[Ajuda] Equipar Alqaeda e Taliban
#1

Resolvido !
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#2

se ele ta parando de funcionar й porque voce abriu algum if ou else mas nao fechou corretamente, verifique os { e os } para ver se estao nos seu lugares
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#3

Resolvido !
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#4

pawn Код:
else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
            {
                if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
                {
                    format(string, sizeof(string), "* Osama Bin Laden %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 999);
                    GivePlayerWeapon(playerid, 6, 100);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 200);
                    GivePlayerWeapon(playerid, 16, 10);
                    GivePlayerWeapon(playerid, 39, 20);
                    GivePlayerWeapon(playerid, 40, 1);
                    GivePlayerWeapon(playerid, 35, 10);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Atirador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 16, 2);
                    GivePlayerWeapon(playerid, 35, 3);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Homem-Bomba %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 499);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 120);
                    GivePlayerWeapon(playerid, 16, 3);
                    GivePlayerWeapon(playerid, 35, 4);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 599);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 130);
                    GivePlayerWeapon(playerid, 16, 4);
                    GivePlayerWeapon(playerid, 35, 5);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Bombardeador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 699);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 140);
                    GivePlayerWeapon(playerid, 16, 5);
                    GivePlayerWeapon(playerid, 35, 6);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Ayman Al Zawahiri %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 799);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 150);
                    GivePlayerWeapon(playerid, 16, 7);
                    GivePlayerWeapon(playerid, 35, 8);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                        return 1;
                }
            }
        }
        else if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
            {
                if(PlayerInfo[playerid][pLider] == 6)//Taliban Armas
                {
                    format(string, sizeof(string), "* AA %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 999);
                    GivePlayerWeapon(playerid, 6, 100);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 200);
                    GivePlayerWeapon(playerid, 16, 10);
                    GivePlayerWeapon(playerid, 39, 20);
                    GivePlayerWeapon(playerid, 40, 1);
                    GivePlayerWeapon(playerid, 35, 10);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* FF %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 16, 2);
                    GivePlayerWeapon(playerid, 35, 3);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* EE %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 499);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 120);
                    GivePlayerWeapon(playerid, 16, 3);
                    GivePlayerWeapon(playerid, 35, 4);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* DD %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 599);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 130);
                    GivePlayerWeapon(playerid, 16, 4);
                    GivePlayerWeapon(playerid, 35, 5);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* CC %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 699);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 140);
                    GivePlayerWeapon(playerid, 16, 5);
                    GivePlayerWeapon(playerid, 35, 6);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* BB %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 799);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 150);
                    GivePlayerWeapon(playerid, 16, 7);
                    GivePlayerWeapon(playerid, 35, 8);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                        return 1;
                }
            }
                return 1;
        }
tenta assim, se nao der certo posta o codigo completo no pastebin pra eu dar uma olhada
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#5

Resolvido !
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#6

tem um else ali emcima coloca ai o if dele pra eu dar uma olhada, se deu esses erros й porque eu tirei } que nao devia tirar, mas nao tem o codigo ai completo nao da pra eu saber quantos } precisa ter
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#7

Resolvido !
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#8

Resolvido !
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#9

pawn Код:
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
            {
                if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
                {
                    format(string, sizeof(string), "* Osama Bin Laden %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 999);
                    GivePlayerWeapon(playerid, 6, 100);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 200);
                    GivePlayerWeapon(playerid, 16, 10);
                    GivePlayerWeapon(playerid, 39, 20);
                    GivePlayerWeapon(playerid, 40, 1);
                    GivePlayerWeapon(playerid, 35, 10);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* Atirador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 16, 2);
                    GivePlayerWeapon(playerid, 35, 3);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* Homem-Bomba %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 499);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 120);
                    GivePlayerWeapon(playerid, 16, 3);
                    GivePlayerWeapon(playerid, 35, 4);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 599);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 130);
                    GivePlayerWeapon(playerid, 16, 4);
                    GivePlayerWeapon(playerid, 35, 5);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* Bombardeador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 699);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 140);
                    GivePlayerWeapon(playerid, 16, 5);
                    GivePlayerWeapon(playerid, 35, 6);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* Ayman Al Zawahiri %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 799);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 150);
                    GivePlayerWeapon(playerid, 16, 7);
                    GivePlayerWeapon(playerid, 35, 8);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                        return 1;
                }
            }
        }
        else if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
            {
                if(PlayerInfo[playerid][pLider] == 6)//Taliban Armas
                {
                    format(string, sizeof(string), "* AA %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 999);
                    GivePlayerWeapon(playerid, 6, 100);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 200);
                    GivePlayerWeapon(playerid, 16, 10);
                    GivePlayerWeapon(playerid, 39, 20);
                    GivePlayerWeapon(playerid, 40, 1);
                    GivePlayerWeapon(playerid, 35, 10);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 1)
                {
                    format(string, sizeof(string), "* FF %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 16, 2);
                    GivePlayerWeapon(playerid, 35, 3);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 2)
                {
                    format(string, sizeof(string), "* EE %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 499);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 120);
                    GivePlayerWeapon(playerid, 16, 3);
                    GivePlayerWeapon(playerid, 35, 4);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 3)
                {
                    format(string, sizeof(string), "* DD %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 599);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 130);
                    GivePlayerWeapon(playerid, 16, 4);
                    GivePlayerWeapon(playerid, 35, 5);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 4)
                {
                    format(string, sizeof(string), "* CC %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 699);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 140);
                    GivePlayerWeapon(playerid, 16, 5);
                    GivePlayerWeapon(playerid, 35, 6);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
                if (PlayerInfo[playerid][pCargo] == 5)
                {
                    format(string, sizeof(string), "* BB %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 799);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 150);
                    GivePlayerWeapon(playerid, 16, 7);
                    GivePlayerWeapon(playerid, 35, 8);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                        return 1;
                }
            }
        }
esse codigo aqui й apenas do if que verifica se ele й das orgs e se ele esta perto

nao sei onde voce colocou esse codigo, se foi no onplayerspawn voce deve abaixo disso colocar

return 1;
}

e o else ali encima eu acho que й das outras verificaзхes, pode deixar sem ele se for isso
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#10

Resolvido !
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