OnPlayerSpawn
#1

I have my OnPlayerSpawn code,

Код:
public OnPlayerSpawn(playerid)
{
	if(gPlayerLogged[playerid])
	{
		SetPlayerSpawn(playerid);
		SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
		return 1;
	}
	else if(gettime()-GetPVarInt(playerid, "timeofdeath") < 10) // If the player died less than 10 seconds ago
	{
	    SetPlayerFacingAngle(playerid, 0);
	    SetPlayerDrunkLevel(playerid, 3000); // Subtle swaying camera for 'dizzy' effect
	    SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); // uses skin
	    SendClientMessage(playerid,COLOR_FADE3, "----------------------------------------------------------");
	    SendClientMessage(playerid,COLOR_GREEN, "You were criticly injured and rushed to APMC.");
            SendClientMessage(playerid,COLOR_FADE3, "----------------------------------------------------------");
            SetPlayerPos(playerid, 2358.6711, -94.1742, 27.4059); // Spawn at hospital
            return 1;
	}
	return 0;
}
When I spawn, it spawns me as normal but when I die it spawns me and my spawn
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#2

Fixed.
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