Help with Dialog Switching
#1

I need help with my dialog, I'm making it so when a player types /spawncar a dialog will pop up with Casual Cars, Sports Cars, Helicopters, Airplanes, bikes, but how do I make it so when they hit Casual Cars another dialog will pop up letting them choose the car, thanks.
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#2

you show the casual cars list on the response of the first dialog
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#3

@TheYoungCapone Could you please explain? mabye give some examples? IGNORE EVERYTHING INSIDE THE CASE

Код:
if(response)// They pressed the first button.
    {
    switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
        {
		case 1069:// Our dialog!
    	    {
           	switch(listitem)// Checking which listitem was selected
        	{
        	    case 0:// Casual Cars - First item in the Dialog
        	    {
        	        switch(1070)
        	    }
        	    case 1: // Sport Vehicles - Second Item In the Dialog
        	    {
        	        if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -2);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
        	    }
        	    case 2: // Trucks - Third item in the dialog
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
        	    case 3: // Vans - Fourth item in the dialog
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
        	    case 4: // Helicopter - Fith item in the dialog
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
 	     	 	case 5: // Airplanes - Sixth item in the dialog
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
        	    case 6: // Bikes - Seventh item in the dialog
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
        	}
    	    }
	}
    }
Код:
if(response)// They pressed the first button.
    {
    switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
        {
		case 1070:// Our dialog!
    	    {
           	switch(listitem)// Checking which listitem was selected
        	{
        	    case 0:// The first item listed
        	    {

        	    }
        	    case 1: // The second item listed
        	    {
        	        if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -2);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
        	    }
        	    case 2: // The third item listed
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
        	}
    	    }
	}
    }
return 1;
}
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