Код:
public OnPlayerSpawn(playerid)
{
if(gPlayerLogged[playerid])
{
SetPlayerSpawn(playerid);
SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
return 1;
}
else if(gettime()-GetPVarInt(playerid, "timeofdeath") < 10) // If the player died less than 10 seconds ago
{
SetPlayerFacingAngle(playerid, 0);
SetPlayerDrunkLevel(playerid, 3000); // Subtle swaying camera for 'dizzy' effect
SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); // uses skin
SendClientMessage(playerid,COLOR_FADE3, "----------------------------------------------------------");
SendClientMessage(playerid,COLOR_GREEN, "You were criticly injured and rushed to APMC.");
SendClientMessage(playerid,COLOR_FADE3, "----------------------------------------------------------");
SetPlayerPos(playerid, 2358.6711, -94.1742, 27.4059); // Spawn at hospital
return 1;
}
return 0;
}
When I spawn, it spawns me as normal but when I die it spawns me and my spawn