[Ajuda] Portхes bugando - Printable Version
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+---- Thread: [Ajuda] Portхes bugando (
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Portхes bugando -
Brazuca[]s - 18.07.2012
Boas Maltas a todos, estou a enfrentar uma seguinte bug em minha gamemode, os portхes nгo estгo a se mover.
pawn Код:
//No topo do gm
new PDGATE;
forward pd2();
pawn Код:
//No OnGameModeInit
PDGATE = F_CreateObject( 980, 1545.50000000, -1628.40002441, 15.19999981,0.00000000,0.00000000,270.00000000);
pawn Код:
//No OnPlayerCommandText
if(strcmp(cmd, "/pe", true) == 0)
{
if ((IsACop(playerid)) && PlayerToPoint(15.0, playerid, 1545.50000000,-1628.40002441,15.19999981))
{
MoveObject( PDGATE, 1544.400,-1628.097, 7.353,3);
GameTextForPlayer(playerid, "~w~Garagem Externa ~n~~b~Aberta", 5000, 3);
SetTimer("pd2", 5000, false);
}
return 1;
}
pawn Код:
//No final do gamemode
public pd2()
{
MoveObject(PDGATE,1545.50000000, -1628.40002441, 15.19999981, 2);//GaragemClosed
return true;
}
Re: Portхes bugando -
Brazuca[]s - 18.07.2012
Resolvido, erro meu aki kkk!
Re: Portхes bugando -
Panico622 - 18.07.2012
pawn Код:
//No OnGameModeInit
PDGATE = F_CreateObject( 980, 1545.50000000, -1628.40002441, 15.19999981,0.00000000,0.00000000,270.00000000);
//No OnPlayerCommandText
if(strcmp(cmd, "/pe", true) == 0)
{
if ((IsACop(playerid)) && PlayerToPoint(15.0, playerid, 1545.50000000,-1628.40002441,15.19999981))
{
MoveObject( PDGATE, 1544.400,-1628.097, 7.353,3,3.0,0.00000000,0.00000000,270.00000000);
GameTextForPlayer(playerid, "~w~Garagem Externa ~n~~b~Aberta", 5000, 3);
SetTimer("pd2", 5000, false);
}
return 1;
}
//No final do gamemode
public pd2()
{
MoveObject(PDGATE,1545.50000000, -1628.40002441, 15.19999981,3.0,0.00000000,0.00000000,270.00000000);//GaragemClosed
return true;
}
Re: Portхes bugando -
Brazuca[]s - 18.07.2012
Quote:
Originally Posted by Panico622
pawn Код:
//No OnGameModeInit PDGATE = F_CreateObject( 980, 1545.50000000, -1628.40002441, 15.19999981,0.00000000,0.00000000,270.00000000);
//No OnPlayerCommandText if(strcmp(cmd, "/pe", true) == 0) { if ((IsACop(playerid)) && PlayerToPoint(15.0, playerid, 1545.50000000,-1628.40002441,15.19999981)) { MoveObject( PDGATE, 1544.400,-1628.097, 7.353,3,3.0,0.00000000,0.00000000,270.00000000); GameTextForPlayer(playerid, "~w~Garagem Externa ~n~~b~Aberta", 5000, 3); SetTimer("pd2", 5000, false); } return 1; } //No final do gamemode public pd2() { MoveObject(PDGATE,1545.50000000, -1628.40002441, 15.19999981,3.0,0.00000000,0.00000000,270.00000000);//GaragemClosed return true; }
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Tinha que ter trocado: MoveObject por F_MoveObject