Show Us your Script Variables and constant. Sorry i'm not super man i can't read your mind really so so sorry. I apologize for that.
Код:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Vous n'avez pas payй votre dette, Vous devez allez en prison.");
GameTextForPlayer(i, "~r~Dommage !", 2000, 1);
SetPlayerInterior(i, 6);
PlayerInfo[i][pInt] = 6;
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "Vous кtes emprisonnйs pour %d secondes. La Demande D'un Avocat est impossible", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Vous avez йtй expulsйs.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
//ConsumingMoney[i] = 1;
//SafeGivePlayerMoney(i, checks);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_LIGHTGREEN, "|:.-----------------PayDay ----------------.:|");
format(string, sizeof(string), " Chиque de Rиglement: %d $ Impфt: -%d $", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Impot EDF: -%d $", ebill);
SendClientMessage(i, COLOR_YELLOW2, string);
}
format(string, sizeof(string), " Ancienne Balance: $%d", account - checks);
SendClientMessage(i, COLOR_GREEN, string);
format(string, sizeof(string), " Taux d'intйrкt: 0.%d %",tmpintrate);
SendClientMessage(i, COLOR_YELLOW2, string);
format(string, sizeof(string), " Intйrкt gagnй %d $", interest);
SendClientMessage(i, COLOR_YELLOW2, string);
format(string, sizeof(string), " Nouvelle Balance: %d $", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_LIGHTGREEN, string);
format(string, sizeof(string), " Argent Perdu: -%d $", rent);
SendClientMessage(i, COLOR_YELLOW2, string);
SendClientMessage(i, COLOR_LIGHTGREEN, "|:.--------------------------------------.:|");
format(string, sizeof(string), "~y~PAYDAY~n~~w~Argent ajouter en banque");
GameTextForPlayer(i, string, 5000, 3);
ApplyAnimation(i,"RIOT","RIOT_PUNCHES",4.1,0,1,1,0,1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Vous n'avez pas jouй assez longtemps pour obtenir votre jour de paye.");
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
PlayerInfo[i][pConnectTime] += 1;
PlayerInfo[i][pPayDay] = 1;
format(string, 128, "* Payday! Type '/acceptpayday to collect your paycheck."]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
}
}
return 1;
}
Just add it near Public PayDay after it just use Harish or above my post command