30.09.2012, 18:06
(
Последний раз редактировалось Coringa_Vilao; 07.11.2015 в 01:40.
)
Resolvido !
else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
{
format(string, sizeof(string), "* Osama Bin Laden %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* Atirador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* Homem-Bomba %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* Bombardeador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* Ayman Al Zawahiri %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
}
else if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 6)//Taliban Armas
{
format(string, sizeof(string), "* AA %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* FF %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* EE %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* DD %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* CC %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* BB %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
return 1;
}
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
{
format(string, sizeof(string), "* Osama Bin Laden %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* Atirador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* Homem-Bomba %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* Bombardeador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* Ayman Al Zawahiri %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
}
else if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 6)//Taliban Armas
{
format(string, sizeof(string), "* AA %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* FF %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* EE %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* DD %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* CC %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* BB %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
}