[Map] Condomнnio VIP sobre a бgua
#1

Eu tava sem fazer nada e bastante tempo sem fazer mappings xD,entгo eu resolvi fazer este condomнnio VIP sobre a agua.Espero q gostem

Assiste o vнdeo atй o Final pra num falar merda dps.


[ame]http://www.youtube.com/watch?v=Eyv55IFmZsU&feature=player_detailpage[/ame]

Cуdigo:
pawn Код:
AddStaticVehicleEx(480,3377.56640625,-2005.77905273,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3372.61132812,-2006.55737305,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3397.61254883,-1925.41149902,1.20246410,181.25000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3401.67700195,-1925.75366211,1.17746413,182.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3414.99194336,-1928.03662109,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3421.28979492,-1927.81762695,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3429.61425781,-2002.87744141,1.20637512,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3423.94311523,-2003.32299805,1.20637512,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(520,3267.04443359,-1925.30346680,2.32504034,188.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,3300.25903320,-1925.23388672,2.07895041,180.25000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,3283.10400391,-2006.35998535,2.35003757,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,3318.07617188,-2007.54663086,2.35395145,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(425,3214.12475586,-1997.72167969,5.31750965,0.00000000,-1,-1,15); //Hunter
CreateObject(10826,3410.09960938,-1965.79980469,-15.69999981,0.00000000,0.00000000,0.00000000); //object(subpen_ext_sfse) (1)
CreateObject(10826,3259.50000000,-1966.50000000,-15.69999981,0.00000000,0.00000000,180.49987793); //object(subpen_ext_sfse) (2)
CreateObject(3605,3455.18066406,-2007.51855469,6.40000010,0.00000000,0.00000000,0.00000000); //object(bevman3_law2) (1)
CreateObject(3605,3453.88671875,-1924.57263184,6.38998699,0.00000000,0.25000000,181.49023438); //object(bevman3_law2) (2)
CreateObject(3619,3385.37011719,-2015.05468750,3.95759010,0.00000000,0.00000000,1.49963379); //object(nwlaw2husjm4_law2) (1)
CreateObject(3619,3389.45288086,-1916.83203125,3.88258982,0.00000000,0.00000000,181.25000000); //object(nwlaw2husjm4_law2) (2)
CreateObject(11490,3464.52001953,-1963.93103027,0.28437519,0.00000000,0.00000000,91.50000000); //object(des_ranch) (1)
CreateObject(11491,3475.48022461,-1963.64770508,1.69405651,0.00000000,0.00000000,91.75000000); //object(des_ranchbits1) (1)
CreateObject(3604,3426.05249023,-2011.98571777,2.83895969,0.00000000,0.00000000,180.50000000); //object(bevmangar_law2) (1)
CreateObject(3604,3418.60449219,-1916.87170410,2.83895969,0.00000000,0.00000000,0.00000000); //object(bevmangar_law2) (2)
CreateObject(16151,3463.89086914,-1967.31799316,2.09218693,0.00000000,0.00000000,270.00000000); //object(ufo_bar) (1)
CreateObject(2639,3461.27416992,-1959.78674316,2.41984701,0.00000000,0.00000000,182.50000000); //object(cj_pizza_chair3) (1)
CreateObject(2639,3466.96850586,-1959.73107910,2.41984701,0.00000000,0.00000000,182.49938965); //object(cj_pizza_chair3) (2)
CreateObject(1775,3469.15478516,-1959.66430664,2.88922405,0.00000000,0.00000000,0.00000000); //object(cj_sprunk1) (1)
CreateObject(13562,3461.34082031,-1956.81408691,9.46247959,2.03909302,334.98309326,359.95129395); //object(bigsprunkpole) (1)
CreateObject(6965,3400.00610352,-1963.04663086,4.89683867,0.00000000,0.00000000,0.00000000); //object(venefountain02) (1)
CreateObject(16098,3283.07812500,-1921.14843750,5.27291107,0.00000000,0.00000000,272.24670410); //object(des_by_hangar_) (1)
CreateObject(16098,3300.48413086,-2011.46276855,5.27291107,0.00000000,0.00000000,269.75000000); //object(des_by_hangar_) (2)
CreateObject(4874,3212.81347656,-1983.70312500,4.14861345,0.00000000,0.00000000,90.00000000); //object(helipad1_las) (1)
CreateObject(8153,3213.22387695,-1941.68115234,2.09297371,0.00000000,359.00000000,179.75000000); //object(vgsselecfence07) (1)
CreateObject(3872,3465.72094727,-1962.74377441,4.67434120,0.00000000,0.00000000,356.25000000); //object(ws_floodbeams) (1)
CreateObject(987,3193.59228516,-1988.25622559,0.14999998,0.00000000,0.00000000,92.00000000); //object(elecfence_bar) (1)
CreateObject(987,3193.63574219,-1988.39929199,0.12500000,0.00000000,0.00000000,271.75000000); //object(elecfence_bar) (2)
CreateObject(987,3193.22851562,-2002.95642090,0.00000000,0.00000000,0.00000000,269.50000000); //object(elecfence_bar) (3)
CreateObject(987,3193.27612305,-2014.91320801,0.00937516,0.00000000,0.00000000,269.50012207); //object(elecfence_bar) (4)
CreateObject(987,3193.10034180,-2026.35656738,0.00613931,0.00000000,0.00000000,1.50012207); //object(elecfence_bar) (5)
CreateObject(987,3205.02001953,-2026.13928223,0.00315339,0.00000000,0.00000000,0.50012207); //object(elecfence_bar) (6)
CreateObject(987,3216.87548828,-2025.97045898,0.05315294,0.00000000,0.00000000,3.00012207); //object(elecfence_bar) (7)
CreateObject(987,3240.64379883,-2025.15881348,0.05315407,0.00000000,0.00000000,181.25012207); //object(elecfence_bar) (8)
CreateObject(8342,3459.67529297,-2024.51684570,3.40000057,0.00000000,359.75000000,180.25000000); //object(vgsselecfence119) (1)
CreateObject(8342,3476.83251953,-1921.97277832,3.20417738,0.00000000,359.74731445,270.25271606); //object(vgsselecfence119) (2)
CreateObject(8148,3339.69189453,-1905.41027832,1.82533777,0.00000000,0.00000000,90.74707031); //object(vgsselecfence02) (1)
CreateObject(987,3246.64184570,-1907.26782227,-0.03982430,0.00000000,0.00000000,0.75000000); //object(elecfence_bar) (9)
CreateObject(987,3234.67358398,-1907.16650391,0.20937517,0.00000000,0.00000000,1.74682617); //object(elecfence_bar) (10)
CreateObject(8148,3336.67260742,-2024.66577148,3.38540220,0.00000000,0.00000000,90.74707031); //object(vgsselecfence02) (2)
CreateObject(987,3249.72509766,-2025.40344238,0.28437519,0.00000000,0.00000000,181.24694824); //object(elecfence_bar) (11)
CreateObject(987,3258.84790039,-2025.06982422,0.28437519,0.00000000,0.00000000,181.24694824); //object(elecfence_bar) (12)
CreateObject(18450,3155.77441406,-1936.58593750,0.94999969,0.00000000,0.00000000,0.75000000); //object(cs_roadbridge04) (1)
CreateObject(987,3192.36474609,-1916.02685547,0.15937501,0.00000000,0.00000000,271.50000000); //object(elecfence_bar) (13)
CreateObject(18450,3075.99877930,-1937.60278320,0.92499983,0.00000000,0.00000000,0.74707031); //object(cs_roadbridge04) (2)
CreateObject(18450,2997.26513672,-1938.71154785,0.90423000,0.00000000,0.00000000,0.74707031); //object(cs_roadbridge04) (3)
CreateObject(18450,2934.10351562,-1939.54455566,0.90320230,0.00000000,0.00000000,0.74707031); //object(cs_roadbridge04) (4)
CreateObject(3749,2905.02416992,-1939.72583008,6.47081327,0.00000000,0.00000000,90.50000000); //object(clubgate01_lax) (1)
CreateObject(3638,3207.42138672,-1921.09582520,3.41485357,0.00000000,0.00000000,270.50000000); //object(elecstionv_las) (1)
CreateObject(3502,3195.40185547,-1938.07250977,-0.43698415,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
CreateObject(3502,3195.45556641,-1932.76647949,-0.46198457,0.00000000,0.00000000,179.25000000); //object(vgsn_con_tube) (3)

/*
Objects converted: 46
Vehicles converted: 13
Vehicle models found: 3
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 19.32 times!
*/
Crйditos:
~~~>[FFC]Gordon ([GuN]Erick[M] sу q mudei o nick e clan )<~~~
Reply
#2

Gostei, proxima vez faz umas ruas com umas casas do lado, isso й uma dica nao uma critica
Reply
#3

Hmmmm.... Vф colocar mesmo.

@OFF
Galera,vai dando umas idйias aк pra V2
Reply
#4

Bem legal pelo video, mais se colocasse rua envez desse cgao locao ia ser bem legal, 7,5/10, voto Legal
Reply
#5

Legal mano, mais tem vez que em "alguns" servidores ele buga em cima da бgua tendeu?, Sу fica dica, por que o Map ficou shoow !!!
Reply
#6

Eita manolo fico super da hora
ja que vc ta querendo uma ideia pra v2 muda o chгo e bota grama vai ficar mais bonitinho fora isso ta foda у/
Reply
#7

cara fico estranho
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#8

na v2 ENvez De Colocar Akele Chao Mt Loko Lб Coloka Tipow Um Grama Dakele Que Tem No Bandits La De Lv Fikaria Legal. Melhor Que Akele Que Ta ALi.

Parabens. 8/10
Reply
#9

bom... ficou estranho І

esse chao ai ki vc pois acabou com seu mapa faz a v2 e comesa tirando esse chao

nao leve como 1 critica e sim como 1 dica
Reply
#10

Me parece mais uma prisгo.
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