problem
#1

pawn Код:
CMD:ovrespawn(playerid, params[])
{
    new Unusedcar[MAX_VEHICLES];
    if(PlayerData[playerid][Leader] == 0) return 0;
    if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec1);
        }
        if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec2);
        }
        if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec3);
        }
        if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec4);
        }
        if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec5);
        }
        if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec6);
        }
        if(Unusedcar[aztec7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec7);
        }
        if(Unusedcar[aztec8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec8);
        }
    }
    if(PlayerData[playerid][Member] == 4 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[dnb1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb1);
        }
        if(Unusedcar[dnb2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb2);
        }
        if(Unusedcar[dnb3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb3);
        }
        if(Unusedcar[dnb4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb4);
        }
        if(Unusedcar[dnb5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb5);
        }
        if(Unusedcar[dnb6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb6);
        }
        if(Unusedcar[dnb7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb7);
        }
        if(Unusedcar[dnb8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb8);
        }
    }
    if(PlayerData[playerid][Member] == 5 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[lsv1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv1);
        }
        if(Unusedcar[lsv2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv2);
        }
        if(Unusedcar[lsv3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv3);
        }
        if(Unusedcar[lsv4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv4);
        }
        if(Unusedcar[lsv5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv5);
        }
        if(Unusedcar[lsv6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv6);
        }
        if(Unusedcar[lsv7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv7);
        }
        if(Unusedcar[lsv8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv8);
        }
        SendClientMessage(playerid,0xFF9900AA,"You have respawned your organization vehicle!");
    }
    return 1;
}
well i made gang leader could use it but for some reason if a gang owned aztec, all vehicles respawn help
Reply
#2

Quote:
Originally Posted by Tanush123
Посмотреть сообщение
pawn Код:
CMD:ovrespawn(playerid, params[])
{
    new Unusedcar[MAX_VEHICLES];
    if(PlayerData[playerid][Leader] == 0) return 0;
    if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec1);
        }
        if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec2);
        }
        if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec3);
        }
        if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec4);
        }
        if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec5);
        }
        if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec6);
        }
        if(Unusedcar[aztec7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec7);
        }
        if(Unusedcar[aztec8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec8);
        }
    }
    if(PlayerData[playerid][Member] == 4 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[dnb1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb1);
        }
        if(Unusedcar[dnb2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb2);
        }
        if(Unusedcar[dnb3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb3);
        }
        if(Unusedcar[dnb4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb4);
        }
        if(Unusedcar[dnb5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb5);
        }
        if(Unusedcar[dnb6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb6);
        }
        if(Unusedcar[dnb7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb7);
        }
        if(Unusedcar[dnb8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb8);
        }
    }
    if(PlayerData[playerid][Member] == 5 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[lsv1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv1);
        }
        if(Unusedcar[lsv2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv2);
        }
        if(Unusedcar[lsv3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv3);
        }
        if(Unusedcar[lsv4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv4);
        }
        if(Unusedcar[lsv5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv5);
        }
        if(Unusedcar[lsv6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv6);
        }
        if(Unusedcar[lsv7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv7);
        }
        if(Unusedcar[lsv8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv8);
        }
        SendClientMessage(playerid,0xFF9900AA,"You have respawned your organization vehicle!");
    }
    return 1;
}
well i made gang leader could use it but for some reason if a gang owned aztec, all vehicles respawn help
What do you mean ?, Gimme details
Reply
#3

Quote:
Originally Posted by Tanush123
Посмотреть сообщение
pawn Код:
CMD:ovrespawn(playerid, params[])
{
    new Unusedcar[MAX_VEHICLES];
    if(PlayerData[playerid][Leader] == 0) return 0;
    if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec1);
        }
        if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec2);
        }
        if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec3);
        }
        if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec4);
        }
        if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec5);
        }
        if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec6);
        }
        if(Unusedcar[aztec7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec7);
        }
        if(Unusedcar[aztec8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec8);
        }
    }
    if(PlayerData[playerid][Member] == 4 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[dnb1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb1);
        }
        if(Unusedcar[dnb2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb2);
        }
        if(Unusedcar[dnb3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb3);
        }
        if(Unusedcar[dnb4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb4);
        }
        if(Unusedcar[dnb5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb5);
        }
        if(Unusedcar[dnb6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb6);
        }
        if(Unusedcar[dnb7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb7);
        }
        if(Unusedcar[dnb8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(dnb8);
        }
    }
    if(PlayerData[playerid][Member] == 5 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[lsv1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv1);
        }
        if(Unusedcar[lsv2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv2);
        }
        if(Unusedcar[lsv3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv3);
        }
        if(Unusedcar[lsv4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv4);
        }
        if(Unusedcar[lsv5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv5);
        }
        if(Unusedcar[lsv6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv6);
        }
        if(Unusedcar[lsv7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv7);
        }
        if(Unusedcar[lsv8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(lsv8);
        }
        SendClientMessage(playerid,0xFF9900AA,"You have respawned your organization vehicle!");
    }
    return 1;
}
well i made gang leader could use it but for some reason if a gang owned aztec, all vehicles respawn help
I don't understand what you are trying to do. Elaborate.
Reply
#4

Well i got gang like you could see
pawn Код:
if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
    {
That organization or gnag is aztec cause it has the number 2 after members. So i have these line for aztec
pawn Код:
if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
    {
        for(new i = 0; i < 10; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(IsPlayerInAnyVehicle(i))
                {
                    Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
                }
            }
        }
        if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec1);
        }
        if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec2);
        }
        if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec3);
        }
        if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec4);
        }
        if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec5);
        }
        if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec6);
        }
        if(Unusedcar[aztec7]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec7);
        }
        if(Unusedcar[aztec8]==0) // 0 = true which means it's unused.
        {
            SetVehicleToRespawn(aztec8);
        }
    }
I only want the vehicles i put as aztec1 = CreateVehicle.... aztec2 = CreateVehicle... to only respawn but all the vheicles respawns
Reply
#5

PHP код:
if(PlayerData[playerid][Member] == || PlayerData[playerid][Leader] == 1)
    {
        for(new 
010i++)
        {
            if(
IsPlayerConnected(i))
            {
                if(
IsPlayerInAnyVehicle(i))
                {
                    
Unusedcar[GetPlayerVehicleID(i)]=1// 1 = false, which means it's used
                
}
            }
        }
        if(
Unusedcar[aztec1]==0// 0 = true which means it's unused.
        
{
            
SetVehicleToRespawn(1);
        }
        if(
Unusedcar[aztec2]==0// 0 = true which means it's unused.
        
{
            
SetVehicleToRespawn(2);
        }
        if(
Unusedcar[aztec3]==0// 0 = true which means it's unused.
        
{
            
SetVehicleToRespawn(3);
        }
        if(
Unusedcar[aztec4]==0// 0 = true which means it's unused.
        
{
            
SetVehicleToRespawn(4);
        }
        if(
Unusedcar[aztec5]==0// 0 = true which means it's unused.
        
{
            
SetVehicleToRespawn(5);
        }
        if(
Unusedcar[aztec6]==0// 0 = true which means it's unused.
        

Try this
Reply
#6

Those cars wont respawn now!!! and the other cars are respawning
Reply
#7

Quote:
Originally Posted by Tanush123
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Those cars wont respawn now!!! and the other cars are respawning
May you post the whole command ?
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#8

Are the gang vehicles respawning or all the cars on your server?
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#9

Quote:
Originally Posted by Too
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Are the gang vehicles respawning or all the cars on your server?
That's the reason i asked him to post the whole cmd.
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#10

Dude the whole cmd is on the top -.-, when i use the thing elie said only the aztec vehicles are not respawning and others are
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