[Pedido] Sistema de dano de arama
#1

Eu vi um tуpico que em um post um membro do fуrum fala que avia um sistema que poderia mudar o dano da arma definindo o ID dela o tуpico ela sobre o FS da Sniper eu cacei via Search mais nгo achei e preferir criar esse que upar o outro tуpico que й de 2007, alguйm sabe qual sistema й esse?
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#2

oia tem esse sistema aqui na бrea pt/br

Aqui
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#3

Quote:
Originally Posted by Diogo123
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oia tem esse sistema aqui na бrea pt/br

Aqui
vlw..

quase no final do video ele usa a sniper notei que nгo tem o textdraw, sabe como pego essas informaзхes, ou seja qual funзгo pega a informaзгo do jogador quando miro nele?
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#4

Quote:
Originally Posted by StrondaXxT
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vlw..

quase no final do video ele usa a sniper notei que nгo tem o textdraw, sabe como pego essas informaзхes, ou seja qual funзгo pega a informaзгo do jogador quando miro nele?
Sei.. Segue o cуdigo

pawn Код:
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////

/* Include */

#include <a_samp>


/* New's */

new tima[MAX_PLAYERS];
new Text: ____[MAX_PLAYERS];


/* Forward */

forward Float:GetDistanceBetweenPlayers(p1,p2);
forward Faus(playerid);

/*============================================================================*/

public OnFilterScriptInit()
{
    for (new i = 0; i < GetMaxPlayers(); i++)
    {
        if (IsPlayerConnected(i))
        {
            tima[i] = SetTimerEx("Faus", 750, 1, "d", i);
            ____[i] = TextDrawCreate(300, 300, "-");
            TextDrawAlignment(____[i], 0);
            TextDrawBackgroundColor(____[i], 0x000000ff);
            TextDrawFont(____[i], 2);
            TextDrawLetterSize(____[i], 0.3, 1.100000);
            TextDrawColor(____[i], 0xffffffff);
            TextDrawSetOutline(____[i], 1);
            TextDrawSetProportional(____[i], 1);
            TextDrawSetShadow(____[i], 1);
        }
    }
    return 1;
}

/*============================================================================*/

public OnFilterScriptExit()
{
    for (new i = 0; i < GetMaxPlayers(); i++)
    {
        if (IsPlayerConnected(i))
        {
            KillTimer(tima[i]);
            TextDrawHideForPlayer(i, ____[i]);
            TextDrawDestroy(____[i]);
        }
    }
    return 1;
}

/*============================================================================*/

public OnPlayerConnect(playerid)
{
    ____[playerid] = TextDrawCreate(406, 307, "PREVED");
    TextDrawAlignment(____[playerid], 0);
    TextDrawBackgroundColor(____[playerid], 0x000000ff);
    TextDrawFont(____[playerid], 2);
    TextDrawLetterSize(____[playerid], 0.3, 1.100000);
    TextDrawColor(____[playerid], 0xffffffff);
    TextDrawSetOutline(____[playerid], 1);
    TextDrawSetProportional(____[playerid], 1);
    TextDrawSetShadow(____[playerid], 1);
    tima[playerid] = SetTimerEx("Faus", 750, 1, "d", playerid);
    return 1;
}

/*============================================================================*/

public OnPlayerDisconnect(playerid, reason)
{
    TextDrawHideForPlayer(playerid, ____[playerid]);
    TextDrawDestroy(____[playerid]);
    KillTimer(tima[playerid]);
    return 1;
}

/*============================================================================*/

public Faus(playerid)
{
    new string[128];
    new Float: x,
    Float: y,
    Float: z;
    for (new i = 0; i < GetMaxPlayers(); i++)
    {
        if (IsPlayerAiming(playerid, i) && GetPlayerWeapon(playerid) == 34 && i != playerid)
        {
            GetPlayerPos(i, x, y, z);
            format(string, 128, "~g~%s dist: ~r~%d m.~n~~b~Ping: ~r~%dms~n~~g~AMSL: ~r~%d m.~n~~b~Arma: ~r~%s~p~(%d)", LOL(GetName(i)), floatround(GetDistanceBetweenPlayers(i, playerid)), GetPlayerPing(i), floatround(z), ReturnWeaponName(GetPlayerWeapon(i)), GetPlayerAmmo(i));
            TextDrawSetString(____[playerid], string);
            TextDrawShowForPlayer(playerid, ____[playerid]);
        }
    }
    return 1;
}

/*============================================================================*/

LOL(string[])
{
    new result[256];
    for (new i; i < 256; i++)
    {
        switch (string[i])
        {
        case '[':
            result[i] = '(';
        case ']':
            result[i] = ')';
        default:
            result[i] = string[i];
        }
    }
    return result;
}

/*============================================================================*/

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (oldkeys == 128)
    {
        TextDrawHideForPlayer(playerid, ____[playerid]);
    }
    return 1;
}

/*============================================================================*/

ReturnWeaponName(weaponid)
{
    new weaponname[256];
    GetWeaponName(weaponid, weaponname, sizeof(weaponname));
    return weaponname;
}

/*============================================================================*/

/* Storks*/

stock IsPlayerAiming(playerid, aimid)
{
    new Float: X1,
    Float: Y1,
    Float: Z1,
    Float: X2,
    Float: Y2,
    Float: Z2;
    GetPlayerPos(playerid, X1, Y1, Z1);
    GetPlayerPos(aimid, X2, Y2, Z2);
    new Float: Distance = floatsqroot(floatpower(floatabs(X1 - X2), 2) + floatpower(floatabs(Y1 - Y2), 2));
    if (Distance < 100)
    {
        new Float: A;
        GetPlayerFacingAngle(playerid, A);
        X1 += (Distance * floatsin(-A, degrees));
        Y1 += (Distance * floatcos(-A, degrees));
        Distance = floatsqroot(floatpower(floatabs(X1 - X2), 2) + floatpower(floatabs(Y1 - Y2), 2));
        if (Distance < 1.3)
        {
            return true;
        }
    }
    return false;
}

/*============================================================================*/

stock Float: GetDistanceBetweenPlayers(p1, p2)
{
    new Float: x11,
    Float: y11,
    Float: z11,
    Float: x3,
    Float: y3,
    Float: z3;
    if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
    {
        return -1.00;
    }
    GetPlayerPos(p1, x11, y11, z11);
    GetPlayerPos(p2, x3, y3, z3);
    return floatsqroot(floatpower(floatabs(floatsub(x3, x11)), 2) + floatpower(floatabs(floatsub(y3, y11)), 2) + floatpower(floatabs(floatsub(z3, z11)), 2));
}

/*============================================================================*/

stock GetName(playerid)
{
    new Name[256];
    GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
    return Name;
}

/*============================================================================*/
eu achei isso no meu pc '-' nгo sei quem fez ;(
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#5

Salvei aqui nem teste ainda mais fim de semana eu testo brigadгo ai meio de semana й tenso kk
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