Error in script (rep+) -
SomebodyAndMe - 19.12.2011
I have asked some help with this function, but now it gives me the following error.
Can anyone help me?
Code:
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : warning 215: expression has no effect
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 001: expected token: ";", but found ")"
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\pawno\include\PPC_Housing.inc(292) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
The script with line 292:
pawn Code:
if(_:AVehicleData[vid][ZaText] != 0)Delete3DTextLabel(AVehicleData[vid][ZaText]);
vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2);///reference this line
new string[50];format(string, 50, "Owner:{77FF00}%s",AVehicleData[vid][Owner]);
AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,+0.4); //line 292
Re: Error in script (rep+) -
Steven82 - 19.12.2011
pawn Code:
Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
Try that. It might be the random little "+" sign you had in there.
Re: Error in script (rep+) -
xxmitsu - 19.12.2011
try this:
pawn Code:
if(_:AVehicleData[vid][ZaText] != 0) Delete3DTextLabel(AVehicleData[vid][ZaText]);
vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
new string[50];
format(string, 50, "Owner:{77FF00}%s",AVehicleData[vid][Owner]);
AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
Re: Error in script (rep+) -
SomebodyAndMe - 19.12.2011
Well now it compiled all well. but now the text doesn't shows up at the car.
Re: Error in script (rep+) -
xxmitsu - 19.12.2011
Are you sure that your House_AddVehicle function returns the id of the created vehicle?
Re: Error in script (rep+) -
SomebodyAndMe - 19.12.2011
Yes it does,
pawn Code:
House_AddVehicle(HouseID, cModel, cPaint, cComponents[], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2)
{
// Setup local variables
new vid, CarSlot;
// Get a free carslot from the house
CarSlot = House_GetFreeCarSlot(HouseID);
// Check if there is a free carslot
if (CarSlot != -1)
{
// Create a new vehicle and get the vehicle-id
vid = CreateVehicle(cModel, cx, cy, cz, crot, Col1, Col2, 600);
// Store the vehicle-id in the house's free carslot
AHouseData[HouseID][VehicleIDs][CarSlot] = vid;
// Save the model of the vehicle
AVehicleData[vid][Model] = cModel;
// Save the paintjob of the vehicle and apply it
AVehicleData[vid][PaintJob] = cPaint;
if (cPaint != 0)
ChangeVehiclePaintjob(vid, cPaint - 1);
// Also update the car-color
ChangeVehicleColor(vid, Col1, Col2);
// Save the colors of the vehicle
AVehicleData[vid][Color1] = Col1;
AVehicleData[vid][Color2] = Col2;
// Save the components of the vehicle and apply them
for (new i; i < 14; i++)
{
AVehicleData[vid][Components][i] = cComponents[i];
// Check if the componentslot has a valid component-id
if (AVehicleData[vid][Components][i] != 0)
AddVehicleComponent(vid, AVehicleData[vid][Components][i]); // Add the component to the vehicle
}
// Save the spawn-data of the vehicle
AVehicleData[vid][SpawnX] = cx;
AVehicleData[vid][SpawnY] = cy;
AVehicleData[vid][SpawnZ] = cz;
AVehicleData[vid][SpawnRot] = crot;
// Also set the fuel to maximum
AVehicleData[vid][Fuel] = MaxFuel;
// Also set the owner
AVehicleData[vid][Owned] = true;
format(AVehicleData[vid][Owner], 24, AHouseData[HouseID][Owner]);
// Save the HouseID for the vehicle
AVehicleData[vid][BelongsToHouse] = HouseID;
}
else // No free carslot was found, return 0
return 0;
// Exit the function and return the vehicle-id
return vid; // Here....
}
Re: Error in script (rep+) -
SomebodyAndMe - 19.12.2011
Well found something else interesting, it now shows up only when u /park it..
Strange..
Re: Error in script (rep+) -
xxmitsu - 19.12.2011
pawn Code:
vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
new string[50];
format(string, 50, "Owner:{77FF00}%s",AVehicleData[vid][Owner]);
if(_:AVehicleData[vid][ZaText] != 0) Update3DTextLabelText(AVehicleData[vid][ZaText], 0xFFFFFFFF, string);
else
{
AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
}
?
Re: Error in script (rep+) -
[MG]Dimi - 19.12.2011
You guys are kidding, right?
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\
pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\
pawno\include\PPC_Housing.inc(292) : warning 215: expression has no effect
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\
pawno\include\PPC_Housing.inc(292) : error 001: expected token: ";", but found ")"
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\
pawno\include\PPC_Housing.inc(292) : error 029: invalid expression, assumed zero
C:\Users\Barbara\Desktop\SAMP Kevin\hoi\
pawno\include\PPC_Housing.inc(292) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
Give us lines 280-300 of this include. Don't try to compile include!
Re: Error in script (rep+) -
SomebodyAndMe - 19.12.2011
Function where to label is in:
pawn Code:
House_ReplaceVehicle(HouseID, CarSlot) // 263
{
// Setup local variables
new vid, cModel, cPaint, cComponents[14], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2, Float:Health, cFuel;
new panels, doors, lights, tires;
// Get the data from the already existing vehicle that was parked before
vid = AHouseData[HouseID][VehicleIDs][CarSlot];
cModel = AVehicleData[vid][Model];
cPaint = AVehicleData[vid][PaintJob];
cFuel = AVehicleData[vid][Fuel];
for (new i; i < 14; i++)
cComponents[i] = AVehicleData[vid][Components][i];
Col1 = AVehicleData[vid][Color1];
Col2 = AVehicleData[vid][Color2];
cx = AVehicleData[vid][SpawnX];
cy = AVehicleData[vid][SpawnY];
cz = AVehicleData[vid][SpawnZ];
crot = AVehicleData[vid][SpawnRot];
GetVehicleHealth(vid, Health);
GetVehicleDamageStatus(vid, panels, doors, lights, tires);
// Delete the vehicle and clear the data
Vehicle_Delete(vid);
// Create a new vehicle in the same carslot
if(_:AVehicleData[vid][ZaText] != 0) Delete3DTextLabel(AVehicleData[vid][ZaText]);
vid = House_AddVehicle(HouseID, cModel, cPaint, cComponents, cx, cy, cz, crot, Col1, Col2);
new string[50];
format(string, 50, "Owner: {77FF00}%s",AVehicleData[vid][Owner]);
AVehicleData[vid][ZaText] = Create3DTextLabel(string,0xFF0000FF,cx,cy,cz,40,1);
Attach3DTextLabelToVehicle(AVehicleData[vid][ZaText],vid,0.0,0.0,0.4);
// Update the fuel of the vehicle to the previous setting
AVehicleData[vid][Fuel] = cFuel;
// Update the health to what it was before and update the bodywork
SetVehicleHealth(vid, Health);
UpdateVehicleDamageStatus(vid, panels, doors, lights, tires);
return vid;
} //302
Function with House_AddVehicle
pawn Code:
House_AddVehicle(HouseID, cModel, cPaint, cComponents[], Float:cx, Float:cy, Float:cz, Float:crot, Col1, Col2) //203
{
// Setup local variables
new vid, CarSlot;
// Get a free carslot from the house
CarSlot = House_GetFreeCarSlot(HouseID);
// Check if there is a free carslot
if (CarSlot != -1)
{
// Create a new vehicle and get the vehicle-id
vid = CreateVehicle(cModel, cx, cy, cz, crot, Col1, Col2, 600);
// Store the vehicle-id in the house's free carslot
AHouseData[HouseID][VehicleIDs][CarSlot] = vid;
// Save the model of the vehicle
AVehicleData[vid][Model] = cModel;
// Save the paintjob of the vehicle and apply it
AVehicleData[vid][PaintJob] = cPaint;
if (cPaint != 0)
ChangeVehiclePaintjob(vid, cPaint - 1);
// Also update the car-color
ChangeVehicleColor(vid, Col1, Col2);
// Save the colors of the vehicle
AVehicleData[vid][Color1] = Col1;
AVehicleData[vid][Color2] = Col2;
// Save the components of the vehicle and apply them
for (new i; i < 14; i++)
{
AVehicleData[vid][Components][i] = cComponents[i];
// Check if the componentslot has a valid component-id
if (AVehicleData[vid][Components][i] != 0)
AddVehicleComponent(vid, AVehicleData[vid][Components][i]); // Add the component to the vehicle
}
// Save the spawn-data of the vehicle
AVehicleData[vid][SpawnX] = cx;
AVehicleData[vid][SpawnY] = cy;
AVehicleData[vid][SpawnZ] = cz;
AVehicleData[vid][SpawnRot] = crot;
// Also set the fuel to maximum
AVehicleData[vid][Fuel] = MaxFuel;
// Also set the owner
AVehicleData[vid][Owned] = true;
format(AVehicleData[vid][Owner], 24, AHouseData[HouseID][Owner]);
// Save the HouseID for the vehicle
AVehicleData[vid][BelongsToHouse] = HouseID;
}
else // No free carslot was found, return 0
return 0;
// Exit the function and return the vehicle-id
return vid;
} //260