/v park bug
#1

I have LARP, and when I /v park my car, it disspears.
What to do?
The commands script:
pawn Код:
}
            else if(strcmp(x_nr,"park",true) == 0)
            {
                new Float:x,Float:y,Float:z;
                new Float:a;
                new carid;
                new getcarid;
                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
                else { return 1; }
                getcarid = GetPlayerVehicleID(playerid);
                GetPlayerName(playerid, playername, sizeof(playername));
                GetVehiclePos(carid, x, y, z);
                //GetPlayerFacingAngle(playerid, a);
                GetVehicleZAngle(carid, a);
                if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
                {
                    if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
                    {
                        SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
                        return 1;
                    }
                    if(getcarid == carid)
                    {
                        CarInfo[carid][cLocationx] = x;
                        CarInfo[carid][cLocationy] = y;
                        CarInfo[carid][cLocationz] = z;
                        CarInfo[carid][cAngle] = a;
                        format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
                        GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        DestroyVehicle(carid);
                        CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
                        TogglePlayerControllable(playerid, 1);
                        return 1;
                    }
                }
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#2

pawn Код:
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
The problem must be in these lines.
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#3

Quote:
Originally Posted by VincentDunn
Посмотреть сообщение
pawn Код:
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
The problem must be in these lines.
Thanks, but how do I fix it?
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#4

Hmm, I guess it's because the function called is destroying the vehicle?
Or better, when you create the vehicle the respawn-time is 1... The has to be in seconds, which would mean, that your vehicle would respawn after 1 second! Change it 60 for example!
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#5

After DestroyVehicle Function add Printf and check if the Data from CarInfo are okay.
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#6

Quote:
Originally Posted by Twisted_Insane
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Hmm, I guess it's because the function called is destroying the vehicle?
Or better, when you create the vehicle the respawn-time is 1... The has to be in seconds, which would mean, that your vehicle would respawn after 1 second! Change it 60 for example!
Didn't work
Quote:
Originally Posted by Dwane
Посмотреть сообщение
After DestroyVehicle Function add Printf and check if the Data from CarInfo are okay.
Wow dude, this is too much for me.
I don't understand how to add it, because I am a new scripter.
If someone can please fix the code so the vehicle won't go away
I am a few steps ahead of opening my own RP servers, and there is small bugs like this that left.
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#7

pawn Код:
DestroyVehicle( carid );
CreateVehicle( CarInfo[ carid ][ cModel ], CarInfo[ carid ][ cLocationx ], CarInfo[ carid ][ cLocationy ], CarInfo[ carid ][ cLocationz ] + 1.0, CarInfo[ carid ][ cAngle ], CarInfo[ carid ][ cColorOne ], CarInfo[ carid ][ cColorTwo ], 60000 );
printf( "Model: %d, X: %0.2f, Y: %0.2f, Z: %0.2f, Angle: %0.2f, Color1: %d, Color2: %d", CarInfo[ carid ][ cModel ], CarInfo[ carid ][ cLocationx ], CarInfo[ carid ][ cLocationy ], CarInfo[ carid ][ cLocationz ] + 1.0, CarInfo[ carid ][ cAngle ], CarInfo[ carid ][ cColorOne ], CarInfo[ carid ][ cColorTwo ] );
TogglePlayerControllable( playerid, 1 );
Go ingame, use the command and after disconnect, close the samp-server.exe
Open the server_log.txt file and post the last lines.
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#8

Quote:
Originally Posted by Dwane
Посмотреть сообщение
pawn Код:
DestroyVehicle( carid );
CreateVehicle( CarInfo[ carid ][ cModel ], CarInfo[ carid ][ cLocationx ], CarInfo[ carid ][ cLocationy ], CarInfo[ carid ][ cLocationz ] + 1.0, CarInfo[ carid ][ cAngle ], CarInfo[ carid ][ cColorOne ], CarInfo[ carid ][ cColorTwo ], 60000 );
printf( "Model: %d, X: %0.2f, Y: %0.2f, Z: %0.2f, Angle: %0.2f, Color1: %d, Color2: %d", CarInfo[ carid ][ cModel ], CarInfo[ carid ][ cLocationx ], CarInfo[ carid ][ cLocationy ], CarInfo[ carid ][ cLocationz ] + 1.0, CarInfo[ carid ][ cAngle ], CarInfo[ carid ][ cColorOne ], CarInfo[ carid ][ cColorTwo ] );
TogglePlayerControllable( playerid, 1 );
Go ingame, use the command and after disconnect, close the samp-server.exe
Open the server_log.txt file and post the last lines.
It didn't work
And the last lines are:

[23:06:30] [join] Dexter_Morgan has joined the server (0:10.0.0.1)
[23:06:38] Dexter_Morgan has logged in.
[23:08:02] [part] Dexter_Morgan has left the server (0:1)
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#9

Bump.
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#10

Did you use the command or whatever it is.
Even if the variables are null, it should print the
pawn Код:
Model: , X: , Y: , Z: , Angle: , Color1: , Color2:
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