// By xBlaker #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; public OnFilterScriptInit() { print("Textdraw file generated by"); print(" xBlaker textdraw was loaded."); // Create the textdraws: Textdraw0 = TextDrawCreate(41.000000, 338.000000, "R"); TextDrawBackgroundColor(Textdraw0, -16776961); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.689999, 2.000000); TextDrawColor(Textdraw0, 16777215); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(55.000000, 336.000000, "e"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.529999, 1.300000); TextDrawColor(Textdraw1, -16776961); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); Textdraw2 = TextDrawCreate(64.000000, 333.000000, "a"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.529999, 1.300000); TextDrawColor(Textdraw2, -16776961); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); Textdraw3 = TextDrawCreate(76.000000, 331.000000, "l"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.529999, 1.300000); TextDrawColor(Textdraw3, -16776961); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); Textdraw4 = TextDrawCreate(102.000000, 330.000000, "G"); TextDrawBackgroundColor(Textdraw4, -16711681); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 0.709999, 2.000000); TextDrawColor(Textdraw4, 16711935); TextDrawSetOutline(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(118.000000, 340.000000, "a"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.529999, 1.300000); TextDrawColor(Textdraw5, -16711681); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw6 = TextDrawCreate(125.000000, 347.000000, "m"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 0.529999, 1.300000); TextDrawColor(Textdraw6, -16711681); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); Textdraw7 = TextDrawCreate(130.000000, 355.000000, "e"); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 1); TextDrawLetterSize(Textdraw7, 0.529999, 1.300000); TextDrawColor(Textdraw7, -16711681); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); Textdraw8 = TextDrawCreate(135.000000, 363.000000, "r"); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 1); TextDrawLetterSize(Textdraw8, 0.529999, 1.300000); TextDrawColor(Textdraw8, -16711681); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 1); Textdraw9 = TextDrawCreate(135.000000, 372.000000, "Z"); TextDrawBackgroundColor(Textdraw9, 16777215); TextDrawFont(Textdraw9, 1); TextDrawLetterSize(Textdraw9, 0.709999, 2.000000); TextDrawColor(Textdraw9, -16711681); TextDrawSetOutline(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw; TextDrawShowForPlayer(i, Textdraw9); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw; TextDrawDestroy(Textdraw; TextDrawHideForAll(Textdraw9); TextDrawDestroy(Textdraw9); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw; TextDrawShowForPlayer(playerid, Textdraw9); return 1; } |