}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
pawn Код:
|
Hmm, I guess it's because the function called is destroying the vehicle?
Or better, when you create the vehicle the respawn-time is 1... The has to be in seconds, which would mean, that your vehicle would respawn after 1 second! Change it 60 for example! |
After DestroyVehicle Function add Printf and check if the Data from CarInfo are okay.
|
DestroyVehicle( carid );
CreateVehicle( CarInfo[ carid ][ cModel ], CarInfo[ carid ][ cLocationx ], CarInfo[ carid ][ cLocationy ], CarInfo[ carid ][ cLocationz ] + 1.0, CarInfo[ carid ][ cAngle ], CarInfo[ carid ][ cColorOne ], CarInfo[ carid ][ cColorTwo ], 60000 );
printf( "Model: %d, X: %0.2f, Y: %0.2f, Z: %0.2f, Angle: %0.2f, Color1: %d, Color2: %d", CarInfo[ carid ][ cModel ], CarInfo[ carid ][ cLocationx ], CarInfo[ carid ][ cLocationy ], CarInfo[ carid ][ cLocationz ] + 1.0, CarInfo[ carid ][ cAngle ], CarInfo[ carid ][ cColorOne ], CarInfo[ carid ][ cColorTwo ] );
TogglePlayerControllable( playerid, 1 );
pawn Код:
Open the server_log.txt file and post the last lines. |
Model: , X: , Y: , Z: , Angle: , Color1: , Color2: