[Help] Crashing Blueberry Farm
#1

Hello, myself and a group of others are scripting a sever. We are currently in the debug phase of this script, we are now encountering a serious problem where any player crashes in the blueberry farm area.

Testings:

We have tried on both Linux and Windows environments.

You do not crash in blueberry, only in the center of the farm. (you can drive on some parts but only the middle).

Scripting:
Nothing is really scripted here, an icon and a collection point and those are only near this area.

Note: We have indeed right after these crashes gone to another server to the same spot to ensure it wasn't us and no crash.

Crash Report:
Код:
SA-MP 0.3c-R3
Exception At Address: 0x00544BBE

Registers:
EAX: 0x0ACB3D30	EBX: 0x00B99B7C	ECX: 0x0ACB3D24	EDX: 0x00001401
ESI: 0x015F267C	EDI: 0x118C44AC	EBP: 0x00B99B84	ESP: 0x0028F320
EFLAGS: 0x00210206

Stack:
+0000: 0x118C44AC   0x118C44AC   0x00000201   0x0097C8E0
+0010: 0x0000003B   0x0000003C   0x0000003B   0x000000B0
+0020: 0x0000003B   0x0000003C   0x015F267C   0xBE286E69
+0030: 0x3E2599E9   0x3E2C3F69   0xBE2F13E9   0x0028F42C
+0040: 0x0083C9CB   0x00000000   0x00563257   0x00004020
+0050: 0x0045733F   0x118C44AC   0x000004F9   0x0028F48C
+0060: 0x03AEE488   0x00000000   0x0047E63B   0x00000000
+0070: 0x00000000   0x00000000   0x000004F9   0x00000017
+0080: 0x00000000   0x00000000   0x00000000   0x00000000
+0090: 0x00000001   0x00000213   0x00000000   0x03AEE488
+00A0: 0x0028F4AC   0x00000000   0x00000000   0x00000000
+00B0: 0x00000000   0x00000248   0x00000000   0x00000000
+00C0: 0x00000000   0x00000000   0x00000000   0x00000000
+00D0: 0x00000000   0x00000000   0x00000000   0x00000000
+00E0: 0x00000000   0x00000000   0x00000000   0x00000000
+00F0: 0x00000000   0x00000000   0x00000000   0x00000000
+0100: 0x00000000   0x00000000   0x00000000   0x0028F47C
+0110: 0x00838353   0xFFFFFFFF   0x00469EF7   0x00000000
+0120: 0x0028F4B4   0x03FD85AE   0x03FD8764   0x13D454F0
+0130: 0x000004F9   0x00000000   0x00469EF7   0x00000201
+0140: 0x0028F4B4   0x00000000   0x00000000   0x04002310
+0150: 0x00000001   0x0028F44C   0x0028EEF4   0x0028F620
+0160: 0x03FDF4A4   0x04002D70   0x00000000   0x0028FA68
+0170: 0x03FCEEBA   0x04002308   0x000004F9   0x00000017
+0180: 0x00000000   0x00000000   0x00000000   0x00000000
+0190: 0x00000000   0x00000000   0x0028F4C4   0x00000248
+01A0: 0x03F4D190   0x000004F9   0x00000017   0x00000000
+01B0: 0x00000000   0x00000000   0x0028F4F0   0x01000001
+01C0: 0x13D26FE8   0x0028F634   0x03F4A5BC   0x0028F4F8
+01D0: 0x00000248   0x00000248   0x000004F9   0x00000017
+01E0: 0x00000000   0x00000000   0x00000000   0x000000C8
+01F0: 0x000000C8   0x000000C0   0x0028F634   0x03F4A900
+0200: 0x042607BF   0x00000018   0x00000018   0x00000010
+0210: 0x0028F64C   0x00000000   0x00000000   0x00000000
+0220: 0x00000000   0x00000000   0x00000000   0x00000000
+0230: 0x00000000   0x00000000   0x00000000   0x00000000
+0240: 0x00000000   0x00000000   0x00000000   0x00000000
+0250: 0x00000000   0x00000000   0x00000000   0x00000000
+0260: 0x00000000   0x00000000   0x00000000   0x00000000
+0270: 0x00000000   0x00000000   0x00000000   0x00000000

SCM Op: 0x213, lDbg: 1

Game Version: US 1.0

State Information: Ped Context: 0
Thanks in advanced for any assistance with this problem!
BlackWidow
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#2

Thats a common problem with GF Edits..
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#3

Hmm interesting, this is custom from scratch. What is a solution on the case of a GF edit?
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#4

Problem Solved.

A large number of un-unused houses were set to 0.0,0.0,0.0 and was to much I guess, but the un-used houses have been removed from the database and the problem is solved.
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#5

Quote:
Originally Posted by blackwidow18
Посмотреть сообщение
Problem Solved.

A large number of un-unused houses were set to 0.0,0.0,0.0 and was to much I guess, but the un-used houses have been removed from the database and the problem is solved.
I believe that's not a scratch, this is a common problem on a single script which has been used in 2011.
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