[AJUDA] Fixando payday no Ravens Roleplay.
#1

Bom, tф ficando com уdio, todas versхes do Ravens tem esse bug, quando chega a hora do pagamento (18h00) ele nгo seta o PD, sу aparece "Agora sгo 18h00", e nгo da PD.

Код:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{

		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    new bank = PlayerInfo[i][pAccount];
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк falhou em pagar suas despesas, Prisгo.");
				    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
				    SafeSetPlayerInterior(i, 6);
			   		SafeSetPlayerPos(i, 886.5213,-2874.2439,407.9382);
		            PlayerInfo[i][pJailed] = 1;
		            SafeResetPlayerWeapons(i);
		            SafeResetPlayerMoney(i);
					SafeGivePlayerMoney(i, 1);
					WantedPoints[i] = 0;
					PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
					DebtMoney[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					TextDrawShowForPlayer(i, Textdraw1[i]);
					format(string, sizeof(string), "Vocк estб preso por %d segundos.  Fianзa: Desativada", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 999)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 999;
						SendClientMessage(i, COLOR_WHITE, "Vocк foi despejado.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (PlayerInfo[i][pVIP] == 0)
				{
        			tmpintrate = 1;
				}
				else if (PlayerInfo[i][pVIP] == 1)
				{
        			tmpintrate = 5;
				}
				else if (PlayerInfo[i][pVIP] == 2)
				{
        			tmpintrate = 10;
				}
				else if (PlayerInfo[i][pVIP] == 3)
				{
        			tmpintrate = 100;
				}
				else
				{
				    tmpintrate = 1;
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 5;
					if(PlayerInfo[i][pVIP] == 0)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 40;
					    checks += bonus;
					}
					if(PlayerInfo[i][pVIP] == 1)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 30;
					    checks += bonus;
					}
					else if(PlayerInfo[i][pVIP] == 2)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 20;
					    checks += bonus;
					}
					else if(PlayerInfo[i][pVIP] == 3)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 10;
					    checks += bonus;
					}
					else
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 40;
					    checks += bonus;
					}
				    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
				    account += checks;
				    if(PlayerInfo[i][pAccount] > 0)
				    {
				    	PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
    				interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|___ PAYDAY ___|");
					format(string, sizeof(string), "  Salбrio: R$%d   Impostos: -R$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 999 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(string, sizeof(string), "  Conta De Luz: -R$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  Saldo Antigo: R$%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
     				if (PlayerInfo[i][pVIP] == 1)
					{
        			SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 0.5 Por Cento");
					}
					else if (PlayerInfo[i][pVIP] == 2)
					{
        			SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 1 Por Cento");
					}
					else if (PlayerInfo[i][pVIP] == 3)
					{
        			SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 10 Por Cento");
					}
					else
					{
				    SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 0.1 Por Cento");
					}
					format(string, sizeof(string), "  Bonus Rendido R$%d", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), "  Novo Saldo: R$%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "  Aluguel: -R$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Cheque pago na sua conta");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pPayDayHad] += 1;

					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pPayDayHad] >= 5)
					{
					    PlayerInfo[i][pExp]++;
					    PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_WHITE, "* Vocк nгo jogou o suficiente para um Payday.");
				}
			}
	if(WantedPoints[i] >= 1)
	{
		if(PlayerInfo[i][pVIP] == 0)
		{
			SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 1 nivel de procurado!");
			WantedLevel[i] -= 1;
			WantedPoints[i] -= 1;
		}
		if (PlayerInfo[i][pVIP] == 1)
		{
			SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 2 niveis de procurado!");
			WantedLevel[i] -= 2;
			WantedPoints[i] -= 2;
		}
		if (PlayerInfo[i][pVIP] == 2)
		{
			SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 3 niveis de procurado!");
			WantedLevel[i] -= 3;
			WantedPoints[i] -= 3;
		}
		if (PlayerInfo[i][pVIP] == 3)
		{
			SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 3 niveis de procurado!");
			WantedLevel[i] -= 4;
			WantedPoints[i] -= 4;
		}
	}
	if(WantedLevel[i] == 0)
	{
		if (PlayerInfo[i][pVIP] == 0)
		{
			WantedLevel[i] = 0;
		}
		if (PlayerInfo[i][pVIP] == 1)
		{
			WantedLevel[i] = 0;
		}
		if (PlayerInfo[i][pVIP] == 2)
		{
			WantedLevel[i] = 0;
		}
		if (PlayerInfo[i][pVIP] == 3)
		{
			WantedLevel[i] = 0;
		}
	}
	if(WantedPoints[i] == 0)
		{
		if (PlayerInfo[i][pVIP] == 0)
		{
			WantedPoints[i] = 0;
		}
		if (PlayerInfo[i][pVIP] == 1)
		{
			WantedPoints[i] = 0;
		}
		if (PlayerInfo[i][pVIP] == 2)
		{
			WantedPoints[i] = 0;
		}
		if (PlayerInfo[i][pVIP] == 3)
		{
			WantedPoints[i] = 0;
		}
	}
	}
	SaveAccounts();
	Checkprop();
	new rand = random(2500); rand += 1245;
   	Jackpot += rand;
    SaveStuff();
    SaveAnticheat();
    format(string, sizeof(string), "Notнcias Da Loteria: A bolada foi aumentada para R$%d.", Jackpot);
	OOCOff(COLOR_WHITE, string);
	return 1;
}
Dou o mбximo de estrelas possнveis, preciso disso. Obrigada.
Reply
#2

Se eu fosse vc, eu faria um novo do 0, pq tem mta variavel inutil ai
Reply
#3

Preciso de ajuda nesse payday, poderia ajudar? Jб estб "tudo" pronto, falta sу resolver. (:
Reply
#4

Desculpa o double-post, mas tem o totalmente original do Ravens:

Код:
public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    new bank = PlayerInfo[i][pAccount];
				    SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
				    SafeSetPlayerInterior(i, 6);
			   		SafeSetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            SafeResetPlayerWeapons(i);
		            SafeResetPlayerMoney(i);
					SafeGivePlayerMoney(i, 1);
					WantedPoints[i] = 0;
					PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
					DebtMoney[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					TextDrawShowForPlayer(i, Textdraw1[i]);
					format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 9999)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 9999;
						SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pRegularRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;//Should work for every player online
				    PlayerInfo[i][pAccount] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 5;
					if(PlayerInfo[i][pRegularRank] > 0)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 10;
					    checks += bonus;
					}
				    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
				    account += checks;
				    if(PlayerInfo[i][pAccount] > 0)
				    {
				    	PlayerInfo[i][pAccount] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|");
					format(string, sizeof(string), "  Paycheck: $%d   Tax Money: -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 9999 || PlayerInfo[i][pPbiskey] != 9999)
					{
					    format(string, sizeof(string), "  Electricity Bill: -$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), "  Interest Rate: 0.%d percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), "  Interest Gained $%d", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), "  New Balance: $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "  Rent: -$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pRegularRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
				}
			}
		}
	}
	SaveAccounts();
	new rand = random(2500); rand += 1245;
   	Jackpot += rand;
    SaveStuff();
    SaveAnticheat();
    format(string, sizeof(string), "Lottery News: Our New Jackpot has been increased to $%d.", Jackpot);
	OOCOff(COLOR_WHITE, string);
	return 1;
}
edit:
Mas precisava mesmo da resoluзгo do postado acima..
Reply
#5

pawn Код:
public PayDay()
{
    new string[128];
    new account,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && !IsPlayerNPC(i))
        {

            if(PlayerInfo[i][pLevel] > 0)
            {
                if(MoneyMessage[i]==1)
                {
                    new bank = PlayerInfo[i][pAccount];
                    SendClientMessage(i, COLOR_LIGHTRED, "Vocк falhou em pagar suas despesas, Prisгo.");
                    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
                    SafeSetPlayerInterior(i, 6);
                    SafeSetPlayerPos(i, 886.5213,-2874.2439,407.9382);
                    PlayerInfo[i][pJailed] = 1;
                    SafeResetPlayerWeapons(i);
                    SafeResetPlayerMoney(i);
                    SafeGivePlayerMoney(i, 1);
                    WantedPoints[i] = 0;
                    PlayerInfo[i][pAccount] = (bank + DebtMoney[i]);
                    DebtMoney[i] = 0;
                    PlayerInfo[i][pJailTime] = 240;
                    TextDrawShowForPlayer(i, Textdraw1[i]);
                    format(string, sizeof(string), "Vocк estб preso por %d segundos.  Fianзa: Desativada", PlayerInfo[i][pJailTime]);
                    SendClientMessage(i, COLOR_WHITE, string);
                }
                new playername2[MAX_PLAYER_NAME];
                GetPlayerName(i, playername2, sizeof(playername2));
                account = PlayerInfo[i][pAccount];
                new key = PlayerInfo[i][pPhousekey];
                if(key != 999)
                {
                    rent = HouseInfo[key][hRent];
                    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
                    {
                        rent = 0;
                    }
                    else if(rent > GetPlayerMoney(i))
                    {
                        PlayerInfo[i][pPhousekey] = 999;
                        SendClientMessage(i, COLOR_WHITE, "Vocк foi despejado.");
                        rent = 0;
                    }
                    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new tmpintrate;
                if (PlayerInfo[i][pVIP] == 0)
                {
                    tmpintrate = 1;
                }
                else if (PlayerInfo[i][pVIP] == 1)
                {
                    tmpintrate = 5;
                }
                else if (PlayerInfo[i][pVIP] == 2)
                {
                    tmpintrate = 10;
                }
                else if (PlayerInfo[i][pVIP] == 3)
                {
                    tmpintrate = 100;
                }
                else
                {
                    tmpintrate = 1;
                }
                if(PlayerInfo[i][pPayDay] >= 5)
                {
                    Tax += TaxValue;//Should work for every player online
                    PlayerInfo[i][pAccount] -= TaxValue;
                    new checks = PlayerInfo[i][pPayCheck] / 5;
                    if(PlayerInfo[i][pVIP] == 0)
                    {
                        new bonus = PlayerInfo[i][pPayCheck] / 40;
                        checks += bonus;
                    }
                    if(PlayerInfo[i][pVIP] == 1)
                    {
                        new bonus = PlayerInfo[i][pPayCheck] / 30;
                        checks += bonus;
                    }
                    else if(PlayerInfo[i][pVIP] == 2)
                    {
                        new bonus = PlayerInfo[i][pPayCheck] / 20;
                        checks += bonus;
                    }
                    else if(PlayerInfo[i][pVIP] == 3)
                    {
                        new bonus = PlayerInfo[i][pPayCheck] / 10;
                        checks += bonus;
                    }
                    else
                    {
                        new bonus = PlayerInfo[i][pPayCheck] / 40;
                        checks += bonus;
                    }
                    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
                    account += checks;
                    if(PlayerInfo[i][pAccount] > 0)
                    {
                        PlayerInfo[i][pAccount] -= ebill;
                        SBizzInfo[4][sbTill] += ebill;
                    }
                    else
                    {
                        ebill = 0;
                    }
                    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
                    PlayerInfo[i][pExp]++;
                    PlayerPlayMusic(i);
                    PlayerInfo[i][pAccount] = account+interest;
                    SendClientMessage(i, COLOR_GREEN, "|___ PAYDAY ___|");
                    format(string, sizeof(string), "  Salбrio: R$%d   Impostos: -R$%d", checks, TaxValue);
                    SendClientMessage(i, COLOR_WHITE, string);
                    GivePlayerMoney(i, checks);
                    if(PlayerInfo[i][pPhousekey] != 999 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        format(string, sizeof(string), "  Conta De Luz: -R$%d", ebill);
                        SendClientMessage(i, COLOR_GRAD1, string);
                    }
                    format(string, sizeof(string), "  Saldo Antigo: R$%d", account - checks);
                    SendClientMessage(i, COLOR_WHITE, string);
                    if (PlayerInfo[i][pVIP] == 1)
                    {
                    SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 0.5 Por Cento");
                    }
                    else if (PlayerInfo[i][pVIP] == 2)
                    {
                    SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 1 Por Cento");
                    }
                    else if (PlayerInfo[i][pVIP] == 3)
                    {
                    SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 10 Por Cento");
                    }
                    else
                    {
                    SendClientMessage(i, COLOR_GRAD2, "  Bonus Juros: 0.1 Por Cento");
                    }
                    format(string, sizeof(string), "  Bonus Rendido R$%d", interest);
                    SendClientMessage(i, COLOR_GRAD3, string);
                    SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
                    format(string, sizeof(string), "  Novo Saldo: R$%d", PlayerInfo[i][pAccount]);
                    SendClientMessage(i, COLOR_GRAD5, string);
                    format(string, sizeof(string), "  Aluguel: -R$%d", rent);
                    SendClientMessage(i, COLOR_GRAD5, string);
                    format(string, sizeof(string), "~y~PayDay~n~~w~Cheque pago na sua conta");
                    GameTextForPlayer(i, string, 5000, 1);
                    rent = 0;
                    PlayerInfo[i][pPayDay] = 0;
                    PlayerInfo[i][pPayCheck] = 0;
                    PlayerInfo[i][pPayDayHad] += 1;

                    if(FarmerVar[i] == 0)
                    {
                        FarmerPickup[i][0] = 0;
                    }
                    if(DrugFarmerVar[i] == 0)
                    {
                        DrugFarmerPickup[i][0] = 0;
                    }
                    if(SmugglerWork[i] == 0)
                    {
                        PayDaySecure[i] = 0;
                    }
                    if(PlayerInfo[i][pPayDayHad] >= 5)
                    {
                        PlayerInfo[i][pExp]++;
                        PlayerInfo[i][pPayDayHad] = 0;
                        }
                    }
                }
                else
                {
                    SendClientMessage(i, COLOR_WHITE, "* Vocк nгo jogou o suficiente para um Payday.");
                }
            }
    if(WantedPoints[i] >= 1)
    {
        if(PlayerInfo[i][pVIP] == 0)
        {
            SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 1 nivel de procurado!");
            WantedLevel[i] -= 1;
            WantedPoints[i] -= 1;
        }
        if (PlayerInfo[i][pVIP] == 1)
        {
            SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 2 niveis de procurado!");
            WantedLevel[i] -= 2;
            WantedPoints[i] -= 2;
        }
        if (PlayerInfo[i][pVIP] == 2)
        {
            SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 3 niveis de procurado!");
            WantedLevel[i] -= 3;
            WantedPoints[i] -= 3;
        }
        if (PlayerInfo[i][pVIP] == 3)
        {
            SendClientMessage(i, COLOR_GREEN, "Vocк perdeu 3 niveis de procurado!");
            WantedLevel[i] -= 4;
            WantedPoints[i] -= 4;
        }
    }
    if(WantedLevel[i] == 0)
    {
        if (PlayerInfo[i][pVIP] == 0)
        {
            WantedLevel[i] = 0;
        }
        if (PlayerInfo[i][pVIP] == 1)
        {
            WantedLevel[i] = 0;
        }
        if (PlayerInfo[i][pVIP] == 2)
        {
            WantedLevel[i] = 0;
        }
        if (PlayerInfo[i][pVIP] == 3)
        {
            WantedLevel[i] = 0;
        }
    }
    if(WantedPoints[i] == 0)
        {
        if (PlayerInfo[i][pVIP] == 0)
        {
            WantedPoints[i] = 0;
        }
        if (PlayerInfo[i][pVIP] == 1)
        {
            WantedPoints[i] = 0;
        }
        if (PlayerInfo[i][pVIP] == 2)
        {
            WantedPoints[i] = 0;
        }
        if (PlayerInfo[i][pVIP] == 3)
        {
            WantedPoints[i] = 0;
        }
    }
    }
    SaveAccounts();
    Checkprop();
    new rand = random(2500); rand += 1245;
    Jackpot += rand;
    SaveStuff();
    SaveAnticheat();
    format(string, sizeof(string), "Notнcias Da Loteria: A bolada foi aumentada para R$%d.", Jackpot);
    OOCOff(COLOR_WHITE, string);
    return 1;
}
Reply
#6

Caroline, vou testar, caso dк eu volto para lhe dar os pontos de reputaзгo. Atй logo.
Reply
#7

funcionou ?
Reply
#8

Funcionou ^^'
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