02.07.2012, 16:15
Well im making a VIP system and when you get VIP it stays there for 30 days and it disappears after a certain amount of time.. Im using unix timestamps.. ( I think ) and when it saves the time in a variable it shows like this
And it should not ... This is what the code looks like
The time plus 60 seconds should no where be as big as that...
And this is when the player trys and logs in..
Please help
Thanks
pawn Код:
VipExpiredTime=1343821147
pawn Код:
command(changeviplevel, playerid, params[])
{
new level, id, string[128], string2[128];
if(sscanf(params, "ud", id, level))
{
if(Player[playerid][AdminLevel] >= 5)
{
SendClientMessage(playerid, WHITE, "SYNTAX: /changeviplevel [playerid] [level]");
}
}
else
{
if(Player[playerid][AdminLevel] >= 5)
{
if(level > 4 ) return SendClientMessage(playerid, RED, "Avaliable levels 1 - 4");
if(IsPlayerConnectedEx(id))
{
Player[id][VipRank] = level;
Player[id][VipExpiredTime] = gettime() + 60;
format(string, sizeof(string), "%s's VIP level has been changed to %d, by %s.", GetName(id), level, GetName(playerid));
format(string2, sizeof(string2), "%s's VIP level has been changed to %d by %s.", GetName(id), level, GetName(playerid));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnectedEx(i) && Player[i][VipRank] >= 1)
{
SendClientMessage(i, YELLOW, string);
SetPlayerColor(id, YELLOW);
}
if(level == 0)
{
SendClientMessage(i, YELLOW, string2);
SetPlayerColor(id, WHITE);
}
}
}
else
{
SendClientMessage(playerid, WHITE, "That player is not connected or isn't logged in.");
}
}
}
return 1;
}
And this is when the player trys and logs in..
pawn Код:
if(gettime() > Player[playerid][VipExpiredTime] && Player[playerid][VipRank] != 0)
{
Player[playerid][VipExpiredTime] = 1;
}
if(Player[playerid][VipExpiredTime] == 1)
{
SendClientMessage(playerid, RED, "Your VIP has expired to by it again go to www.DBullet-Gaming.tk");
Player[playerid][VipRank] = 0;
Player[playerid][VipExpiredTime] = 0;
}
Thanks