14.04.2012, 09:52
Hello,
Well im using SII ini writer from deathSlick to write vehicle info into a file. Somehow it wont seem to cach the
model of the car. In the file the model remains at ' 0 ' .
Here's what i got;
The floats do work..any ideas ![Huh?](images/smilies/confused.gif)
i got the update to 0.7 from SII
Well im using SII ini writer from deathSlick to write vehicle info into a file. Somehow it wont seem to cach the
model of the car. In the file the model remains at ' 0 ' .
Here's what i got;
pawn Code:
enum carDataEnum
{
vModel,
vColor1,
vColor2,
Float:vPosX,
Float:vPosY,
Float:vPosZ,
Float:vPosA,
vPaintJ
}
new vInfo[MAX_VEHICLES][carDataEnum];
pawn Code:
stock SavePrivVeh(playerid,iVehicleID)
{
new PName[MAX_PLAYER_NAME + 20],iStr[15];//15
GetVehiclePos(iVehicleID,vInfo[iVehicleID][vPosX],vInfo[iVehicleID][vPosY],vInfo[iVehicleID][vPosZ]);
GetVehicleZAngle(iVehicleID,vInfo[iVehicleID][vPosA]);
GetVehicleModel(vInfo[iVehicleID][vModel]);//
GetPlayerName(playerid, PName, sizeof(PName));
format(iStr, sizeof(iStr), "%s.ini",PName);
if(INI_Open(iStr))
{
INI_WriteInt("Model", vInfo[iVehicleID][vModel]);
INI_WriteInt("Color1", vInfo[iVehicleID][vColor1]);
INI_WriteInt("Color2", vInfo[iVehicleID][vColor2]);
INI_WriteFloat("vPosX", vInfo[iVehicleID][vPosX]);
INI_WriteFloat("vPosY", vInfo[iVehicleID][vPosY]);
INI_WriteFloat("vPosZ", vInfo[iVehicleID][vPosZ]);
INI_WriteFloat("vPosA", vInfo[iVehicleID][vPosA]);
INI_WriteInt("PaintJ", vInfo[iVehicleID][vPaintJ]);
INI_Save();
INI_Close();
}
return 1;
}
![Huh?](images/smilies/confused.gif)
i got the update to 0.7 from SII