Why are all the gates in my 0.3d server rotated?
#1

I have my gates in my server which are made of both command and auto and they are both rotated, is there like a new object thing in 0.3d? please tell me so i can fix. I did some research and i can't find the 0.3d streamer please give me a link
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#2

The MoveObject command was changed between 0.3c and 0.3d
https://sampwiki.blast.hk/wiki/MoveObject

You should use this as a chance to re-script your gate code to take advantage of the fluid rotation that is now possible.
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#3

Thank you
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#4

How can i convert mta to 0.3d? objects?(sorry i double posted)
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#5

Quote:
Originally Posted by Tass007
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How can i convert mta to 0.3d? objects?(sorry i double posted)
www.convertffs.com

Then search (CTRL+H) for (12 and replace with (18 and (13 replace with (19.
From map select the gates and create them with CreateObject and a variable for every gate, then use MoveObject.
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#6

I don't understand
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#7

in 0.3d is:

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)

not anymore:

(objectid, Float:X, Float:Y, Float:Z, Float:Speed)

You need to add also the rotation and it won't rotate
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#8

So do i need to make all my gates in mta again to make sure they aren't bugged? i am really not understanding..how i am meant to do this
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#9

Quote:
Originally Posted by Tass007
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So do i need to make all my gates in mta again to make sure they aren't bugged? i am really not understanding..how i am meant to do this
Just recompile all of your scripts.
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#10

old:
(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
now:
(objectid, Float:X, Float:Y, Float:Z, Float:Speed)

All u have to do is remove Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0 from old MoveObject and it will work
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