litle filterscript
#1

Ok i can't explain but in some reason i dont know how to make this..
if i set command /makescripter or /makemapper on player it make that set player tag (you know that above the name)
/makescripter - tag : [SCRIPTER]
/makemapper - tag : [MAPPER]
and to save that to one other log for example tags.ini
and to ofc loads it when player connects
Thank you.
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#2

Can you speak English?

If i understood right you want a text above the player? Send us the commands.
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#3

Quote:
Originally Posted by Firo
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Can you speak English?

If i understood right you want a text above the player? Send us the commands.
Banja Luka, Federation of Bosnia and Herzegovina
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#4

Quote:
Originally Posted by dannyk0ed
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Banja Luka, Federation of Bosnia and Herzegovina
Word.
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#5

How you don't understand me O.o :P


/makescripter - tag above the name : [SCRIPTER]
/makemapper - tag above the name : [MAPPER]
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#6

SetPlayerChatBubble?
Attach3dTextLabelToPlayer?
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#7

YES ! and to save it on PlayerDisconnect and to load it on PlayerConnect
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#8

SetPlayerChatBubble(playerid, "SCRIPTER", 0xFF0000FF, 100.0, 10000);
SetPlayerChatBubble(playerid, "MAPPER", 0xFF0000FF, 100.0, 10000);

https://sampwiki.blast.hk/wiki/SetPlayerChatBubble

Use this function.
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#9

Tnx guys +rep
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#10

Just what about saving it on PlayerDisconnect and to load it on PlayerConnect
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#11

You should use foreach with that.. Like this:

Quote:

public ChatDouble()
{
foreach(Player,i)
{
if(PlayerInfo[i][pScripter] == 1)
{
SetPlayerChatBubble(i, "[ SCRIPTER ]", COLOR_RED, 30.0,60000);
}
else if(PlayerInfo[i][pMapper] == 1)
{
SetPlayerChatBubble(i, "[ MAPPER ]", COLOR_RED, 30.0,60000);
}
}
return 1;
}

And also use timer OnGameModeInit, SetTimer("ChatDouble",3000,1); and add a forward ChatDouble();
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#12

can u read pm?
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