Equipar Alqaeda e Taliban -
Coringa_Vilao - 30.09.2012
Resolvido !
Re: Equipar Alqaeda e Taliban -
Bruno_Cyra - 30.09.2012
se ele ta parando de funcionar й porque voce abriu algum if ou else mas nao fechou corretamente, verifique os { e os } para ver se estao nos seu lugares
Re: Equipar Alqaeda e Taliban -
Coringa_Vilao - 30.09.2012
Resolvido !
Re: Equipar Alqaeda e Taliban -
Bruno_Cyra - 30.09.2012
pawn Код:
else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
{
format(string, sizeof(string), "* Osama Bin Laden %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* Atirador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* Homem-Bomba %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* Bombardeador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* Ayman Al Zawahiri %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
}
else if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 6)//Taliban Armas
{
format(string, sizeof(string), "* AA %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* FF %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* EE %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* DD %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* CC %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* BB %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
return 1;
}
tenta assim, se nao der certo posta o codigo completo no pastebin pra eu dar uma olhada
Re: Equipar Alqaeda e Taliban -
Coringa_Vilao - 30.09.2012
Resolvido !
Re: Equipar Alqaeda e Taliban -
Bruno_Cyra - 30.09.2012
tem um else ali emcima coloca ai o if dele pra eu dar uma olhada, se deu esses erros й porque eu tirei } que nao devia tirar, mas nao tem o codigo ai completo nao da pra eu saber quantos } precisa ter
Re: Equipar Alqaeda e Taliban -
Coringa_Vilao - 30.09.2012
Resolvido !
Re: Equipar Alqaeda e Taliban -
Coringa_Vilao - 30.09.2012
Resolvido !
Re: Equipar Alqaeda e Taliban -
Bruno_Cyra - 30.09.2012
pawn Код:
if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,414.5280,2531.5229,19.1648) || PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//AL'QAEDA Armas
{
format(string, sizeof(string), "* Osama Bin Laden %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* Atirador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* Homem-Bomba %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* Bombardeador %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* Ayman Al Zawahiri %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
}
else if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
{
if(PlayerToPoint(10.0, playerid,2743.6855,-2453.9363,13.8623))
{
if(PlayerInfo[playerid][pLider] == 6)//Taliban Armas
{
format(string, sizeof(string), "* AA %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 6, 100);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 39, 20);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 35, 10);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* FF %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 399);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 35, 3);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* EE %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 499);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 120);
GivePlayerWeapon(playerid, 16, 3);
GivePlayerWeapon(playerid, 35, 4);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* DD %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 599);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 130);
GivePlayerWeapon(playerid, 16, 4);
GivePlayerWeapon(playerid, 35, 5);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* CC %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 699);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 140);
GivePlayerWeapon(playerid, 16, 5);
GivePlayerWeapon(playerid, 35, 6);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* BB %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeaponsEx(playerid);
GivePlayerWeapon(playerid, 24, 799);
GivePlayerWeapon(playerid, 30, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 150);
GivePlayerWeapon(playerid, 16, 7);
GivePlayerWeapon(playerid, 35, 8);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}
}
}
esse codigo aqui й apenas do if que verifica se ele й das orgs e se ele esta perto
nao sei onde voce colocou esse codigo, se foi no onplayerspawn voce deve abaixo disso colocar
return 1;
}
e o else ali encima eu acho que й das outras verificaзхes, pode deixar sem ele se for isso
Re: Equipar Alqaeda e Taliban -
Coringa_Vilao - 30.09.2012
Resolvido !