[FilterScript] Click Teleport
#1


This is a simple filterscript which allows players to teleport to the other players by clicking their name from the scoreboard (TAB)



Commands
(/cteleport) - toggle click teleport on/off
(/mcteleport) - enable/disable players to teleport to you





Credits
a_samp
zcmd



Bugs
N/A
If you find any,please tell me


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#2

Quote:
Originally Posted by [Bios]Marcel
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remove the #define Filterscript an the unused Publics...

and also you cantt just destroy vehicles, just tell the player to leave the vehicle ...
1.As im new,i wana know that does the unused defines effect something?
2.Alright,Done
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#3

simple & yet nice
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#4

Quote:
Originally Posted by xTURBOx
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simple & yet nice
Thanks
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#5

Good For Freeroam Server !
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#6

Quote:
Originally Posted by K0P
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1.As im new,i wana know that does the unused defines effect something?
Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.

Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript

#include <a_samp> //Here we include the a_samp.inc
#include <ZCMD> //Here we include the zcmd.inc
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#7

Quote:
Originally Posted by Gammix
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Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.
Thanks for the info

Quote:
Originally Posted by Gammix
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Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript
Ill do it next time

Quote:
Originally Posted by Amunra
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Good For Freeroam Server !
Thanks!
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#8

Quote:
Originally Posted by Gammix
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Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.

Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript

#include <a_samp> //Here we include the a_samp.inc
#include <ZCMD> //Here we include the zcmd.inc
As far as i know #define FILTERSCRIPT isn't neccessary, everything works fine without
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