I have mistake on a line that i don't have.
#1

Link of the script
PHP код:
C:\Users\user\Desktop\filterscripts\Untitled1.pwn(617) : error 030compound statement not closed at the end of file (started at line 333
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#2



If you want to get help, tell us what your problem is and all that kinds of stuff.
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#3

sorry i forgot here is the error
C:\Users\user\Desktop\filterscripts\Untitled1.pwn( 617) : error 030: compound statement not closed at the end of file (started at line 333)
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#4

boyan.

1 Question.

Are you retard? We cant just download your script and fix the mistake, becouse we dont even know on what line it is.

And for 2nd.

Update the topic with the lines and shit like that. Or dont bother scripting at all, atleast dont ask for help, as we dont know how to help you.
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#5

i paste the error
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#6

Quote:
Originally Posted by Feel
Посмотреть сообщение
boyan.

1 Question.

Are you retard? We cant just download your script and fix the mistake, becouse we dont even know on what line it is.

And for 2nd.

Update the topic with the lines and shit like that. Or dont bother scripting at all, atleast dont ask for help, as we dont know how to help you.
There is no need to talk like that.

Ok can you paste the last say 20line of your script it mybe a problem there.
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#7

Off T:
Quote:
Originally Posted by Feel
Посмотреть сообщение
boyan.

1 Question.

Are you retard? We cant just download your script and fix the mistake, becouse we dont even know on what line it is.

And for 2nd.

Update the topic with the lines and shit like that. Or dont bother scripting at all, atleast dont ask for help, as we dont know how to help you.
I dont know, some people thinking they are all that. I hope it made you feel better.
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#8

You forgot a }:

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 3449)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		GivePlayerWeapon(playerid, 32,100);
          		GivePlayerMoney(playerid,-200);
            }
   if(listitem == 1)
            {
            	GivePlayerWeapon(playerid, 34,10);
            	GivePlayerMoney(playerid,-400);
                }
   if(listitem == 2)
            {
            	GivePlayerWeapon(playerid, 4, 1);
            	GivePlayerMoney(playerid,-50);

          }
   if(listitem == 3)
            {
            	GivePlayerWeapon(playerid, 9, 1);
            	GivePlayerMoney(playerid,-300);

          }
   if(listitem == 4)
            {
            	GivePlayerWeapon(playerid, 25,100);
            	GivePlayerMoney(playerid,-150);

          }
   if(listitem == 5)
            {
                GivePlayerWeapon(playerid, 26,100);
                GivePlayerMoney(playerid,-150);
          }

   if(listitem == 6)
            {
                GivePlayerWeapon(playerid, 27,100);
                GivePlayerMoney(playerid,-350);

          }
   if(listitem == 7)
            {
                GivePlayerWeapon(playerid, 28,100);
                GivePlayerMoney(playerid,150);

          }
   if(listitem == 8)
            {
                GivePlayerWeapon(playerid, 30, 1);
                GivePlayerMoney(playerid,-200);

          }
   if(listitem == 9)
            {
                GivePlayerWeapon(playerid, 31,100);
                GivePlayerMoney(playerid,-250);
	}
	if(listitem == 10)
            {
                GivePlayerWeapon(playerid,46,1);
                GivePlayerMoney(playerid,-180);
	}
	if(listitem == 11)
            {
                SetPlayerHealth(playerid,100);
                SetPlayerArmour(playerid,100);
	}
		return 1;
	}
}
if(dialogid == 3448)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		GivePlayerWeapon(playerid, 32,100);
          		GivePlayerMoney(playerid,-200);
            }
   if(listitem == 1)
            {
            	GivePlayerWeapon(playerid, 34,10);
            	GivePlayerMoney(playerid,-400);
                }
   if(listitem == 2)
            {
            	GivePlayerWeapon(playerid, 4, 1);
            	GivePlayerMoney(playerid,-50);

          }
   if(listitem == 3)
            {
            	GivePlayerWeapon(playerid, 9, 1);
            	GivePlayerMoney(playerid,-300);

          }
   if(listitem == 4)
            {
            	GivePlayerWeapon(playerid, 25,100);
            	GivePlayerMoney(playerid,-150);

          }
   if(listitem == 5)
            {
                GivePlayerWeapon(playerid, 26,100);
                GivePlayerMoney(playerid,-150);
          }

   if(listitem == 6)
            {
                GivePlayerWeapon(playerid, 27,100);
                GivePlayerMoney(playerid,-350);

          }
   if(listitem == 7)
            {
                GivePlayerWeapon(playerid, 28,100);
                GivePlayerMoney(playerid,150);

          }
   if(listitem == 8)
            {
                GivePlayerWeapon(playerid, 30, 1);
                GivePlayerMoney(playerid,-200);

          }
   if(listitem == 9)
            {
                GivePlayerWeapon(playerid, 31,100);
                GivePlayerMoney(playerid,-250);
	}
	if(listitem == 10)
            {
                GivePlayerWeapon(playerid,46,1);
                GivePlayerMoney(playerid,-180);
	}
	if(listitem == 11)
            {
                SetPlayerHealth(playerid,100);
                SetPlayerArmour(playerid,100);
	}
		return 1;
	}
if(dialogid == 3447)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		GivePlayerWeapon(playerid, 32,100);
          		GivePlayerMoney(playerid,-200);
            }
   if(listitem == 1)
            {
            	GivePlayerWeapon(playerid, 34,10);
            	GivePlayerMoney(playerid,-400);
                }
   if(listitem == 2)
            {
            	GivePlayerWeapon(playerid, 4, 1);
            	GivePlayerMoney(playerid,-50);

          }
   if(listitem == 3)
            {
            	GivePlayerWeapon(playerid, 9, 1);
            	GivePlayerMoney(playerid,-300);

          }
   if(listitem == 4)
            {
            	GivePlayerWeapon(playerid, 25,100);
            	GivePlayerMoney(playerid,-150);

          }
   if(listitem == 5)
            {
                GivePlayerWeapon(playerid, 26,100);
                GivePlayerMoney(playerid,-150);
          }

   if(listitem == 6)
            {
                GivePlayerWeapon(playerid, 27,100);
                GivePlayerMoney(playerid,-350);

          }
   if(listitem == 7)
            {
                GivePlayerWeapon(playerid, 28,100);
                GivePlayerMoney(playerid,150);

          }
   if(listitem == 8)
            {
                GivePlayerWeapon(playerid, 30, 1);
                GivePlayerMoney(playerid,-200);

          }
   if(listitem == 9)
            {
                GivePlayerWeapon(playerid, 31,100);
                GivePlayerMoney(playerid,-250);
	}
	if(listitem == 10)
            {
                GivePlayerWeapon(playerid,46,1);
                GivePlayerMoney(playerid,-180);
	}
	if(listitem == 11)
            {
                SetPlayerHealth(playerid,100);
                SetPlayerArmour(playerid,100);
	}
		return 1;
	}
    if(dialogid == 3445)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		SetPlayerHealth(playerid,10);
      			GivePlayerMoney(playerid,-10);
            }
   if(listitem == 1)
            {
            	SetPlayerHealth(playerid,20);
            	GivePlayerMoney(playerid,-20);
                }
   if(listitem == 2)
            {
           		SetPlayerHealth(playerid,30);
           		GivePlayerMoney(playerid,-30);
          
          }
   if(listitem == 3)
            {
            	SetPlayerHealth(playerid,40);
            	GivePlayerMoney(playerid,-40);
          
          }
   if(listitem == 4)
            {
		 		SetPlayerHealth(playerid,50);
  		 		GivePlayerMoney(playerid,-50);
         
          }
   if(listitem == 5)
            {
                SetPlayerHealth(playerid,60);
                GivePlayerMoney(playerid,-60);
          }
       
   if(listitem == 6)
            {
                SetPlayerHealth(playerid,70);
                GivePlayerMoney(playerid,-70);
         
          }
   if(listitem == 7)
            {
                SetPlayerHealth(playerid,80);
                GivePlayerMoney(playerid,-80);
          
          }
   if(listitem == 8)
            {
                SetPlayerHealth(playerid,90);
                GivePlayerMoney(playerid,-90);
        
          }
   if(listitem == 9)
            {
                SetPlayerHealth(playerid,100);
                GivePlayerMoney(playerid,-100);
  }
   			}
			return true;
		}
 	}
	return 0;
}
PS: It's only that, or is a part from your GM/FS ?
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#9

Quote:
Originally Posted by costel_nistor96
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You forgot #include <a_samp>

Код:
#include <a_samp>

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 3449)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		GivePlayerWeapon(playerid, 32,100);
          		GivePlayerMoney(playerid,-200);
            }
   if(listitem == 1)
            {
            	GivePlayerWeapon(playerid, 34,10);
            	GivePlayerMoney(playerid,-400);
                }
   if(listitem == 2)
            {
            	GivePlayerWeapon(playerid, 4, 1);
            	GivePlayerMoney(playerid,-50);

          }
   if(listitem == 3)
            {
            	GivePlayerWeapon(playerid, 9, 1);
            	GivePlayerMoney(playerid,-300);

          }
   if(listitem == 4)
            {
            	GivePlayerWeapon(playerid, 25,100);
            	GivePlayerMoney(playerid,-150);

          }
   if(listitem == 5)
            {
                GivePlayerWeapon(playerid, 26,100);
                GivePlayerMoney(playerid,-150);
          }

   if(listitem == 6)
            {
                GivePlayerWeapon(playerid, 27,100);
                GivePlayerMoney(playerid,-350);

          }
   if(listitem == 7)
            {
                GivePlayerWeapon(playerid, 28,100);
                GivePlayerMoney(playerid,150);

          }
   if(listitem == 8)
            {
                GivePlayerWeapon(playerid, 30, 1);
                GivePlayerMoney(playerid,-200);

          }
   if(listitem == 9)
            {
                GivePlayerWeapon(playerid, 31,100);
                GivePlayerMoney(playerid,-250);
	}
	if(listitem == 10)
            {
                GivePlayerWeapon(playerid,46,1);
                GivePlayerMoney(playerid,-180);
	}
	if(listitem == 11)
            {
                SetPlayerHealth(playerid,100);
                SetPlayerArmour(playerid,100);
	}
		return 1;
	}
if(dialogid == 3448)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		GivePlayerWeapon(playerid, 32,100);
          		GivePlayerMoney(playerid,-200);
            }
   if(listitem == 1)
            {
            	GivePlayerWeapon(playerid, 34,10);
            	GivePlayerMoney(playerid,-400);
                }
   if(listitem == 2)
            {
            	GivePlayerWeapon(playerid, 4, 1);
            	GivePlayerMoney(playerid,-50);

          }
   if(listitem == 3)
            {
            	GivePlayerWeapon(playerid, 9, 1);
            	GivePlayerMoney(playerid,-300);

          }
   if(listitem == 4)
            {
            	GivePlayerWeapon(playerid, 25,100);
            	GivePlayerMoney(playerid,-150);

          }
   if(listitem == 5)
            {
                GivePlayerWeapon(playerid, 26,100);
                GivePlayerMoney(playerid,-150);
          }

   if(listitem == 6)
            {
                GivePlayerWeapon(playerid, 27,100);
                GivePlayerMoney(playerid,-350);

          }
   if(listitem == 7)
            {
                GivePlayerWeapon(playerid, 28,100);
                GivePlayerMoney(playerid,150);

          }
   if(listitem == 8)
            {
                GivePlayerWeapon(playerid, 30, 1);
                GivePlayerMoney(playerid,-200);

          }
   if(listitem == 9)
            {
                GivePlayerWeapon(playerid, 31,100);
                GivePlayerMoney(playerid,-250);
	}
	if(listitem == 10)
            {
                GivePlayerWeapon(playerid,46,1);
                GivePlayerMoney(playerid,-180);
	}
	if(listitem == 11)
            {
                SetPlayerHealth(playerid,100);
                SetPlayerArmour(playerid,100);
	}
		return 1;
	}
if(dialogid == 3447)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		GivePlayerWeapon(playerid, 32,100);
          		GivePlayerMoney(playerid,-200);
            }
   if(listitem == 1)
            {
            	GivePlayerWeapon(playerid, 34,10);
            	GivePlayerMoney(playerid,-400);
                }
   if(listitem == 2)
            {
            	GivePlayerWeapon(playerid, 4, 1);
            	GivePlayerMoney(playerid,-50);

          }
   if(listitem == 3)
            {
            	GivePlayerWeapon(playerid, 9, 1);
            	GivePlayerMoney(playerid,-300);

          }
   if(listitem == 4)
            {
            	GivePlayerWeapon(playerid, 25,100);
            	GivePlayerMoney(playerid,-150);

          }
   if(listitem == 5)
            {
                GivePlayerWeapon(playerid, 26,100);
                GivePlayerMoney(playerid,-150);
          }

   if(listitem == 6)
            {
                GivePlayerWeapon(playerid, 27,100);
                GivePlayerMoney(playerid,-350);

          }
   if(listitem == 7)
            {
                GivePlayerWeapon(playerid, 28,100);
                GivePlayerMoney(playerid,150);

          }
   if(listitem == 8)
            {
                GivePlayerWeapon(playerid, 30, 1);
                GivePlayerMoney(playerid,-200);

          }
   if(listitem == 9)
            {
                GivePlayerWeapon(playerid, 31,100);
                GivePlayerMoney(playerid,-250);
	}
	if(listitem == 10)
            {
                GivePlayerWeapon(playerid,46,1);
                GivePlayerMoney(playerid,-180);
	}
	if(listitem == 11)
            {
                SetPlayerHealth(playerid,100);
                SetPlayerArmour(playerid,100);
	}
		return 1;
	}
    if(dialogid == 3445)
    {
        if(response)
        {
            if(listitem == 0)
            {
          		SetPlayerHealth(playerid,10);
      			GivePlayerMoney(playerid,-10);
            }
   if(listitem == 1)
            {
            	SetPlayerHealth(playerid,20);
            	GivePlayerMoney(playerid,-20);
                }
   if(listitem == 2)
            {
           		SetPlayerHealth(playerid,30);
           		GivePlayerMoney(playerid,-30);
          
          }
   if(listitem == 3)
            {
            	SetPlayerHealth(playerid,40);
            	GivePlayerMoney(playerid,-40);
          
          }
   if(listitem == 4)
            {
		 		SetPlayerHealth(playerid,50);
  		 		GivePlayerMoney(playerid,-50);
         
          }
   if(listitem == 5)
            {
                SetPlayerHealth(playerid,60);
                GivePlayerMoney(playerid,-60);
          }
       
   if(listitem == 6)
            {
                SetPlayerHealth(playerid,70);
                GivePlayerMoney(playerid,-70);
         
          }
   if(listitem == 7)
            {
                SetPlayerHealth(playerid,80);
                GivePlayerMoney(playerid,-80);
          
          }
   if(listitem == 8)
            {
                SetPlayerHealth(playerid,90);
                GivePlayerMoney(playerid,-90);
        
          }
   if(listitem == 9)
            {
                SetPlayerHealth(playerid,100);
                GivePlayerMoney(playerid,-100);
  }
   			}
			return true;
		}
 	}
	return 0;
}
PS: You don't use that dialog... not in this filterscript.
That's not the problem.

Btw, if you ident this script you could see where the problem was straight away (you missed a bracket somewhere)
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#10

Quote:
Originally Posted by Jochemd
Посмотреть сообщение
That's not the problem.

Btw, if you ident this script you could see where the problem was straight away.
I edited my post. I posted too fast. xD
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