[Ajuda] Portхes bugando
#1

Boas Maltas a todos, estou a enfrentar uma seguinte bug em minha gamemode, os portхes nгo estгo a se mover.

pawn Код:
//No topo do gm
new PDGATE;
forward pd2();
pawn Код:
//No OnGameModeInit
PDGATE = F_CreateObject( 980, 1545.50000000, -1628.40002441, 15.19999981,0.00000000,0.00000000,270.00000000);
pawn Код:
//No OnPlayerCommandText
        if(strcmp(cmd, "/pe", true) == 0)
    {
        if ((IsACop(playerid)) && PlayerToPoint(15.0, playerid, 1545.50000000,-1628.40002441,15.19999981))
        {
            MoveObject( PDGATE, 1544.400,-1628.097, 7.353,3);
            GameTextForPlayer(playerid, "~w~Garagem Externa ~n~~b~Aberta", 5000, 3);
            SetTimer("pd2", 5000, false);
        }
        return 1;
    }
pawn Код:
//No final do gamemode
public pd2()
{
    MoveObject(PDGATE,1545.50000000, -1628.40002441, 15.19999981, 2);//GaragemClosed
    return true;
}
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#2

Resolvido, erro meu aki kkk!
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#3

pawn Код:
//No OnGameModeInit
PDGATE = F_CreateObject( 980, 1545.50000000, -1628.40002441, 15.19999981,0.00000000,0.00000000,270.00000000);

//No OnPlayerCommandText
        if(strcmp(cmd, "/pe", true) == 0)
    {
        if ((IsACop(playerid)) && PlayerToPoint(15.0, playerid, 1545.50000000,-1628.40002441,15.19999981))
        {
            MoveObject( PDGATE, 1544.400,-1628.097, 7.353,3,3.0,0.00000000,0.00000000,270.00000000);
            GameTextForPlayer(playerid, "~w~Garagem Externa ~n~~b~Aberta", 5000, 3);
            SetTimer("pd2", 5000, false);
        }
        return 1;
    }
//No final do gamemode
public pd2()
{
    MoveObject(PDGATE,1545.50000000, -1628.40002441, 15.19999981,3.0,0.00000000,0.00000000,270.00000000);//GaragemClosed
    return true;
}
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#4

Quote:
Originally Posted by Panico622
Посмотреть сообщение
pawn Код:
//No OnGameModeInit
PDGATE = F_CreateObject( 980, 1545.50000000, -1628.40002441, 15.19999981,0.00000000,0.00000000,270.00000000);

//No OnPlayerCommandText
        if(strcmp(cmd, "/pe", true) == 0)
    {
        if ((IsACop(playerid)) && PlayerToPoint(15.0, playerid, 1545.50000000,-1628.40002441,15.19999981))
        {
            MoveObject( PDGATE, 1544.400,-1628.097, 7.353,3,3.0,0.00000000,0.00000000,270.00000000);
            GameTextForPlayer(playerid, "~w~Garagem Externa ~n~~b~Aberta", 5000, 3);
            SetTimer("pd2", 5000, false);
        }
        return 1;
    }
//No final do gamemode
public pd2()
{
    MoveObject(PDGATE,1545.50000000, -1628.40002441, 15.19999981,3.0,0.00000000,0.00000000,270.00000000);//GaragemClosed
    return true;
}
Tinha que ter trocado: MoveObject por F_MoveObject
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