Need help with my [GM]
#1

Okay i am working on a DM gamemode but the problem is i want to make a vip command
everything is cool but simple things prevented me from making it i use dcmd

here is the code
Quote:

dcmd_viplocker(playerid,params[])
{
#pragma unused params
if(!IsPlayerVip(playerid)) return SendClientMessage(playerid,-1, "lol go get some money to be a vip");
if(IsPlayerVip(playerid)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Enjoy your Vip", "Health \nArmour \npremium weaponpack /n More coming soon", "Okay", "Quit");
return 1;
}

Errors
Quote:

C:\Documents and Settings\Solution_\Desktop\Pawn\gamemodes\Karim.pw n(93) : error 017: undefined symbol "IsPlayerVip"
C:\Documents and Settings\Solution_\Desktop\Pawn\gamemodes\Karim.pw n(94) : error 017: undefined symbol "IsPlayerVip"
C:\Documents and Settings\Solution_\Desktop\Pawn\gamemodes\Karim.pw n(367) : warning 217: loose indentation

Sorry after all i am a beginner
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#2

something else

Quote:

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(dialogid)
{
case 1:
{
switch(listitem)
{
case 0:
{
SetPlayerHealth(playerid, 100.0);
}
case 1:
{
SetPlayerArmour(playerid, 100.0);
}
case 2:
{
GivePlayerWeapon(playerid, 35, 5000);
GivePlayerWeapon(playerid, 36, 5000);
GivePlayerWeapon(playerid, 38, 5000);
GivePlayerWeapon(playerid, 37, 5000);
}
}
}
}
}
return 1;
}

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#3

Hello,

Have you created a IsPlayerVip?
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#4

There is no function 'IsPlayerVip'

And that other you make it wrong

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 1:
        {
            if(response)
            {
                switch(listitem)
                {
                    case 1:
                    {
                        SetPlayerHealth(playerid, 100.0);  
                    }
                    case 2:
                    {
                        SetPlayerArmour(playerid, 100.0);
                    }
                    case 3:
                    {
                        GivePlayerWeapon(playerid, 35, 5000);
                        GivePlayerWeapon(playerid, 36, 5000);
                        GivePlayerWeapon(playerid, 38, 5000);
                        GivePlayerWeapon(playerid, 37, 5000);
                    }
                }  
            }
            return 1;
        }
                // here other shit
        case 2:
        {
        }
    }
    return 1;
}
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