SA-MP 0.3e R2 server update

will there ever be an update of the client 0.3e R2?
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Quote:
Originally Posted by Kostya_Qwerto
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Loaded log file: "server_log.txt".
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SA-MP Dedicated Server
----------------------
v0.3e-R2, ©2005-2012 SA-MP Team

[23:56:04] filterscripts = "" (string)
[23:56:04]
[23:56:04] Server Plugins
[23:56:04] --------------
[23:56:04] Loading plugin: streamer
[23:56:04]

*** Streamer Plugin v2.5.2 by Incognito loaded ***

[23:56:04] Loaded.
[23:56:04] Loaded 1 plugins.

[23:56:04]
[23:56:04] Ban list
[23:56:04] --------
[23:56:04] Loaded: samp.ban
[23:56:04]
[23:56:04] I couldn't load any gamemode scripts. Please verify your server.cfg
[23:56:04] It needs a gamemode0 line at the very least.


What should I do?
In your server.cfg file, in your Server database, so you see gamemode0 there.

Type what GM you have, for example,

gamemode0 vinnie-rp 1

It is always important to add a 1 after typing a GM, because 0 means No, and 1 means Yes. Placing 1 means that it will be launched when samp-server.exe is launched
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Thank you.. Seems pretty cool.. im waiting for a huge update
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Goood update!
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Great! this will help us be protected by bots and unknown connections, really appreciate it, keep up the good work guys, <3 you and i hope 0.3f or 0.4a will be developed soon, i love new stuff xD
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Good update! I'm using on my server!
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are there any limits with RemoveBuildingForPlayer?
If I only disconnect without /q I get a GC with the error 0x034D6255.

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wow is released
good job Team SAMP !
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VERY NICE !
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Quote:
Originally Posted by piohh
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are there any limits with RemoveBuildingForPlayer?
If I only disconnect without /q I get a GC with the error 0x034D6255.

Hi !
This problem happens when your SAMP / Gta already been executed. Or if you're with some mods editor open, for example, ALCiS IMG Editor. Just close it. CTRL -> ALT -> DELETE.
See you soon!
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Cool update,thanks for it !
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Hi i have a problem with my npc`s when i get in an npc car my player and the npc + vehicle flick to were the recording started then the player is ported back and the npc to were the player entered the vehicle, train carriages however work ok ... i have recompiled all the scripts with E2 and its still he same ... can anyone help with some advice ?
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Quote:
Originally Posted by Liaam
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Hi !
This problem happens when your SAMP / Gta already been executed. Or if you're with some mods editor open, for example, ALCiS IMG Editor. Just close it. CTRL -> ALT -> DELETE.
See you soon!
No.. thats not the reason. The reason is thats you use too mush RemovePlayerForBuilding
It's really a limit for this function.
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Tanks!
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merci
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Quote:
Originally Posted by Jakku
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Not to be rude or anything but new updates are being released way too fast and they actually provide nothing that\'s really useful


EDIT:

Please read my newest message before telling me that I am an ungrateful twat (that\'s how someone just said)
Well, server staff hate using logs to check if someone:

-broke the rules

-flamed

-etc.


Also, it might speed up the server a little bit and prevent chat lag. So be thankful, i\'d like to see you make a mod for GTA that allows multiplayer.
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Quote:
Originally Posted by Jakku
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Not to be rude or anything but new updates are being released way too fast and they actually provide nothing that\'s really useful


EDIT:

Please read my newest message before telling me that I am an ungrateful twat (that\'s how someone just said)
i agree with jakku nothing in the new updates is help people, i mean why look into a way of scripting besides pawno or maybe update it
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Maybe we'll get a Christmas present from Kye this year
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Quote:
Originally Posted by [HLF]Southclaw
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Maybe we'll get a Christmas present from Kye this year
I've been thinking about that... If we consider the usual time between new releases the time between .3d and .3e, it should be about time to have an update.
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anxious to leave the 0.3f
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