iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid objects -
iPLEOMAX - 12.09.2011
Intro & About:- I had no other choice of converting all object ids for a script, So I put it into an Array.
I excluded some objects like clothing and large land masses and Included all 3c objects .
But still there are 5000 objects.. D:
- This FilterScript is ~1200 lines of normal codes and ~5000 lines for object array, lol.
- It helps you with creating Objects that you can attach to vehicles with ease.
Features:- Model Search System which allows you to find a certain model while in-game and attach instantly.
- Prevents Crash from Bad Object IDs.
- Dialog System for easy navigation around the tools.
- Object Cloning allows you to simply copy-paste already done objects.
- Flexibility - Edit/Modify/Remove objects and then export whenever you like.
- Symmetry System allows you to make clones on the opposite side of your actual object.
Useful for Dual Missiles/Guns etc.
- Multiple Attach and Export Each player has an Individual slot of 25 Objects.
Even if the vehicle got deleted, you can export them safely as it gets saved in vars. (/vExport command is only for RCON)
I don't recommend using this on Public Servers, It's meant to be used as a tool (although you can..).
Commands:- /iVO - Opens up the Main dialog menu which will help you navigate to various tools.
- /vSearch - Shows an Input dialog where you enter a 'part of object name' or exact ID to attach..
- /vAttach [Object name/ID] - Use this if you know the object ID in advance. Directly attach them.
- /vList will show a list of Objects you already attached with there slots.
- /vEdit [Slot ID] - Edit/Modify an object which you attached before.
- /vClone [Slot ID] - Copy an object at exact Pos/Rot.
- /pX, /pY, /pZ - For XYZ Offsets.
- /rX, /rY, /rZ - For XYZ Rotations.
- /vSym [X,Y,Z] - When you are in edit mode, use this to make a similar copy of your object on the opposite side.
- /vEnd Finish an edition so you can move around and then Export later.
- /vRemove [Slot ID] - Will reset/clear the given slot.
- /vResetAll - Will reset/clear all slots (You may lose work if you do it in between.)
- /vExport It exports all the attached objects in "scriptfiles/iVO_(yourname).pwn"
Controls:
When you are in the edit mode:
- Use LEFT/RIGHT Arrow keys to increment the values.
- Hold HANDBRAKE to slow down movement.
- Hold AIM (I think :P) key to speed up.
Video:
[ame]http://www.youtube.com/watch?v=qYptBPwi2-8[/ame]
Download:
* Do not post mirrors. Keep or give credits if you use something from this script!
OR ELSE: I KEEL U!
STRCMP (OnPlayerCommandText) version:
Pastebin - ivo_strcmp.pwn [Last Update: 17th Sep 2011]
ZCMD (CMD:ivo) version:
Pastebin - iVO_V2.pwn [Last Update: 13th Sep 2011]
Requirements:
ZCMD by Zeex :: if you are using zcmd version.
Bugs:
Report them please!
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
=WoR=Bruno - 12.09.2011
Nice this may be usefull ^^
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
noobre - 12.09.2011
sound's nice, good job.
Respuesta: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ val -
Manuel7284 - 12.09.2011
Good Work!
Re : iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obj -
Naruto_Emilio - 12.09.2011
Oh my god this is epic, you are epic Ipleomax
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
dowster - 12.09.2011
iPleo, if you want all the objects you can use my array for all the objects so you don't have to waste time on that. I don't know if i have th 0.3c objects, if you want a link just ask.
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
iPLEOMAX - 13.09.2011
Quote:
Originally Posted by =WoR=Bruno
Nice this may be usefull ^^
|
Quote:
Originally Posted by noobre
sound's nice, good job.
|
Quote:
Originally Posted by Manuel7284
Good Work!
|
Quote:
Originally Posted by Naruto_Emilio
Oh my god this is epic, you are epic Ipleomax 
|
Thank you guys. =D
Quote:
Originally Posted by dowster
iPleo, if you want all the objects you can use my array for all the objects so you don't have to waste time on that. I don't know if i have th 0.3c objects, if you want a link just ask.
|
Well, thank you for the concern but I already converted them directly to an array in 5 minutes using my own tools.
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
Davz*|*Criss - 13.09.2011
Good work (i)_PLEOMAXY_.
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
Snipa - 14.09.2011
Good w0rk.
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
=WoR=G4M3Ov3r - 14.09.2011
Good Job man, +Rep
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
iMonk3y - 15.09.2011
Mmm... that is, if I may say... awesome!
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
iPLEOMAX - 15.09.2011
Thanks again all!
-Uploaded a demonstration video.
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
IstuntmanI - 15.09.2011
This is like a Hold-Studio, but for Vehicles, that's awesome !
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
seanny - 17.09.2011
Please make an Strcmp Version Since ZCMD Conflicts with Strcmp
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
dowster - 17.09.2011
Quote:
Originally Posted by seanny
Please make an Strcmp Version Since ZCMD Conflicts with Strcmp
|
Doubt it will happen as ate mp has lived it's time but it's time to adapt to the newer command processors such as zcmd or ycmd
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
iPLEOMAX - 17.09.2011
Quote:
Originally Posted by costel_nistor96
This is like a Hold-Studio, but for Vehicles, that's awesome !
|
Yeah, Thanks
Quote:
Originally Posted by seanny
Please make an Strcmp Version Since ZCMD Conflicts with Strcmp
|
Uploaded an strcmp version. =)
Quote:
Originally Posted by dowster
Doubt it will happen as ate mp has lived it's time but it's time to adapt to the newer command processors such as zcmd or ycmd
|
Wasn't really a lot of commands so I converted & you're right that people should adapt with newer methods.
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
wouter0100 - 17.09.2011
GREAT!
LOL, Pastebin fail, look at the numbers. max 999 :P
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
SpiderWalk - 17.09.2011
THIS IS
EXTRA(which program you using for Pictures its cool and which font of course)
Re : iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obj -
bousla7e - 18.09.2011
probably the best
AttachObjectToVehicle system until now, nice work
Re: iVO: Easy AttachObjectToVehicle ● Version 2 ● Remade with better features! ● Freakin LARGE array of 5000+ valid obje -
Wispo - 28.09.2011
awesome scripter very nice work