Nothing happening!?
#1

Hello everybody!

I have a piece of code, payday code, and the problem is that it doesn't work, but doesn't give any errors.

It worked before, when i had 3 factions, but now i have much more, and nothing happens.

Code:
if (PlayerOrg[playerid] ==  0)
	{
		GivePlayerMoney(playerid,1200);
		SendClientMessage(playerid,COLOR_WHITE,"You've received 1200$ from your unsuitable employment insurance.");
        
	}
	else if (PlayerOrg[playerid] ==  2 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3200);
		

	}
	else if (PlayerOrg[playerid] ==  2 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3500);
		
	}
	else if (PlayerOrg[playerid] ==  2 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4000);
	
	}
	else if (PlayerOrg[playerid] ==  2 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4600);
        format(string3, sizeof(string3), "Paycheck: 4600$");
	}
	else if (PlayerOrg[playerid] ==  2 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,5000);
        
	}
	else if (PlayerOrg[playerid] ==  2 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,9500);
	
	}
	else if (PlayerOrg[playerid] ==  3 && GetPVarInt( playerid, "Rank" ) == 1)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3200);
	
	}
	else if (PlayerOrg[playerid] ==  3 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3800);
	
	}
	else if (PlayerOrg[playerid] ==  3 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4300);
	
	}
	else if (PlayerOrg[playerid] ==  4 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3200);
	
	}
	else if (PlayerOrg[playerid] ==  4 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3500);
		
	}
	else if (PlayerOrg[playerid] ==  4 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4000);
	
	}
	else if (PlayerOrg[playerid] ==  4 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4600);
	
	}
	else if (PlayerOrg[playerid] ==  4 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,5000);
		
	}
	else if (PlayerOrg[playerid] ==  4 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,9500);
	
	}
	else if (PlayerOrg[playerid] ==  5 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4000);
	
	}
	else if (PlayerOrg[playerid] ==  5 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,5000);
		
	}
	else if (PlayerOrg[playerid] ==  5 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,6000);
	
	}
	else if (PlayerOrg[playerid] ==  5 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,7000);
	
	}
	else if (PlayerOrg[playerid] ==  5 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,8000);
	
	}
	else if (PlayerOrg[playerid] ==  5 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,20000);
	
	}
	else if (PlayerOrg[playerid] ==  6 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3000);
		
	}
	else if (PlayerOrg[playerid] ==  6 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3500);
		
	}
	else if (PlayerOrg[playerid] ==  6 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4000);
	
	}
	else if (PlayerOrg[playerid] ==  6 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4500);
		
	}
	else if (PlayerOrg[playerid] ==  6 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,5000);
		
	}
	else if (PlayerOrg[playerid] ==  6 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,7000);
	
	}
   	else if (PlayerOrg[playerid] ==  7 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3000);
		
	}
	else if (PlayerOrg[playerid] ==  7 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3500);
		
	}
	else if (PlayerOrg[playerid] ==  7 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4000);
	
	}
	else if (PlayerOrg[playerid] ==  7 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4500);
		
	}
	else if (PlayerOrg[playerid] ==  7 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,5000);
		
	}
	else if (PlayerOrg[playerid] ==  7 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,7000);
	
	}
	else if (PlayerOrg[playerid] ==  8 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,100);
		
	}
	else if (PlayerOrg[playerid] ==  8 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,200);
		
	}
	else if (PlayerOrg[playerid] ==  8 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,500);
		
	}
	else if (PlayerOrg[playerid] ==  8 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,700);
		
	}
	else if (PlayerOrg[playerid] ==  8 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,1000);
		
	}
	else if (PlayerOrg[playerid] ==  8 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4500);
		
	}
	else if (PlayerOrg[playerid] ==  9 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,100);
		
	}
	else if (PlayerOrg[playerid] ==  9 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,3333);
		
	}
	else if (PlayerOrg[playerid] ==  9 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4000);
	
	}
	else if (PlayerOrg[playerid] ==  9 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4500);
		
	}
	else if (PlayerOrg[playerid] ==  9 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,5000);
		
	}
	else if (PlayerOrg[playerid] ==  9 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,40000);
		
	}
	else if (PlayerOrg[playerid] ==  10 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,100);
		
	}
	else if (PlayerOrg[playerid] ==  10 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,200);
		
	}
	else if (PlayerOrg[playerid] ==  10 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,500);
		
	}
	else if (PlayerOrg[playerid] ==  10 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,700);
		
	}
	else if (PlayerOrg[playerid] ==  10 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,1000);
		
	}
	else if (PlayerOrg[playerid] ==  10 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4500);
		
	}
	else if (PlayerOrg[playerid] ==  11 && GetPVarInt( playerid, "Rank" ) == 1  )
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,100);
		
	}
	else if (PlayerOrg[playerid] ==  11 && GetPVarInt( playerid, "Rank" ) == 2)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,200);
		
	}
	else if (PlayerOrg[playerid] ==  11 && GetPVarInt( playerid, "Rank" ) == 3)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,500);
		
	}
	else if (PlayerOrg[playerid] ==  11 && GetPVarInt( playerid, "Rank" ) == 4)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,700);
		
	}
	else if (PlayerOrg[playerid] ==  11 && GetPVarInt( playerid, "Rank" ) == 5)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,1000);
		
	}
	else if (PlayerOrg[playerid] ==  11 && GetPVarInt( playerid, "Rank" ) == 6)
	{
		SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
		GivePlayerMoney(playerid,4500);
		
	}
Anyone any ideas?
Reply
#2

It's problem with ' else if '
Reply
#3

Do i need to change it to only "if" ?
Reply
#4

Make it a switch.
Reply
#5

Quote:
Originally Posted by Sphex
View Post
Make it a switch.
Could you show me an example please? I'm not very good with switches
Reply
#6

This is how i'd do it.
pawn Code:
switch( GetPVarInt( playerid, "Rank" ) )
{
    case 1://rank 1
    {
        switch( PlayerOrg[playerid] )
        {
            case 2:// organisation id 2
            {
                SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
                GivePlayerMoney(playerid,3200);
            }
        }
    }
       
    case 2://rank 2
    {
        switch( PlayerOrg[playerid] )
        {
            case 2:
            {
                //...
            }
        }
    }
}
Reply
#7

Quote:
Originally Posted by iggy1
View Post
This is how i'd do it.
pawn Code:
switch( GetPVarInt( playerid, "Rank" ) )
    {
        case 1://rank 1
        {
            switch( PlayerOrg[playerid] )
            {
                case 2:// organisation id 2
                {
                    SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
                    GivePlayerMoney(playerid,3200);
                }
            }
        }
       
        case 2://rank 2
        {
       
            switch( PlayerOrg[playerid] )
            {
           
                case 2:
                {
                    //...
                }
           
            }
       
        }
    }
EDIT: I don't know why indentation messed up its fine in the text editor.
Thanks, I will try this out
Reply
#8

I only started cases from 2 because that's what your code appears to do. You might want to add a default case too for safety.

EG,
pawn Code:
switch( GetPVarInt( playerid, "Rank" ) )
{
    case 1:
    {
    }
       
    case 2:
    {
    }
   
    default: //this will be executed if none of the cases match
    {
    }
}
Reply
#9

pawn Code:
switch(PlayerOrg[playerid])
{
    case 0:
    {
        GivePlayerMoney(playerid,1200);
        return SendClientMessage(playerid,COLOR_WHITE,"You've received 1200$ from your unsuitable employment insurance.");
    }
    case 2:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3200);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4600);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,9500);
        }
    }
    case 3:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3200);
            case 2: GivePlayerMoney(playerid,3800);
            case 3: GivePlayerMoney(playerid,4300);
        }
    }
    case 4:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3200);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4600);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,9500);
        }
    }
    case 5:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,4000);
            case 2: GivePlayerMoney(playerid,5000);
            case 3: GivePlayerMoney(playerid,6000);
            case 4: GivePlayerMoney(playerid,7000);
            case 5: GivePlayerMoney(playerid,8000);
            case 6: GivePlayerMoney(playerid,20000);
        }
    }
    case 6:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3000);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4500);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,7000);
        }
    }
    case 7:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3000);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4500);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,7000);
        }
    }
    case 8:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,200);
            case 3: GivePlayerMoney(playerid,500);
            case 4: GivePlayerMoney(playerid,700);
            case 5: GivePlayerMoney(playerid,1000);
            case 6: GivePlayerMoney(playerid,4500);
        }
    }
    case 9:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,3333);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4500);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,40000);
        }
    }
    case 10:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,200);
            case 3: GivePlayerMoney(playerid,500);
            case 4: GivePlayerMoney(playerid,700);
            case 5: GivePlayerMoney(playerid,1000);
            case 6: GivePlayerMoney(playerid,4500);
        }
    }
    case 11:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,200);
            case 3: GivePlayerMoney(playerid,500);
            case 4: GivePlayerMoney(playerid,700);
            case 5: GivePlayerMoney(playerid,1000);
            case 6: GivePlayerMoney(playerid,4500);
        }
    }
}
SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
Reply
#10

Quote:
Originally Posted by Viniborn
View Post
pawn Code:
switch(PlayerOrg[playerid])
{
    case 0:
    {
        GivePlayerMoney(playerid,1200);
        return SendClientMessage(playerid,COLOR_WHITE,"You've received 1200$ from your unsuitable employment insurance.");
    }
    case 2:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3200);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4600);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,9500);
        }
    }
    case 3:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3200);
            case 2: GivePlayerMoney(playerid,3800);
            case 3: GivePlayerMoney(playerid,4300);
        }
    }
    case 4:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3200);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4600);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,9500);
        }
    }
    case 5:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,4000);
            case 2: GivePlayerMoney(playerid,5000);
            case 3: GivePlayerMoney(playerid,6000);
            case 4: GivePlayerMoney(playerid,7000);
            case 5: GivePlayerMoney(playerid,8000);
            case 6: GivePlayerMoney(playerid,20000);
        }
    }
    case 6:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3000);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4500);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,7000);
        }
    }
    case 7:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,3000);
            case 2: GivePlayerMoney(playerid,3500);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4500);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,7000);
        }
    }
    case 8:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,200);
            case 3: GivePlayerMoney(playerid,500);
            case 4: GivePlayerMoney(playerid,700);
            case 5: GivePlayerMoney(playerid,1000);
            case 6: GivePlayerMoney(playerid,4500);
        }
    }
    case 9:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,3333);
            case 3: GivePlayerMoney(playerid,4000);
            case 4: GivePlayerMoney(playerid,4500);
            case 5: GivePlayerMoney(playerid,5000);
            case 6: GivePlayerMoney(playerid,40000);
        }
    }
    case 10:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,200);
            case 3: GivePlayerMoney(playerid,500);
            case 4: GivePlayerMoney(playerid,700);
            case 5: GivePlayerMoney(playerid,1000);
            case 6: GivePlayerMoney(playerid,4500);
        }
    }
    case 11:
    {
        switch(GetPVarInt( playerid, "Rank" )
        {
            case 1: GivePlayerMoney(playerid,100);
            case 2: GivePlayerMoney(playerid,200);
            case 3: GivePlayerMoney(playerid,500);
            case 4: GivePlayerMoney(playerid,700);
            case 5: GivePlayerMoney(playerid,1000);
            case 6: GivePlayerMoney(playerid,4500);
        }
    }
}
SendClientMessage(playerid,COLOR_WHITE,"You have received your paycheck!");
Ah thanks
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#11

349 to 126 lines.

Code easier to read ....
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#12

hmm.. i tried this, but now i don't receive any money..
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#13

Are you setting your organization to '1' somewhere? Add a default and print/send a message inside it so you know if no cases were found.
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#14

what do you mean?
I have something that sets the organization, like transport, delivery e.t.c....
is that the problem??
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#15

Anyone?
EDIT:nVm Solved
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