command(seatbelt,playerid,params[])
{
#pragma unused params
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt.");
}
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on.");
}
return 1;
}
#define COLOR_PURPLE 0xC2A2DAAA // Add this color in your game mode or replace it.
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
//=========================[PROX DETECTOR]======================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (GetPlayerVirtualWorld(playerid)==GetPlayerVirtualWorld(i))
{
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}
public ProxDetectorS(Float:radi, playerid, targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
GetPlayerPos(targetid, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (GetPlayerVirtualWorld(playerid)==GetPlayerVirtualWorld(targetid))
{
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
}
return 0;
}
command(seatbelt,playerid,params[])
{
#pragma unused params
new string[60];
new playername[24];
GetPlayerName(playerid,playername,24);
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt.");
format(string, sizeof(string), "* %s twists the holder and takes off their seatbelt.",playername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on.");
format(string, sizeof(string), "* %s tucks the holder and puts on their seatbelt.",playername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
//ProxDetector shows the message to the players within the range of 20.0 with the COLOR_PURPLE
}
return 1;
}
command(seatbelt,playerid,params[])
{
#pragma unused params
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off seatbelt");
format(chat,sizeof(chat), "%s clips his seatbelt on.", GetPlayerNameEx(playerid), chat);
ProximityMessage(playerid, 20, chat, ACTION_1, ACTION_2, ACTION_3, ACTION_4, ACTION_5);
}
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put seatbelt on");
}
return 1;
}
Hmm... Thats Close to what i had so I'll just fix my errors.
Cheers for your help Just incase your thinking it's nothing like what i had, this is what i had before editing my post above :P pawn Код:
|
wouldn't the 'You have taken off your seatbelt' and the 'Deal Ordie has taken off his seatbelt' be displayed to the player that sent the command?
|
command(seatbelt,playerid,params[])
{
#pragma unused params
new string[60];
new playername[24];
GetPlayerName(playerid,playername,24);
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt.");
format(string, sizeof(string), "* %s twists the holder and takes off their seatbelt.",playername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on.");
format(string, sizeof(string), "* %s tucks the holder and puts on their seatbelt.",playername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
//ProxDetector shows the message to the players within the range of 20.0 with the COLOR_PURPLE
}
return 1;
}
Nah, I just need to get all the habits back in my head :P Long time no see Mr Pawno :P
And with that way of doing things, wouldn't the 'You have taken off your seatbelt' and the 'Deal Ordie has taken off his seatbelt' be displayed to the player that sent the command? |
You are the Owner of Something Roleplay right? Corey Moore's and Hal Moore's Friend?
|
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on");
format(chat,sizeof(chat), "%s Clips on his seatbelt.", GetPlayerNameEx(playerid), chat);
ProximityMessage(playerid, 20, chat, ACTION_1, ACTION_2, ACTION_3, ACTION_4, ACTION_5);
}
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt");
format(chat,sizeof(chat), "%s un-clips his seatbelt.",playername);
ProximityMessage(playerid, 20, chat, ACTION_1, ACTION_2, ACTION_3, ACTION_4, ACTION_5);
}
command(seatbelt,playerid,params[])
{
#pragma unused params
new chat[256];
new playername[24];
GetPlayerName(playerid,playername,24);
if(WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, "You have taken off your seatbelt");
format(chat,sizeof(chat), "%s un-clips his seatbelt.",playername);
ProximityMessage(playerid, 20, chat, ACTION_1, ACTION_2, ACTION_3, ACTION_4, ACTION_5);
}
else if(!WearingSeatbelt[playerid])
{
WearingSeatbelt[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You put your seatbelt on");
format(chat,sizeof(chat), "%s Clips on his seatbelt.", GetPlayerNameEx(playerid), chat);
ProximityMessage(playerid, 20, chat, ACTION_1, ACTION_2, ACTION_3, ACTION_4, ACTION_5);
}
return 1;
}