Add these callbacks in the end of your game mode with the proper forward decleration.
pawn Код:
#define COLOR_PURPLE 0xC2A2DAAA // Add this color in your game mode or replace it.
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
//=========================[PROX DETECTOR]======================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (GetPlayerVirtualWorld(playerid)==GetPlayerVirtualWorld(i))
{
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}
public ProxDetectorS(Float:radi, playerid, targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
GetPlayerPos(targetid, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (GetPlayerVirtualWorld(playerid)==GetPlayerVirtualWorld(targetid))
{
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
}
return 0;
}
Now your command will be like :
pawn Код:
command(seatbelt,playerid,params[])
{
#pragma unused params
new string[60];
new playername[24];
GetPlayerName(playerid,playername,24);
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt.");
format(string, sizeof(string), "* %s twists the holder and takes off their seatbelt.",playername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on.");
format(string, sizeof(string), "* %s tucks the holder and puts on their seatbelt.",playername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
//ProxDetector shows the message to the players within the range of 20.0 with the COLOR_PURPLE
}
return 1;
}