Why does my variable turn out like this.. -
Euan Hughes - 02.07.2012
Well im making a VIP system and when you get VIP it stays there for 30 days and it disappears after a certain amount of time.. Im using unix timestamps.. ( I think ) and when it saves the time in a variable it shows like this
pawn Код:
VipExpiredTime=1343821147
And it should not ... This is what the code looks like
pawn Код:
command(changeviplevel, playerid, params[])
{
new level, id, string[128], string2[128];
if(sscanf(params, "ud", id, level))
{
if(Player[playerid][AdminLevel] >= 5)
{
SendClientMessage(playerid, WHITE, "SYNTAX: /changeviplevel [playerid] [level]");
}
}
else
{
if(Player[playerid][AdminLevel] >= 5)
{
if(level > 4 ) return SendClientMessage(playerid, RED, "Avaliable levels 1 - 4");
if(IsPlayerConnectedEx(id))
{
Player[id][VipRank] = level;
Player[id][VipExpiredTime] = gettime() + 60;
format(string, sizeof(string), "%s's VIP level has been changed to %d, by %s.", GetName(id), level, GetName(playerid));
format(string2, sizeof(string2), "%s's VIP level has been changed to %d by %s.", GetName(id), level, GetName(playerid));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnectedEx(i) && Player[i][VipRank] >= 1)
{
SendClientMessage(i, YELLOW, string);
SetPlayerColor(id, YELLOW);
}
if(level == 0)
{
SendClientMessage(i, YELLOW, string2);
SetPlayerColor(id, WHITE);
}
}
}
else
{
SendClientMessage(playerid, WHITE, "That player is not connected or isn't logged in.");
}
}
}
return 1;
}
The time plus 60 seconds should no where be as big as that...
And this is when the player trys and logs in..
pawn Код:
if(gettime() > Player
[playerid
][VipExpiredTime
] && Player
[playerid
][VipRank
] != 0) { Player
[playerid
][VipExpiredTime
] = 1;
} if(Player
[playerid
][VipExpiredTime
] == 1) { SendClientMessage
(playerid, RED,
"Your VIP has expired to by it again go to www.DBullet-Gaming.tk");
Player
[playerid
][VipRank
] = 0;
Player
[playerid
][VipExpiredTime
] = 0;
}
Please help
Thanks
Re: Why does my variable turn out like this.. -
Niko_boy - 02.07.2012
Player[id][VipExpiredTime] = gettime() + 60;
because gettime by default show value as seconds
AW: Why does my variable turn out like this.. -
Nero_3D - 02.07.2012
Quote:
Originally Posted by Euan Hughes
pawn Код:
VipExpiredTime=1343821147
|
The unix timestamp (always in seconds) goes from 1970, so lets calculate the years from the seconds
1343821147 / 60 ~ 22397019 minutes
22397019 / 60 ~ 373284 hours
373284 / 24 ~ 15553 days
15553 / 7 ~ 2222 weeks
2222 / 52 ~ 42,7 years
1970 + 42,7 = 2012,7 (not fully accurate)
pawn Код:
// if(gettime() > Player
[playerid
][VipExpiredTime
] && Player
[playerid
][VipRank
] != 0) { SendClientMessage
(playerid, RED,
"Your VIP has expired to by it again go to www.DBullet-Gaming.tk");
Player
[playerid
][VipRank
] = Player
[playerid
][VipExpiredTime
] = 0;
}