dcmd_viplocker(playerid,params[]) { #pragma unused params if(!IsPlayerVip(playerid)) return SendClientMessage(playerid,-1, "lol go get some money to be a vip"); if(IsPlayerVip(playerid)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Enjoy your Vip", "Health \nArmour \npremium weaponpack /n More coming soon", "Okay", "Quit"); return 1; } |
C:\Documents and Settings\Solution_\Desktop\Pawn\gamemodes\Karim.pw n(93) : error 017: undefined symbol "IsPlayerVip" C:\Documents and Settings\Solution_\Desktop\Pawn\gamemodes\Karim.pw n(94) : error 017: undefined symbol "IsPlayerVip" C:\Documents and Settings\Solution_\Desktop\Pawn\gamemodes\Karim.pw n(367) : warning 217: loose indentation |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response) { switch(dialogid) { case 1: { switch(listitem) { case 0: { SetPlayerHealth(playerid, 100.0); } case 1: { SetPlayerArmour(playerid, 100.0); } case 2: { GivePlayerWeapon(playerid, 35, 5000); GivePlayerWeapon(playerid, 36, 5000); GivePlayerWeapon(playerid, 38, 5000); GivePlayerWeapon(playerid, 37, 5000); } } } } } return 1; } |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 1:
{
if(response)
{
switch(listitem)
{
case 1:
{
SetPlayerHealth(playerid, 100.0);
}
case 2:
{
SetPlayerArmour(playerid, 100.0);
}
case 3:
{
GivePlayerWeapon(playerid, 35, 5000);
GivePlayerWeapon(playerid, 36, 5000);
GivePlayerWeapon(playerid, 38, 5000);
GivePlayerWeapon(playerid, 37, 5000);
}
}
}
return 1;
}
// here other shit
case 2:
{
}
}
return 1;
}