Help with Dialog Switching - Printable Version
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+---- Thread: Help with Dialog Switching (
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Help with Dialog Switching -
R3G1ST3R - 22.07.2011
I need help with my dialog, I'm making it so when a player types /spawncar a dialog will pop up with Casual Cars, Sports Cars, Helicopters, Airplanes, bikes, but how do I make it so when they hit Casual Cars another dialog will pop up letting them choose the car, thanks.
Re: Help with Dialog Switching -
TheYoungCapone - 22.07.2011
you show the casual cars list on the response of the first dialog
Re: Help with Dialog Switching -
R3G1ST3R - 22.07.2011
@TheYoungCapone Could you please explain? mabye give some examples? IGNORE EVERYTHING INSIDE THE CASE
Код:
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 1069:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// Casual Cars - First item in the Dialog
{
switch(1070)
}
case 1: // Sport Vehicles - Second Item In the Dialog
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -2);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
}
case 2: // Trucks - Third item in the dialog
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
}
case 3: // Vans - Fourth item in the dialog
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
}
case 4: // Helicopter - Fith item in the dialog
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
}
case 5: // Airplanes - Sixth item in the dialog
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
}
case 6: // Bikes - Seventh item in the dialog
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
}
}
}
}
}
Код:
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 1070:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// The first item listed
{
}
case 1: // The second item listed
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -2);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
}
case 2: // The third item listed
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
}
}
}
}
}
return 1;
}