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[Map] Condomнnio VIP sobre a бgua - Printable Version

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+----- Thread: [Map] Condomнnio VIP sobre a бgua (/showthread.php?tid=281140)



Condomнnio VIP sobre a бgua - [GuN]Erick[M] - 04.09.2011

Eu tava sem fazer nada e bastante tempo sem fazer mappings xD,entгo eu resolvi fazer este condomнnio VIP sobre a agua.Espero q gostem

Assiste o vнdeo atй o Final pra num falar merda dps.


[ame]http://www.youtube.com/watch?v=Eyv55IFmZsU&feature=player_detailpage[/ame]

Cуdigo:
pawn Код:
AddStaticVehicleEx(480,3377.56640625,-2005.77905273,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3372.61132812,-2006.55737305,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3397.61254883,-1925.41149902,1.20246410,181.25000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3401.67700195,-1925.75366211,1.17746413,182.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3414.99194336,-1928.03662109,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3421.28979492,-1927.81762695,1.20246410,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3429.61425781,-2002.87744141,1.20637512,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(480,3423.94311523,-2003.32299805,1.20637512,0.00000000,-1,-1,15); //Comet
AddStaticVehicleEx(520,3267.04443359,-1925.30346680,2.32504034,188.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,3300.25903320,-1925.23388672,2.07895041,180.25000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,3283.10400391,-2006.35998535,2.35003757,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,3318.07617188,-2007.54663086,2.35395145,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(425,3214.12475586,-1997.72167969,5.31750965,0.00000000,-1,-1,15); //Hunter
CreateObject(10826,3410.09960938,-1965.79980469,-15.69999981,0.00000000,0.00000000,0.00000000); //object(subpen_ext_sfse) (1)
CreateObject(10826,3259.50000000,-1966.50000000,-15.69999981,0.00000000,0.00000000,180.49987793); //object(subpen_ext_sfse) (2)
CreateObject(3605,3455.18066406,-2007.51855469,6.40000010,0.00000000,0.00000000,0.00000000); //object(bevman3_law2) (1)
CreateObject(3605,3453.88671875,-1924.57263184,6.38998699,0.00000000,0.25000000,181.49023438); //object(bevman3_law2) (2)
CreateObject(3619,3385.37011719,-2015.05468750,3.95759010,0.00000000,0.00000000,1.49963379); //object(nwlaw2husjm4_law2) (1)
CreateObject(3619,3389.45288086,-1916.83203125,3.88258982,0.00000000,0.00000000,181.25000000); //object(nwlaw2husjm4_law2) (2)
CreateObject(11490,3464.52001953,-1963.93103027,0.28437519,0.00000000,0.00000000,91.50000000); //object(des_ranch) (1)
CreateObject(11491,3475.48022461,-1963.64770508,1.69405651,0.00000000,0.00000000,91.75000000); //object(des_ranchbits1) (1)
CreateObject(3604,3426.05249023,-2011.98571777,2.83895969,0.00000000,0.00000000,180.50000000); //object(bevmangar_law2) (1)
CreateObject(3604,3418.60449219,-1916.87170410,2.83895969,0.00000000,0.00000000,0.00000000); //object(bevmangar_law2) (2)
CreateObject(16151,3463.89086914,-1967.31799316,2.09218693,0.00000000,0.00000000,270.00000000); //object(ufo_bar) (1)
CreateObject(2639,3461.27416992,-1959.78674316,2.41984701,0.00000000,0.00000000,182.50000000); //object(cj_pizza_chair3) (1)
CreateObject(2639,3466.96850586,-1959.73107910,2.41984701,0.00000000,0.00000000,182.49938965); //object(cj_pizza_chair3) (2)
CreateObject(1775,3469.15478516,-1959.66430664,2.88922405,0.00000000,0.00000000,0.00000000); //object(cj_sprunk1) (1)
CreateObject(13562,3461.34082031,-1956.81408691,9.46247959,2.03909302,334.98309326,359.95129395); //object(bigsprunkpole) (1)
CreateObject(6965,3400.00610352,-1963.04663086,4.89683867,0.00000000,0.00000000,0.00000000); //object(venefountain02) (1)
CreateObject(16098,3283.07812500,-1921.14843750,5.27291107,0.00000000,0.00000000,272.24670410); //object(des_by_hangar_) (1)
CreateObject(16098,3300.48413086,-2011.46276855,5.27291107,0.00000000,0.00000000,269.75000000); //object(des_by_hangar_) (2)
CreateObject(4874,3212.81347656,-1983.70312500,4.14861345,0.00000000,0.00000000,90.00000000); //object(helipad1_las) (1)
CreateObject(8153,3213.22387695,-1941.68115234,2.09297371,0.00000000,359.00000000,179.75000000); //object(vgsselecfence07) (1)
CreateObject(3872,3465.72094727,-1962.74377441,4.67434120,0.00000000,0.00000000,356.25000000); //object(ws_floodbeams) (1)
CreateObject(987,3193.59228516,-1988.25622559,0.14999998,0.00000000,0.00000000,92.00000000); //object(elecfence_bar) (1)
CreateObject(987,3193.63574219,-1988.39929199,0.12500000,0.00000000,0.00000000,271.75000000); //object(elecfence_bar) (2)
CreateObject(987,3193.22851562,-2002.95642090,0.00000000,0.00000000,0.00000000,269.50000000); //object(elecfence_bar) (3)
CreateObject(987,3193.27612305,-2014.91320801,0.00937516,0.00000000,0.00000000,269.50012207); //object(elecfence_bar) (4)
CreateObject(987,3193.10034180,-2026.35656738,0.00613931,0.00000000,0.00000000,1.50012207); //object(elecfence_bar) (5)
CreateObject(987,3205.02001953,-2026.13928223,0.00315339,0.00000000,0.00000000,0.50012207); //object(elecfence_bar) (6)
CreateObject(987,3216.87548828,-2025.97045898,0.05315294,0.00000000,0.00000000,3.00012207); //object(elecfence_bar) (7)
CreateObject(987,3240.64379883,-2025.15881348,0.05315407,0.00000000,0.00000000,181.25012207); //object(elecfence_bar) (8)
CreateObject(8342,3459.67529297,-2024.51684570,3.40000057,0.00000000,359.75000000,180.25000000); //object(vgsselecfence119) (1)
CreateObject(8342,3476.83251953,-1921.97277832,3.20417738,0.00000000,359.74731445,270.25271606); //object(vgsselecfence119) (2)
CreateObject(8148,3339.69189453,-1905.41027832,1.82533777,0.00000000,0.00000000,90.74707031); //object(vgsselecfence02) (1)
CreateObject(987,3246.64184570,-1907.26782227,-0.03982430,0.00000000,0.00000000,0.75000000); //object(elecfence_bar) (9)
CreateObject(987,3234.67358398,-1907.16650391,0.20937517,0.00000000,0.00000000,1.74682617); //object(elecfence_bar) (10)
CreateObject(8148,3336.67260742,-2024.66577148,3.38540220,0.00000000,0.00000000,90.74707031); //object(vgsselecfence02) (2)
CreateObject(987,3249.72509766,-2025.40344238,0.28437519,0.00000000,0.00000000,181.24694824); //object(elecfence_bar) (11)
CreateObject(987,3258.84790039,-2025.06982422,0.28437519,0.00000000,0.00000000,181.24694824); //object(elecfence_bar) (12)
CreateObject(18450,3155.77441406,-1936.58593750,0.94999969,0.00000000,0.00000000,0.75000000); //object(cs_roadbridge04) (1)
CreateObject(987,3192.36474609,-1916.02685547,0.15937501,0.00000000,0.00000000,271.50000000); //object(elecfence_bar) (13)
CreateObject(18450,3075.99877930,-1937.60278320,0.92499983,0.00000000,0.00000000,0.74707031); //object(cs_roadbridge04) (2)
CreateObject(18450,2997.26513672,-1938.71154785,0.90423000,0.00000000,0.00000000,0.74707031); //object(cs_roadbridge04) (3)
CreateObject(18450,2934.10351562,-1939.54455566,0.90320230,0.00000000,0.00000000,0.74707031); //object(cs_roadbridge04) (4)
CreateObject(3749,2905.02416992,-1939.72583008,6.47081327,0.00000000,0.00000000,90.50000000); //object(clubgate01_lax) (1)
CreateObject(3638,3207.42138672,-1921.09582520,3.41485357,0.00000000,0.00000000,270.50000000); //object(elecstionv_las) (1)
CreateObject(3502,3195.40185547,-1938.07250977,-0.43698415,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
CreateObject(3502,3195.45556641,-1932.76647949,-0.46198457,0.00000000,0.00000000,179.25000000); //object(vgsn_con_tube) (3)

/*
Objects converted: 46
Vehicles converted: 13
Vehicle models found: 3
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 19.32 times!
*/
Crйditos:
~~~>[FFC]Gordon ([GuN]Erick[M] sу q mudei o nick e clan )<~~~


Re: Condomнnio VIP sobre a бgua - Lipe_Stronda - 04.09.2011

Gostei, proxima vez faz umas ruas com umas casas do lado, isso й uma dica nao uma critica


Re: Condomнnio VIP sobre a бgua - [GuN]Erick[M] - 04.09.2011

Hmmmm.... Vф colocar mesmo.

@OFF
Galera,vai dando umas idйias aк pra V2


Re: Condomнnio VIP sobre a бgua - [R] ousenber [K] - 04.09.2011

Bem legal pelo video, mais se colocasse rua envez desse cgao locao ia ser bem legal, 7,5/10, voto Legal


Re: Condomнnio VIP sobre a бgua - Miqueias Barros - 04.09.2011

Legal mano, mais tem vez que em "alguns" servidores ele buga em cima da бgua tendeu?, Sу fica dica, por que o Map ficou shoow !!!


Re: Condomнnio VIP sobre a бgua - slim1000 - 04.09.2011

Eita manolo fico super da hora
ja que vc ta querendo uma ideia pra v2 muda o chгo e bota grama vai ficar mais bonitinho fora isso ta foda у/


Re: Condomнnio VIP sobre a бgua - BrunoBSF - 04.09.2011

cara fico estranho


Respuesta: Condomнnio VIP sobre a бgua - ReDKiiL - 04.09.2011

na v2 ENvez De Colocar Akele Chao Mt Loko Lб Coloka Tipow Um Grama Dakele Que Tem No Bandits La De Lv Fikaria Legal. Melhor Que Akele Que Ta ALi.

Parabens. 8/10



Re: Condomнnio VIP sobre a бgua - histire - 04.09.2011

bom... ficou estranho І

esse chao ai ki vc pois acabou com seu mapa faz a v2 e comesa tirando esse chao

nao leve como 1 critica e sim como 1 dica


Re: Condomнnio VIP sobre a бgua - Josma_cmd - 04.09.2011

Me parece mais uma prisгo.