C:\Users\user\Desktop\filterscripts\Untitled1.pwn(617) : error 030: compound statement not closed at the end of file (started at line 333)
boyan.
1 Question. Are you retard? We cant just download your script and fix the mistake, becouse we dont even know on what line it is. And for 2nd. Update the topic with the lines and shit like that. Or dont bother scripting at all, atleast dont ask for help, as we dont know how to help you. |
boyan.
1 Question. Are you retard? We cant just download your script and fix the mistake, becouse we dont even know on what line it is. And for 2nd. Update the topic with the lines and shit like that. Or dont bother scripting at all, atleast dont ask for help, as we dont know how to help you. |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 3449) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 32,100); GivePlayerMoney(playerid,-200); } if(listitem == 1) { GivePlayerWeapon(playerid, 34,10); GivePlayerMoney(playerid,-400); } if(listitem == 2) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid,-50); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid,-300); } if(listitem == 4) { GivePlayerWeapon(playerid, 25,100); GivePlayerMoney(playerid,-150); } if(listitem == 5) { GivePlayerWeapon(playerid, 26,100); GivePlayerMoney(playerid,-150); } if(listitem == 6) { GivePlayerWeapon(playerid, 27,100); GivePlayerMoney(playerid,-350); } if(listitem == 7) { GivePlayerWeapon(playerid, 28,100); GivePlayerMoney(playerid,150); } if(listitem == 8) { GivePlayerWeapon(playerid, 30, 1); GivePlayerMoney(playerid,-200); } if(listitem == 9) { GivePlayerWeapon(playerid, 31,100); GivePlayerMoney(playerid,-250); } if(listitem == 10) { GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-180); } if(listitem == 11) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } return 1; } } if(dialogid == 3448) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 32,100); GivePlayerMoney(playerid,-200); } if(listitem == 1) { GivePlayerWeapon(playerid, 34,10); GivePlayerMoney(playerid,-400); } if(listitem == 2) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid,-50); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid,-300); } if(listitem == 4) { GivePlayerWeapon(playerid, 25,100); GivePlayerMoney(playerid,-150); } if(listitem == 5) { GivePlayerWeapon(playerid, 26,100); GivePlayerMoney(playerid,-150); } if(listitem == 6) { GivePlayerWeapon(playerid, 27,100); GivePlayerMoney(playerid,-350); } if(listitem == 7) { GivePlayerWeapon(playerid, 28,100); GivePlayerMoney(playerid,150); } if(listitem == 8) { GivePlayerWeapon(playerid, 30, 1); GivePlayerMoney(playerid,-200); } if(listitem == 9) { GivePlayerWeapon(playerid, 31,100); GivePlayerMoney(playerid,-250); } if(listitem == 10) { GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-180); } if(listitem == 11) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } return 1; } if(dialogid == 3447) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 32,100); GivePlayerMoney(playerid,-200); } if(listitem == 1) { GivePlayerWeapon(playerid, 34,10); GivePlayerMoney(playerid,-400); } if(listitem == 2) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid,-50); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid,-300); } if(listitem == 4) { GivePlayerWeapon(playerid, 25,100); GivePlayerMoney(playerid,-150); } if(listitem == 5) { GivePlayerWeapon(playerid, 26,100); GivePlayerMoney(playerid,-150); } if(listitem == 6) { GivePlayerWeapon(playerid, 27,100); GivePlayerMoney(playerid,-350); } if(listitem == 7) { GivePlayerWeapon(playerid, 28,100); GivePlayerMoney(playerid,150); } if(listitem == 8) { GivePlayerWeapon(playerid, 30, 1); GivePlayerMoney(playerid,-200); } if(listitem == 9) { GivePlayerWeapon(playerid, 31,100); GivePlayerMoney(playerid,-250); } if(listitem == 10) { GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-180); } if(listitem == 11) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } return 1; } if(dialogid == 3445) { if(response) { if(listitem == 0) { SetPlayerHealth(playerid,10); GivePlayerMoney(playerid,-10); } if(listitem == 1) { SetPlayerHealth(playerid,20); GivePlayerMoney(playerid,-20); } if(listitem == 2) { SetPlayerHealth(playerid,30); GivePlayerMoney(playerid,-30); } if(listitem == 3) { SetPlayerHealth(playerid,40); GivePlayerMoney(playerid,-40); } if(listitem == 4) { SetPlayerHealth(playerid,50); GivePlayerMoney(playerid,-50); } if(listitem == 5) { SetPlayerHealth(playerid,60); GivePlayerMoney(playerid,-60); } if(listitem == 6) { SetPlayerHealth(playerid,70); GivePlayerMoney(playerid,-70); } if(listitem == 7) { SetPlayerHealth(playerid,80); GivePlayerMoney(playerid,-80); } if(listitem == 8) { SetPlayerHealth(playerid,90); GivePlayerMoney(playerid,-90); } if(listitem == 9) { SetPlayerHealth(playerid,100); GivePlayerMoney(playerid,-100); } } return true; } } return 0; }
You forgot #include <a_samp>
Код:
#include <a_samp> public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 3449) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 32,100); GivePlayerMoney(playerid,-200); } if(listitem == 1) { GivePlayerWeapon(playerid, 34,10); GivePlayerMoney(playerid,-400); } if(listitem == 2) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid,-50); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid,-300); } if(listitem == 4) { GivePlayerWeapon(playerid, 25,100); GivePlayerMoney(playerid,-150); } if(listitem == 5) { GivePlayerWeapon(playerid, 26,100); GivePlayerMoney(playerid,-150); } if(listitem == 6) { GivePlayerWeapon(playerid, 27,100); GivePlayerMoney(playerid,-350); } if(listitem == 7) { GivePlayerWeapon(playerid, 28,100); GivePlayerMoney(playerid,150); } if(listitem == 8) { GivePlayerWeapon(playerid, 30, 1); GivePlayerMoney(playerid,-200); } if(listitem == 9) { GivePlayerWeapon(playerid, 31,100); GivePlayerMoney(playerid,-250); } if(listitem == 10) { GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-180); } if(listitem == 11) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } return 1; } if(dialogid == 3448) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 32,100); GivePlayerMoney(playerid,-200); } if(listitem == 1) { GivePlayerWeapon(playerid, 34,10); GivePlayerMoney(playerid,-400); } if(listitem == 2) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid,-50); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid,-300); } if(listitem == 4) { GivePlayerWeapon(playerid, 25,100); GivePlayerMoney(playerid,-150); } if(listitem == 5) { GivePlayerWeapon(playerid, 26,100); GivePlayerMoney(playerid,-150); } if(listitem == 6) { GivePlayerWeapon(playerid, 27,100); GivePlayerMoney(playerid,-350); } if(listitem == 7) { GivePlayerWeapon(playerid, 28,100); GivePlayerMoney(playerid,150); } if(listitem == 8) { GivePlayerWeapon(playerid, 30, 1); GivePlayerMoney(playerid,-200); } if(listitem == 9) { GivePlayerWeapon(playerid, 31,100); GivePlayerMoney(playerid,-250); } if(listitem == 10) { GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-180); } if(listitem == 11) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } return 1; } if(dialogid == 3447) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid, 32,100); GivePlayerMoney(playerid,-200); } if(listitem == 1) { GivePlayerWeapon(playerid, 34,10); GivePlayerMoney(playerid,-400); } if(listitem == 2) { GivePlayerWeapon(playerid, 4, 1); GivePlayerMoney(playerid,-50); } if(listitem == 3) { GivePlayerWeapon(playerid, 9, 1); GivePlayerMoney(playerid,-300); } if(listitem == 4) { GivePlayerWeapon(playerid, 25,100); GivePlayerMoney(playerid,-150); } if(listitem == 5) { GivePlayerWeapon(playerid, 26,100); GivePlayerMoney(playerid,-150); } if(listitem == 6) { GivePlayerWeapon(playerid, 27,100); GivePlayerMoney(playerid,-350); } if(listitem == 7) { GivePlayerWeapon(playerid, 28,100); GivePlayerMoney(playerid,150); } if(listitem == 8) { GivePlayerWeapon(playerid, 30, 1); GivePlayerMoney(playerid,-200); } if(listitem == 9) { GivePlayerWeapon(playerid, 31,100); GivePlayerMoney(playerid,-250); } if(listitem == 10) { GivePlayerWeapon(playerid,46,1); GivePlayerMoney(playerid,-180); } if(listitem == 11) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); } return 1; } if(dialogid == 3445) { if(response) { if(listitem == 0) { SetPlayerHealth(playerid,10); GivePlayerMoney(playerid,-10); } if(listitem == 1) { SetPlayerHealth(playerid,20); GivePlayerMoney(playerid,-20); } if(listitem == 2) { SetPlayerHealth(playerid,30); GivePlayerMoney(playerid,-30); } if(listitem == 3) { SetPlayerHealth(playerid,40); GivePlayerMoney(playerid,-40); } if(listitem == 4) { SetPlayerHealth(playerid,50); GivePlayerMoney(playerid,-50); } if(listitem == 5) { SetPlayerHealth(playerid,60); GivePlayerMoney(playerid,-60); } if(listitem == 6) { SetPlayerHealth(playerid,70); GivePlayerMoney(playerid,-70); } if(listitem == 7) { SetPlayerHealth(playerid,80); GivePlayerMoney(playerid,-80); } if(listitem == 8) { SetPlayerHealth(playerid,90); GivePlayerMoney(playerid,-90); } if(listitem == 9) { SetPlayerHealth(playerid,100); GivePlayerMoney(playerid,-100); } } return true; } } return 0; } |
That's not the problem.
Btw, if you ident this script you could see where the problem was straight away. |