SetPlayerAttachedObject Limit -
Kyle - 30.04.2011
I would just like to express my feeling on "SetPlayerAttachedObject".
The problem is the limit, the limit of 5 is not good enough. Especially with the new objects that have been released.
Could you at least upgrade it to 7 please if anyone would like to agree just post on this.
Thanks
Re: SetPlayerAttachedObject Limit - [03]Garsino - 30.04.2011
Something between 7 to 10 would be extremly nice. I agree!
Re: SetPlayerAttachedObject Limit -
.Leight. - 19.07.2011
Yea, me too.
Re: SetPlayerAttachedObject Limit -
IstuntmanI - 19.07.2011
Quote:
Originally Posted by [03]Garsino
Something between 7 to 10 would be extremly nice. I agree!
|
10, would be very nice and usefull.
Re: SetPlayerAttachedObject Limit -
kurta999 - 19.07.2011
Good idea, but it request biggest cycle for client xD
Anyway the 5 is not gta limit ?
The best would, when you know set the max limit in server.cfg.
Re: SetPlayerAttachedObject Limit -
DaKill - 03.08.2011
Change to unlimited limit (like MTA). The programmers themselves will establish a maximum limit in gamemode.
Re: SetPlayerAttachedObject Limit -
Famalamalam - 03.08.2011
"is not good enough" .... nobody ever taught you to be grateful for what you receive?? If you'd like to go ahead and code SA-MP internals, streaming etc. to for your own needs, go ahead.... if it was possible to go above 5 safely, I'm pretty sure (90%) that Kye would've done it.
Re: SetPlayerAttachedObject Limit -
CyNiC - 04.08.2011
I know there's a huge chance I may be wrong, but I think internally it works like the clothes attached to the body of CJ, so the limit could be higher (20-30) and would not affect the server performance.