pawn Код:
public OnGameModeInit()
{
UsePlayerPedAnims(); // Para Correr Igual CJ, se quiser outra que parece um retardado correndo vocк que sabe e-e
// =============================== Skins do Jogo ===========================
AddPlayerClass(80,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(293,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(107,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(45,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(47,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(49,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(70,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
AddPlayerClass(71,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,1025.5751,-2140.7637,39.2032); // Setando o Player Para Essa Posiзгo
SetPlayerCameraPos(playerid,1019.7552,-2141.0266,37.7274); // Camera Que Posiciona.
SetPlayerCameraLookAt(playerid,1021.9974,-2140.9907,38.3012); // Camera Que Posicina Onde Ela Irб Olhar
SetPlayerFacingAngle(playerid, 82.6125); // Angulo Para onde o Player irб olhar
ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0); // Animaзгo No Inicio =D
return 1;
}
... seja mais especнfico ;s