Error in script (rep+)
#1

I have asked some help with this function, but now it gives me the following error.

Can anyone help me?

Code:
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : warning 215: expression has no effect
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 001: expected token: ";", but found ")"
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
The script with line 292:
pawn Code:
if(_:AVehicleData[vid][ZaText] != 0)Delete3DTextLabel(AVehicleData[vid][ZaText]);
    vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2);///reference this line
    new string[50];format(string, 50, "Owner:{77FF00}%s",AVehicleData[vid][Owner]);
    AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
    Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,+0.4); //line 292
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#2

pawn Code:
Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
Try that. It might be the random little "+" sign you had in there.
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#3

try this:
pawn Code:
if(_:AVehicleData[vid][ZaText] != 0) Delete3DTextLabel(AVehicleData[vid][ZaText]);
    vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
    new string[50];
    format(string, 50, "Owner:{77FF00}%s",AVehicleData[vid][Owner]);
    AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
    Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
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#4

Well now it compiled all well. but now the text doesn't shows up at the car.
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#5

Are you sure that your House_AddVehicle function returns the id of the created vehicle?
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#6

Yes it does,

pawn Code:
House_AddVehicle(HouseID, cModel, cPaint, cComponents[], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2)
{
    // Setup local variables
    new vid, CarSlot;

    // Get a free carslot from the house
    CarSlot = House_GetFreeCarSlot(HouseID);

    // Check if there is a free carslot
    if (CarSlot != -1)
    {
        // Create a new vehicle and get the vehicle-id
        vid = CreateVehicle(cModel, cx, cy, cz, crot, Col1, Col2, 600);
        // Store the vehicle-id in the house's free carslot
        AHouseData[HouseID][VehicleIDs][CarSlot] = vid;

        // Save the model of the vehicle
        AVehicleData[vid][Model] = cModel;
        // Save the paintjob of the vehicle and apply it
        AVehicleData[vid][PaintJob] = cPaint;
        if (cPaint != 0)
            ChangeVehiclePaintjob(vid, cPaint - 1);

        // Also update the car-color
        ChangeVehicleColor(vid, Col1, Col2);
        // Save the colors of the vehicle
        AVehicleData[vid][Color1] = Col1;
        AVehicleData[vid][Color2] = Col2;

        // Save the components of the vehicle and apply them
        for (new i; i < 14; i++)
        {
            AVehicleData[vid][Components][i] = cComponents[i];
            // Check if the componentslot has a valid component-id
            if (AVehicleData[vid][Components][i] != 0)
                AddVehicleComponent(vid, AVehicleData[vid][Components][i]); // Add the component to the vehicle
        }

        // Save the spawn-data of the vehicle
        AVehicleData[vid][SpawnX] = cx;
        AVehicleData[vid][SpawnY] = cy;
        AVehicleData[vid][SpawnZ] = cz;
        AVehicleData[vid][SpawnRot] = crot;
        // Also set the fuel to maximum
        AVehicleData[vid][Fuel] = MaxFuel;
        // Also set the owner
        AVehicleData[vid][Owned] = true;
        format(AVehicleData[vid][Owner], 24, AHouseData[HouseID][Owner]);
        // Save the HouseID for the vehicle
        AVehicleData[vid][BelongsToHouse] = HouseID;
    }
    else // No free carslot was found, return 0
        return 0;

    // Exit the function and return the vehicle-id
    return vid; // Here....
}
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#7

Well found something else interesting, it now shows up only when u /park it..

Strange..
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#8

pawn Code:
vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
    new string[50];
    format(string, 50, "Owner:{77FF00}%s",AVehicleData[vid][Owner]);
    if(_:AVehicleData[vid][ZaText] != 0) Update3DTextLabelText(AVehicleData[vid][ZaText], 0xFFFFFFFF, string);
    else
    {
        AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
        Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
    }

?
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#9

You guys are kidding, right?

C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : warning 215: expression has no effect
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 001: expected token: ";", but found ")"
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.

Give us lines 280-300 of this include. Don't try to compile include!
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#10

Function where to label is in:

pawn Code:
House_ReplaceVehicle(HouseID, CarSlot) // 263
{
    // Setup local variables
    new vid, cModel, cPaint, cComponents[14], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, Float:Health, cFuel;
    new panels, doors, lights, tires;

    // Get the data from the already existing vehicle that was parked before
    vid = AHouseData[HouseID][VehicleIDs][CarSlot];
    cModel = AVehicleData[vid][Model];
    cPaint = AVehicleData[vid][PaintJob];
    cFuel = AVehicleData[vid][Fuel];
    for (new i; i < 14; i++)
        cComponents[i] = AVehicleData[vid][Components][i];
    Col1 = AVehicleData[vid][Color1];
    Col2 = AVehicleData[vid][Color2];
    cx = AVehicleData[vid][SpawnX];
    cy = AVehicleData[vid][SpawnY];
    cz = AVehicleData[vid][SpawnZ];
    crot = AVehicleData[vid][SpawnRot];
    GetVehicleHealth(vid, Health);
    GetVehicleDamageStatus(vid, panels, doors, lights, tires);

    // Delete the vehicle and clear the data
    Vehicle_Delete(vid);

    // Create a new vehicle in the same carslot
    if(_:AVehicleData[vid][ZaText] != 0) Delete3DTextLabel(AVehicleData[vid][ZaText]);
    vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
    new string[50];
    format(string, 50, "Owner: {77FF00}%s",AVehicleData[vid][Owner]);
    AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
    Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);

    // Update the fuel of the vehicle to the previous setting
    AVehicleData[vid][Fuel] = cFuel;
    // Update the health to what it was before and update the bodywork
    SetVehicleHealth(vid, Health);
    UpdateVehicleDamageStatus(vid, panels, doors, lights, tires);
    return vid;
} //302
Function with House_AddVehicle
pawn Code:
House_AddVehicle(HouseID, cModel, cPaint, cComponents[], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2) //203
{
    // Setup local variables
    new vid, CarSlot;

    // Get a free carslot from the house
    CarSlot = House_GetFreeCarSlot(HouseID);

    // Check if there is a free carslot
    if (CarSlot != -1)
    {
        // Create a new vehicle and get the vehicle-id
        vid = CreateVehicle(cModel, cx, cy, cz, crot, Col1, Col2, 600);
        // Store the vehicle-id in the house's free carslot
        AHouseData[HouseID][VehicleIDs][CarSlot] = vid;

        // Save the model of the vehicle
        AVehicleData[vid][Model] = cModel;
        // Save the paintjob of the vehicle and apply it
        AVehicleData[vid][PaintJob] = cPaint;
        if (cPaint != 0)
            ChangeVehiclePaintjob(vid, cPaint - 1);

        // Also update the car-color
        ChangeVehicleColor(vid, Col1, Col2);
        // Save the colors of the vehicle
        AVehicleData[vid][Color1] = Col1;
        AVehicleData[vid][Color2] = Col2;

        // Save the components of the vehicle and apply them
        for (new i; i < 14; i++)
        {
            AVehicleData[vid][Components][i] = cComponents[i];
            // Check if the componentslot has a valid component-id
            if (AVehicleData[vid][Components][i] != 0)
                AddVehicleComponent(vid, AVehicleData[vid][Components][i]); // Add the component to the vehicle
        }

        // Save the spawn-data of the vehicle
        AVehicleData[vid][SpawnX] = cx;
        AVehicleData[vid][SpawnY] = cy;
        AVehicleData[vid][SpawnZ] = cz;
        AVehicleData[vid][SpawnRot] = crot;
        // Also set the fuel to maximum
        AVehicleData[vid][Fuel] = MaxFuel;
        // Also set the owner
        AVehicleData[vid][Owned] = true;
        format(AVehicleData[vid][Owner], 24, AHouseData[HouseID][Owner]);
        // Save the HouseID for the vehicle
        AVehicleData[vid][BelongsToHouse] = HouseID;
       
    }
    else // No free carslot was found, return 0
        return 0;

    // Exit the function and return the vehicle-id
    return vid;
} //260
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