[FilterScript] iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid objects
#1

Intro & About:
  • I had no other choice of converting all object ids for a script, So I put it into an Array.
    I excluded some objects like clothing and large land masses and Included all 3c objects .
    But still there are 5000 objects.. D:
  • This FilterScript is ~1200 lines of normal codes and ~5000 lines for object array, lol.
  • It helps you with creating Objects that you can attach to vehicles with ease.
Features:
  • Model Search System which allows you to find a certain model while in-game and attach instantly.
  • Prevents Crash from Bad Object IDs.
  • Dialog System for easy navigation around the tools.
  • Object Cloning allows you to simply copy-paste already done objects.
  • Flexibility - Edit/Modify/Remove objects and then export whenever you like.
  • Symmetry System allows you to make clones on the opposite side of your actual object.
    Useful for Dual Missiles/Guns etc.
  • Multiple Attach and Export Each player has an Individual slot of 25 Objects.
    Even if the vehicle got deleted, you can export them safely as it gets saved in vars. (/vExport command is only for RCON)

    I don't recommend using this on Public Servers, It's meant to be used as a tool (although you can..).
Commands:
  • /iVO - Opens up the Main dialog menu which will help you navigate to various tools.
  • /vSearch - Shows an Input dialog where you enter a 'part of object name' or exact ID to attach..
  • /vAttach [Object name/ID] - Use this if you know the object ID in advance. Directly attach them.
  • /vList will show a list of Objects you already attached with there slots.
  • /vEdit [Slot ID] - Edit/Modify an object which you attached before.
  • /vClone [Slot ID] - Copy an object at exact Pos/Rot.
  • /pX, /pY, /pZ - For XYZ Offsets.
  • /rX, /rY, /rZ - For XYZ Rotations.
  • /vSym [X,Y,Z] - When you are in edit mode, use this to make a similar copy of your object on the opposite side.
  • /vEnd Finish an edition so you can move around and then Export later.
  • /vRemove [Slot ID] - Will reset/clear the given slot.
  • /vResetAll - Will reset/clear all slots (You may lose work if you do it in between.)


  • /vExport It exports all the attached objects in "scriptfiles/iVO_(yourname).pwn"
Controls:
When you are in the edit mode:
  • Use LEFT/RIGHT Arrow keys to increment the values.
  • Hold HANDBRAKE to slow down movement.
  • Hold AIM (I think :P) key to speed up.
Video:
[ame]http://www.youtube.com/watch?v=qYptBPwi2-8[/ame]

Download:

* Do not post mirrors. Keep or give credits if you use something from this script!
OR ELSE: I KEEL U!

STRCMP (OnPlayerCommandText) version: Pastebin - ivo_strcmp.pwn [Last Update: 17th Sep 2011]
ZCMD (CMD:ivo) version: Pastebin - iVO_V2.pwn [Last Update: 13th Sep 2011]

Requirements:
ZCMD by Zeex :: if you are using zcmd version.

Bugs:
Report them please!


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#2

Nice this may be usefull ^^
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#3

sound's nice, good job.
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#4

Good Work!
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#5

Oh my god this is epic, you are epic Ipleomax
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#6

iPleo, if you want all the objects you can use my array for all the objects so you don't have to waste time on that. I don't know if i have th 0.3c objects, if you want a link just ask.
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#7

Quote:
Originally Posted by =WoR=Bruno
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Nice this may be usefull ^^
Quote:
Originally Posted by noobre
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sound's nice, good job.
Quote:
Originally Posted by Manuel7284
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Good Work!
Quote:
Originally Posted by Naruto_Emilio
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Oh my god this is epic, you are epic Ipleomax
Thank you guys. =D

Quote:
Originally Posted by dowster
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iPleo, if you want all the objects you can use my array for all the objects so you don't have to waste time on that. I don't know if i have th 0.3c objects, if you want a link just ask.
Well, thank you for the concern but I already converted them directly to an array in 5 minutes using my own tools.
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#8

Good work (i)_PLEOMAXY_.
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#9

Good w0rk.
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#10

Good Job man, +Rep
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#11

Mmm... that is, if I may say... awesome!
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#12

Thanks again all!

-Uploaded a demonstration video.
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#13

This is like a Hold-Studio, but for Vehicles, that's awesome !
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#14

Please make an Strcmp Version Since ZCMD Conflicts with Strcmp
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#15

Quote:
Originally Posted by seanny
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Please make an Strcmp Version Since ZCMD Conflicts with Strcmp
Doubt it will happen as ate mp has lived it's time but it's time to adapt to the newer command processors such as zcmd or ycmd
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#16

Quote:
Originally Posted by costel_nistor96
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This is like a Hold-Studio, but for Vehicles, that's awesome !
Yeah, Thanks

Quote:
Originally Posted by seanny
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Please make an Strcmp Version Since ZCMD Conflicts with Strcmp
Uploaded an strcmp version. =)

Quote:
Originally Posted by dowster
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Doubt it will happen as ate mp has lived it's time but it's time to adapt to the newer command processors such as zcmd or ycmd
Wasn't really a lot of commands so I converted & you're right that people should adapt with newer methods.
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#17

GREAT!

LOL, Pastebin fail, look at the numbers. max 999 :P
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#18

THIS IS EXTRA(which program you using for Pictures its cool and which font of course)
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#19

probably the best AttachObjectToVehicle system until now, nice work
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#20

awesome scripter very nice work
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