problem - Printable Version
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+---- Thread: problem (
/showthread.php?tid=277709)
problem -
Tanush123 - 18.08.2011
pawn Код:
CMD:ovrespawn(playerid, params[])
{
new Unusedcar[MAX_VEHICLES];
if(PlayerData[playerid][Leader] == 0) return 0;
if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
{
for(new i = 0; i < 10; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
}
}
}
if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec1);
}
if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec2);
}
if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec3);
}
if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec4);
}
if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec5);
}
if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec6);
}
if(Unusedcar[aztec7]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec7);
}
if(Unusedcar[aztec8]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec8);
}
}
if(PlayerData[playerid][Member] == 4 || PlayerData[playerid][Leader] == 1)
{
for(new i = 0; i < 10; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
}
}
}
if(Unusedcar[dnb1]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb1);
}
if(Unusedcar[dnb2]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb2);
}
if(Unusedcar[dnb3]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb3);
}
if(Unusedcar[dnb4]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb4);
}
if(Unusedcar[dnb5]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb5);
}
if(Unusedcar[dnb6]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb6);
}
if(Unusedcar[dnb7]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb7);
}
if(Unusedcar[dnb8]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(dnb8);
}
}
if(PlayerData[playerid][Member] == 5 || PlayerData[playerid][Leader] == 1)
{
for(new i = 0; i < 10; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
}
}
}
if(Unusedcar[lsv1]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv1);
}
if(Unusedcar[lsv2]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv2);
}
if(Unusedcar[lsv3]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv3);
}
if(Unusedcar[lsv4]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv4);
}
if(Unusedcar[lsv5]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv5);
}
if(Unusedcar[lsv6]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv6);
}
if(Unusedcar[lsv7]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv7);
}
if(Unusedcar[lsv8]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(lsv8);
}
SendClientMessage(playerid,0xFF9900AA,"You have respawned your organization vehicle!");
}
return 1;
}
well i made gang leader could use it but for some reason if a gang owned aztec, all vehicles respawn help
Re: problem -
ElieJabbour - 18.08.2011
Quote:
Originally Posted by Tanush123
pawn Код:
CMD:ovrespawn(playerid, params[]) { new Unusedcar[MAX_VEHICLES]; if(PlayerData[playerid][Leader] == 0) return 0; if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1) { for(new i = 0; i < 10; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInAnyVehicle(i)) { Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used } } } if(Unusedcar[aztec1]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec1); } if(Unusedcar[aztec2]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec2); } if(Unusedcar[aztec3]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec3); } if(Unusedcar[aztec4]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec4); } if(Unusedcar[aztec5]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec5); } if(Unusedcar[aztec6]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec6); } if(Unusedcar[aztec7]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec7); } if(Unusedcar[aztec8]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec8); } } if(PlayerData[playerid][Member] == 4 || PlayerData[playerid][Leader] == 1) { for(new i = 0; i < 10; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInAnyVehicle(i)) { Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used } } } if(Unusedcar[dnb1]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb1); } if(Unusedcar[dnb2]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb2); } if(Unusedcar[dnb3]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb3); } if(Unusedcar[dnb4]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb4); } if(Unusedcar[dnb5]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb5); } if(Unusedcar[dnb6]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb6); } if(Unusedcar[dnb7]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb7); } if(Unusedcar[dnb8]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb8); } } if(PlayerData[playerid][Member] == 5 || PlayerData[playerid][Leader] == 1) { for(new i = 0; i < 10; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInAnyVehicle(i)) { Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used } } } if(Unusedcar[lsv1]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv1); } if(Unusedcar[lsv2]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv2); } if(Unusedcar[lsv3]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv3); } if(Unusedcar[lsv4]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv4); } if(Unusedcar[lsv5]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv5); } if(Unusedcar[lsv6]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv6); } if(Unusedcar[lsv7]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv7); } if(Unusedcar[lsv8]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv8); } SendClientMessage(playerid,0xFF9900AA,"You have respawned your organization vehicle!"); } return 1; }
well i made gang leader could use it but for some reason if a gang owned aztec, all vehicles respawn help
|
What do you mean ?, Gimme details
Re: problem -
Kush - 18.08.2011
Quote:
Originally Posted by Tanush123
pawn Код:
CMD:ovrespawn(playerid, params[]) { new Unusedcar[MAX_VEHICLES]; if(PlayerData[playerid][Leader] == 0) return 0; if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1) { for(new i = 0; i < 10; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInAnyVehicle(i)) { Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used } } } if(Unusedcar[aztec1]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec1); } if(Unusedcar[aztec2]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec2); } if(Unusedcar[aztec3]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec3); } if(Unusedcar[aztec4]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec4); } if(Unusedcar[aztec5]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec5); } if(Unusedcar[aztec6]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec6); } if(Unusedcar[aztec7]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec7); } if(Unusedcar[aztec8]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(aztec8); } } if(PlayerData[playerid][Member] == 4 || PlayerData[playerid][Leader] == 1) { for(new i = 0; i < 10; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInAnyVehicle(i)) { Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used } } } if(Unusedcar[dnb1]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb1); } if(Unusedcar[dnb2]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb2); } if(Unusedcar[dnb3]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb3); } if(Unusedcar[dnb4]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb4); } if(Unusedcar[dnb5]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb5); } if(Unusedcar[dnb6]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb6); } if(Unusedcar[dnb7]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb7); } if(Unusedcar[dnb8]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(dnb8); } } if(PlayerData[playerid][Member] == 5 || PlayerData[playerid][Leader] == 1) { for(new i = 0; i < 10; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInAnyVehicle(i)) { Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used } } } if(Unusedcar[lsv1]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv1); } if(Unusedcar[lsv2]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv2); } if(Unusedcar[lsv3]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv3); } if(Unusedcar[lsv4]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv4); } if(Unusedcar[lsv5]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv5); } if(Unusedcar[lsv6]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv6); } if(Unusedcar[lsv7]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv7); } if(Unusedcar[lsv8]==0) // 0 = true which means it's unused. { SetVehicleToRespawn(lsv8); } SendClientMessage(playerid,0xFF9900AA,"You have respawned your organization vehicle!"); } return 1; }
well i made gang leader could use it but for some reason if a gang owned aztec, all vehicles respawn help
|
I don't understand what you are trying to do. Elaborate.
Re: problem -
Tanush123 - 19.08.2011
Well i got gang like you could see
pawn Код:
if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
{
That organization or gnag is aztec cause it has the number 2 after members. So i have these line for aztec
pawn Код:
if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
{
for(new i = 0; i < 10; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
}
}
}
if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec1);
}
if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec2);
}
if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec3);
}
if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec4);
}
if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec5);
}
if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec6);
}
if(Unusedcar[aztec7]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec7);
}
if(Unusedcar[aztec8]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(aztec8);
}
}
I only want the vehicles i put as aztec1 = CreateVehicle.... aztec2 = CreateVehicle... to only respawn but all the vheicles respawns
Re: problem -
ElieJabbour - 19.08.2011
PHP код:
if(PlayerData[playerid][Member] == 2 || PlayerData[playerid][Leader] == 1)
{
for(new i = 0; i < 10; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
Unusedcar[GetPlayerVehicleID(i)]=1; // 1 = false, which means it's used
}
}
}
if(Unusedcar[aztec1]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(1);
}
if(Unusedcar[aztec2]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(2);
}
if(Unusedcar[aztec3]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(3);
}
if(Unusedcar[aztec4]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(4);
}
if(Unusedcar[aztec5]==0) // 0 = true which means it's unused.
{
SetVehicleToRespawn(5);
}
if(Unusedcar[aztec6]==0) // 0 = true which means it's unused.
{
Try this
Re: problem -
Tanush123 - 19.08.2011
Those cars wont respawn now!!! and the other cars are respawning
Re: problem -
ElieJabbour - 19.08.2011
Quote:
Originally Posted by Tanush123
Those cars wont respawn now!!! and the other cars are respawning
|
May you post the whole command ?
Re: problem -
Too - 19.08.2011
Are the gang vehicles respawning or all the cars on your server?
Re: problem -
ElieJabbour - 19.08.2011
Quote:
Originally Posted by Too
Are the gang vehicles respawning or all the cars on your server?
|
That's the reason i asked him to post the whole cmd.
Re: problem -
Tanush123 - 19.08.2011
Dude the whole cmd is on the top -.-, when i use the thing elie said only the aztec vehicles are not respawning and others are