[FilterScript] Logo TextDrawn by xBlaker
#1

Greeting.
I noticed that some have made ​​several topics as able to make a texdrawn the minimap.
And now mother thought that the new update you post it I will not put on my server.
It is not but who knows what shape it every liking.
Pictures:


Download:
Quote:

// By xBlaker
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;

public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" xBlaker textdraw was loaded.");

// Create the textdraws:
Textdraw0 = TextDrawCreate(41.000000, 338.000000, "R");
TextDrawBackgroundColor(Textdraw0, -16776961);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.689999, 2.000000);
TextDrawColor(Textdraw0, 16777215);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);

Textdraw1 = TextDrawCreate(55.000000, 336.000000, "e");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.529999, 1.300000);
TextDrawColor(Textdraw1, -16776961);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);

Textdraw2 = TextDrawCreate(64.000000, 333.000000, "a");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.529999, 1.300000);
TextDrawColor(Textdraw2, -16776961);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);

Textdraw3 = TextDrawCreate(76.000000, 331.000000, "l");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.529999, 1.300000);
TextDrawColor(Textdraw3, -16776961);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);

Textdraw4 = TextDrawCreate(102.000000, 330.000000, "G");
TextDrawBackgroundColor(Textdraw4, -16711681);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.709999, 2.000000);
TextDrawColor(Textdraw4, 16711935);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(118.000000, 340.000000, "a");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.529999, 1.300000);
TextDrawColor(Textdraw5, -16711681);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);

Textdraw6 = TextDrawCreate(125.000000, 347.000000, "m");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.529999, 1.300000);
TextDrawColor(Textdraw6, -16711681);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);

Textdraw7 = TextDrawCreate(130.000000, 355.000000, "e");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.529999, 1.300000);
TextDrawColor(Textdraw7, -16711681);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);

Textdraw8 = TextDrawCreate(135.000000, 363.000000, "r");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.529999, 1.300000);
TextDrawColor(Textdraw8, -16711681);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);

Textdraw9 = TextDrawCreate(135.000000, 372.000000, "Z");
TextDrawBackgroundColor(Textdraw9, 16777215);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.709999, 2.000000);
TextDrawColor(Textdraw9, -16711681);
TextDrawSetOutline(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
TextDrawShowForPlayer(i, Textdraw7);
TextDrawShowForPlayer(i, Textdraw;
TextDrawShowForPlayer(i, Textdraw9);
}
}
return 1;
}

public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw;
TextDrawDestroy(Textdraw;
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
return 1;
}

public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw;
TextDrawShowForPlayer(playerid, Textdraw9);
return 1;
}

OR

https://hotfile.com/dl/165422892/5afe774/Real.pwn.html

Accept criticism notes, etc..
Sorry, the English are pretty bad: (
Reply
#2

Now change your screen size. Oops?
Reply
#3

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#4

nice
Reply
#5

cu ce program ai facut
Reply
#6

Quote:
Originally Posted by FireCat
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lol, good one!
Reply
#7

Quote:
Originally Posted by Sinner
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Now change your screen size. Oops?
I think screen size doesn't affect, textdraw windows size is always 640x480
Reply
#8

It's should be a problem, If someone will change his radardisc, It's will be a problem, I guess but yeah It's not your fault, thanks for sharing
Reply
#9

Nice
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