Bug Persiste . -
DiReCt hIt - 08.10.2012
Bom Galera, Tou com um bug aqui, qe eu acho que e meio complicado, BUG: eu executo o server e ele funfa belesa, ae eu entro no jogo. mais quando eu aperto "T" para digitar alguma coisa, o samp-server desliga, quem souber por favor me ajude....
desde jб agradeзo .
Re: Bug Persiste . -
Schocc - 08.10.2012
Procure pelo plugin
nativechecker pode te ajudar a descobrir o problema
Re: Bug Persiste . -
humildadeforever - 08.10.2012
Desliga antes mesmo de enviar a mensagem?
Re: Bug Persiste . -
DiReCt hIt - 08.10.2012
Nгo HumildadeForever, atй eu nгo digitar nada, ele funfa, mais quando digito, ae ele cai .. Me ajuda
Re: Bug Persiste . -
Schocc - 08.10.2012
poste a callback OnPlayerText ^~
Re: Bug Persiste . -
DiReCt hIt - 08.10.2012
public OnPlayerText(playerid, text[])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new chat[256], second, minute, hour;
gettime(hour,minute,second);
format(chat, sizeof(chat), "\n[%d:%d:%d]%s: %s", hour, minute, second, playername, text);
ChatLog(chat);
if(text[0] == '!')
{
if(playerGang[playerid] > 0)
{
new string[128],senderName[MAX_PLAYER_NAME];
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"[GANG]: %s: %s", senderName, text[1]);
for(new i; i < gangInfo[playerGang[playerid]][1]; ++i) SendClientMessage(gangMembers[playerGang[playerid]][i], 0x33CCFFAA, string);
return 0;
}
}
UpperToLower(text);
new string[256];
format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
SendPlayerMessageToAll(playerid,string);
return 0;
}
Re: Bug Persiste . -
DiReCt hIt - 08.10.2012
public OnPlayerText(playerid, text[])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new chat[256], second, minute, hour;
gettime(hour,minute,second);
format(chat, sizeof(chat), "\n[%d:%d:%d]%s: %s", hour, minute, second, playername, text);
ChatLog(chat);
if(text[0] == '!')
{
if(playerGang[playerid] > 0)
{
new string[128],senderName[MAX_PLAYER_NAME];
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"[GANG]: %s: %s", senderName, text[1]);
for(new i; i < gangInfo[playerGang[playerid]][1]; ++i) SendClientMessage(gangMembers[playerGang[playerid]][i], 0x33CCFFAA, string);
return 0;
}
}
UpperToLower(text);
new string[256];
format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
SendPlayerMessageToAll(playerid,string);
return 0;
}
Re: Bug Persiste . -
DiReCt hIt - 08.10.2012
Ninguem ?
Re: Bug Persiste . -
humildadeforever - 08.10.2012
Vamos verificar se o problema й na OnPlayerText
Код:
public OnPlayerText(playerid, text[])
{
/*new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new chat[256], second, minute, hour;
gettime(hour,minute,second);
format(chat, sizeof(chat), "\n[%d:%d:%d]%s: %s", hour, minute, second, playername, text);
ChatLog(chat);
if(text[0] == '!')
{
if(playerGang[playerid] > 0)
{
new string[128],senderName[MAX_PLAYER_NAME];
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"[GANG]: %s: %s", senderName, text[1]);
for(new i; i < gangInfo[playerGang[playerid]][1]; ++i) SendClientMessage(gangMembers[playerGang[playerid]][i], 0x33CCFFAA, string);
return 0;
}
}
UpperToLower(text);
new string[256];
format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
SendPlayerMessageToAll(playerid,string);*/
return 1;
}
Troca sua public por essa e vк se funciona.
Re: Bug Persiste . -
DiReCt hIt - 09.10.2012
Ainda Nгo Funcionou, Mais Obrigado Pela Iniciativa HumildadeForever, nгo vou ficar pertubando mais
Vou tentar de todas as formas aqui .