(PAYDAY)
#1

Hello guys im asking how can i use a commande for exemple /accept payday so like that we should do /accept payday to get a payday & thanks for your answer
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#2

Show Us your Script Variables and constant. Sorry i'm not super man i can't read your mind really so so sorry. I apologize for that.
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#3

Код:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vous n'avez pas payй votre dette, Vous devez allez en prison.");
				    GameTextForPlayer(i, "~r~Dommage !", 2000, 1);
				    SetPlayerInterior(i, 6);
				    PlayerInfo[i][pInt] = 6;
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            SafeResetPlayerWeapons(i);
		            SafeResetPlayerMoney(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(string, sizeof(string), "Vous кtes emprisonnйs pour %d secondes.   La Demande D'un Avocat est impossible", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Vous avez йtй expulsйs.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 5;
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 10;
					    checks += bonus;
					}
				    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
				    //ConsumingMoney[i] = 1;
				    //SafeGivePlayerMoney(i, checks);
				    account += checks;
				    if(PlayerInfo[i][pAccount] > 0)
				    {
				    	PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_LIGHTGREEN, "|:.-----------------PayDay ----------------.:|");
					format(string, sizeof(string), "  Chиque de Rиglement: %d $   Impфt: -%d $", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(string, sizeof(string), "       Impot EDF: -%d $", ebill);
						SendClientMessage(i, COLOR_YELLOW2, string);
					}
					format(string, sizeof(string), "   Ancienne Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_GREEN, string);
					format(string, sizeof(string), "    Taux d'intйrкt: 0.%d %",tmpintrate);
					SendClientMessage(i, COLOR_YELLOW2, string);
					format(string, sizeof(string), "       Intйrкt gagnй %d $", interest);
					SendClientMessage(i, COLOR_YELLOW2, string);
					format(string, sizeof(string), "   Nouvelle Balance: %d $", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_LIGHTGREEN, string);
					format(string, sizeof(string), "      Argent Perdu: -%d $", rent);
					SendClientMessage(i, COLOR_YELLOW2, string);
					SendClientMessage(i, COLOR_LIGHTGREEN, "|:.--------------------------------------.:|");
					format(string, sizeof(string), "~y~PAYDAY~n~~w~Argent ajouter en banque");
					GameTextForPlayer(i, string, 5000, 3);
					ApplyAnimation(i,"RIOT","RIOT_PUNCHES",4.1,0,1,1,0,1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pConnectTime] += 1;
					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Vous n'avez pas jouй assez longtemps pour obtenir votre jour de paye.");
				}
			}
		}
	}
	SaveAccounts();
	Checkprop();
	return 1;
}
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#4

just call your payday function in your command text

for eg:
pawn Код:
dcmd_accept(playerid, params[])
{
PayDay();
}
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#5

pawn Код:
enum pInfo
pConnectTime,
pPayDay
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            PlayerInfo[i][pConnectTime] += 1;
            PlayerInfo[i][pPayDay] = 1;
            format(string, 128, "* Payday! Type '/acceptpayday to collect your paycheck."]);
            SendClientMessage(i, COLOR_LIGHTBLUE, string);
            format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
            GameTextForPlayer(i, string, 5000, 1);
        }
    }
    return 1;
}
Just add it near Public PayDay after it just use Harish or above my post command
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