SetPlayerAttachedObject Limit
#1

I would just like to express my feeling on "SetPlayerAttachedObject".

The problem is the limit, the limit of 5 is not good enough. Especially with the new objects that have been released.

Could you at least upgrade it to 7 please if anyone would like to agree just post on this.


Thanks
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#2

Something between 7 to 10 would be extremly nice. I agree!
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#3

Yea, me too.
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#4

Quote:
Originally Posted by [03]Garsino
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Something between 7 to 10 would be extremly nice. I agree!
10, would be very nice and usefull.
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#5

Good idea, but it request biggest cycle for client xD
Anyway the 5 is not gta limit ?

The best would, when you know set the max limit in server.cfg.
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#6

Change to unlimited limit (like MTA). The programmers themselves will establish a maximum limit in gamemode.
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#7

"is not good enough" .... nobody ever taught you to be grateful for what you receive?? If you'd like to go ahead and code SA-MP internals, streaming etc. to for your own needs, go ahead.... if it was possible to go above 5 safely, I'm pretty sure (90%) that Kye would've done it.
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#8

I know there's a huge chance I may be wrong, but I think internally it works like the clothes attached to the body of CJ, so the limit could be higher (20-30) and would not affect the server performance.
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