21.02.2012, 05:19
(
Последний раз редактировалось zDevon; 29.09.2012 в 05:13.
)
Hi!
Today I bring to you my (aside from very small edits to other projects) first real attempt a decent mapping. It is a fire department just blocks north from the LSAP entrance. I was encouraged to map this after seeing that the only good FD mappings were not open for public use and editing.
The department features the building from the Doherty Fire Department with a stair case leading to the roof, a parking lot for various fire-fighting vehicles, and more odds and ens on each side of the building. I went for a classy and clean look that could still fit in well with the gang-ridden area of El Corona and Idlewood.
Here are some screens of the mapping. Hopefully you won't find it too plain, but as said I wanted a very simple and clean yet elegant department.
And the code. Place all the RemoveBuildingForPlayer lines under OnPlayerConnect, and the CreateObject lines under OnGamemodeInit.
That's it I suppose. All I ask in return for using the map is to leave some positive/negative feedback here in this thread. Yes, I do plan to add on to this in the future.
Goodbye now!
Today I bring to you my (aside from very small edits to other projects) first real attempt a decent mapping. It is a fire department just blocks north from the LSAP entrance. I was encouraged to map this after seeing that the only good FD mappings were not open for public use and editing.
The department features the building from the Doherty Fire Department with a stair case leading to the roof, a parking lot for various fire-fighting vehicles, and more odds and ens on each side of the building. I went for a classy and clean look that could still fit in well with the gang-ridden area of El Corona and Idlewood.
Here are some screens of the mapping. Hopefully you won't find it too plain, but as said I wanted a very simple and clean yet elegant department.
And the code. Place all the RemoveBuildingForPlayer lines under OnPlayerConnect, and the CreateObject lines under OnGamemodeInit.
pawn Код:
RemoveBuildingForPlayer(playerid, 4978, 1940.1875, -2007.3047, 15.3359, 0.25);
RemoveBuildingForPlayer(playerid, 4979, 1942.6797, -1986.7500, 14.8984, 0.25);
RemoveBuildingForPlayer(playerid, 1531, 1950.6172, -2034.3984, 14.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1936.2578, -2039.0156, 16.3438, 0.25);
RemoveBuildingForPlayer(playerid, 4850, 1940.1875, -2007.3047, 15.3359, 0.25);
RemoveBuildingForPlayer(playerid, 4857, 1942.6797, -1986.7500, 14.8984, 0.25);
CreateObject(11008, 1939.42, -2001.42, 19.39, 0.00, 0.00, 0.00);
CreateObject(970, 1949.62, -2018.75, 13.10, 0.00, 0.00, -0.66);
CreateObject(970, 1951.68, -2020.87, 13.10, 0.00, 0.00, 89.94);
CreateObject(970, 1951.68, -2024.94, 13.10, 0.00, 0.00, 89.94);
CreateObject(970, 1951.68, -2029.08, 13.10, 0.00, 0.00, 89.94);
CreateObject(970, 1951.66, -2038.35, 13.10, 0.00, 0.00, 89.94);
CreateObject(970, 1951.65, -2040.45, 13.10, 0.00, 0.00, 89.94);
CreateObject(970, 1949.55, -2042.48, 13.10, 0.00, 0.00, -0.30);
CreateObject(970, 1945.39, -2042.47, 13.10, 0.00, 0.00, -0.30);
CreateObject(970, 1941.28, -2042.46, 13.10, 0.00, 0.00, -0.30);
CreateObject(970, 1937.15, -2042.45, 13.10, 0.00, 0.00, -0.30);
CreateObject(970, 1933.04, -2042.44, 13.10, 0.00, 0.00, -0.30);
CreateObject(970, 1931.06, -2042.44, 13.10, 0.00, 0.00, -0.30);
CreateObject(970, 1928.88, -2040.24, 13.10, 0.00, 0.00, 90.36);
CreateObject(970, 1928.85, -2036.11, 13.10, 0.00, 0.00, 90.36);
CreateObject(970, 1928.84, -2032.05, 13.10, 0.00, 0.00, 90.36);
CreateObject(970, 1928.81, -2027.94, 13.10, 0.00, 0.00, 90.36);
CreateObject(970, 1928.84, -2021.00, 13.10, 0.00, 0.00, 90.36);
CreateObject(970, 1924.70, -2023.87, 13.10, 0.00, 0.00, 90.12);
CreateObject(6976, 1925.74, -2018.69, 15.14, 0.00, 0.00, 89.34);
CreateObject(970, 1926.77, -2025.91, 13.10, 0.00, 0.00, 180.72);
CreateObject(970, 1926.81, -2017.65, 13.10, 0.00, 0.00, 0.72);
CreateObject(970, 1924.71, -2019.77, 13.10, 0.00, 0.00, -90.66);
CreateObject(1211, 1953.94, -2044.56, 13.00, 0.00, 0.00, 39.00);
CreateObject(1415, 1928.11, -2011.04, 12.55, 0.00, 0.00, -89.46);
CreateObject(1280, 1951.23, -2011.47, 13.00, 0.00, 0.00, -180.96);
CreateObject(1299, 1930.49, -1982.16, 12.53, 0.00, 0.00, -22.50);
CreateObject(1224, 1935.56, -1982.16, 13.20, 0.00, 0.00, -5.16);
CreateObject(1219, 1940.18, -1983.73, 13.88, -71.64, -4.56, -2.52);
CreateObject(944, 1948.24, -1983.38, 13.39, 0.00, 0.00, 0.00);
Goodbye now!