public OnGameModeInit()
{
  UsePlayerPedAnims(); // Para Correr Igual CJ, se quiser outra que parece um retardado correndo vocк que sabe e-e
  // =============================== Skins do Jogo ===========================
  AddPlayerClass(80,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(293,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(107,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(45,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(47,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(49,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(70,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
  AddPlayerClass(71,2615.7163,-962.7603,80.3227,183.9649,22,9999999,30,9999999,32,9999999);
public OnPlayerRequestClass(playerid, classid)
{
  SetPlayerPos(playerid,1025.5751,-2140.7637,39.2032); // Setando o Player Para Essa Posiзгo
  SetPlayerCameraPos(playerid,1019.7552,-2141.0266,37.7274); // Camera Que Posiciona.
  SetPlayerCameraLookAt(playerid,1021.9974,-2140.9907,38.3012); // Camera Que Posicina Onde Ela Irб Olhar
  SetPlayerFacingAngle(playerid, 82.6125); // Angulo Para onde o Player irб olhar
  ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0); // Animaзгo No Inicio =D
  return 1;
}
forward RequestClassGiro(playerid); new ClassGiro[MAX_PLAYERS]; public OnPlayerRequestClass(playerid,classid) { ClassGiro[playerid] = SetTimerEx("RequestClassGiro", 100, 1, "is", 1337, "hello!"); return 1; } public RequestClassGiro(playerid) { GetPlayerFacingAngle(playerid, Angulo); SetPlayerFacingAngle(playerid, Angulo + 2.0); return 1; } public OnPlayerSpawn(playerid) { KillTimer(ClassGiro[playerid]); return 1; } public OnPlayerDisconnect(playerid, reason) { KillTimer(ClassGiro[playerid]); return 1; } public OnPlayerConnect(playerid) { KillTimer(ClassGiro[playerid]); return 1; } |
new bool:Spawned[MAX_PLAYERS];
public OnPlayerRequestClass(playerid,classid)
{
  Spawned[playerid] = false;
  return 1;
}
public OnPlayerUpdate(playerid) {
  if(Spawned[playerid] == false) {
    new Float:A;
    GetPlayerFacingAngle(playerid, A);
    SetPlayerFacingAngle(playerid, A+2.0);
  }
}
public OnPlayerSpawn(playerid)
{
  Spawned[playerid] = true;
  return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
  return 1;
}
public OnPlayerConnect(playerid)
{
  return 1;
}
ClassGiro[playerid] = SetTimerEx("RequestClassGiro", 100, 1, "is", 1337, "hello!");
ClassGiro[playerid] = SetTimerEx("RequestClassGiro", 100, 1, "i", playerid);