[Map] Royal Wedding Church
#1

To Celebrate the royal wedding, i decided id map a church. Below is some Screenshots and pawn code for you guys. I did try to add a cemetry, but getting the grass to sit smoothly and not buggy was a pain in ones butt :P

Please Do leave comments below in reply to this as i like constructive criticism.

ALSO, I MAP FOR FREE NEED SOMETHING MAPPING PM ME










paste the code in your Gamemode under "OnGameModeInit()"
Код:
AddStaticVehicleEx(580,2305.70849609,-1487.94824219,23.12150574,270.00000000,-1,-1,15); //Stafford
	AddStaticVehicleEx(409,2298.51220703,-1487.94458008,23.09152985,270.00000000,-1,-1,15); //Stretch
	AddStaticVehicleEx(579,2291.22558594,-1487.95507812,23.05282402,270.75000000,-1,1,15); //Huntley
	AddStaticVehicleEx(507,2294.47607422,-1479.23950195,23.24415016,270.00000000,-1,1,15); //Elegant
	AddStaticVehicleEx(598,2312.00903320,-1487.72436523,23.57509041,270.00000000,-1,-1,15); //Police Car (LVPD)
	AddStaticVehicleEx(523,2317.63110352,-1487.86413574,23.15713310,300.00000000,-1,-1,15); //HPV1000
	AddStaticVehicleEx(523,2319.97241211,-1487.82751465,23.21827507,300.00000000,-1,-1,15); //HPV1000
	AddStaticVehicleEx(599,2284.11596680,-1487.95397949,22.98435020,270.00000000,-1,-1,15); //Police Ranger
	CreateDynamicObject(9931,2297.89086914,-1530.79125977,41.04968262,0.00000000,0.00000000,90.00000000); //object(church_sfe) (1)
	CreateDynamicObject(4682,2302.29150391,-1541.75573730,4.82497692,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (1)
	CreateDynamicObject(4682,2302.30883789,-1537.55285645,8.18436623,90.00000000,179.92407227,180.07592773); //object(ladtbuild3_lan2) (2)
	CreateDynamicObject(4682,2300.86987305,-1537.26257324,8.20123386,90.00000000,180.00085449,89.99365234); //object(ladtbuild3_lan2) (3)
	CreateDynamicObject(4682,2302.59130859,-1536.40319824,8.03483868,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (4)
	CreateDynamicObject(4682,2311.22045898,-1527.08178711,4.84295845,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (5)
	CreateDynamicObject(4682,2311.23461914,-1541.88049316,4.82954359,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (6)
	CreateDynamicObject(4682,2311.19921875,-1537.67675781,8.20978451,90.00000000,179.92309570,180.07141113); //object(ladtbuild3_lan2) (7)
	CreateDynamicObject(4682,2311.50903320,-1536.45495605,8.23241615,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (8)
	CreateDynamicObject(4682,2311.50463867,-1530.79089355,8.22757149,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (9)
	CreateDynamicObject(4682,2310.35546875,-1530.49865723,8.18133926,90.00000000,179.92309570,0.07141113); //object(ladtbuild3_lan2) (10)
	CreateDynamicObject(4100,2331.21679688,-1517.40332031,26.31025314,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (1)
	CreateDynamicObject(4100,2331.16113281,-1531.25842285,26.31025314,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (2)
	CreateDynamicObject(4100,2331.18798828,-1545.07324219,26.29683876,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (3)
	CreateDynamicObject(4100,2331.17089844,-1550.08166504,26.29683876,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (4)
	CreateDynamicObject(4100,2324.34277344,-1557.26196289,26.29452515,0.00000000,0.00000000,320.24877930); //object(meshfence1_lan) (5)
	CreateDynamicObject(4100,2310.50219727,-1557.33923340,26.29452515,0.00000000,0.00000000,320.24597168); //object(meshfence1_lan) (6)
	CreateDynamicObject(4100,2296.67285156,-1557.34167480,26.29452515,0.00000000,0.00000000,319.74597168); //object(meshfence1_lan) (7)
	CreateDynamicObject(4100,2288.41479492,-1557.26733398,26.28995705,0.00000000,0.00000000,320.24597168); //object(meshfence1_lan) (8)
	CreateDynamicObject(4100,2280.78662109,-1549.90222168,27.57666969,0.00000000,0.00000000,136.99050903); //object(meshfence1_lan) (10)
	CreateDynamicObject(1364,2302.24804688,-1500.78869629,25.08880997,0.00000000,0.00000000,270.00000000); //object(cj_bush_prop) (1)
	CreateDynamicObject(1364,2293.96166992,-1500.93054199,25.08880997,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop) (2)
	CreateDynamicObject(2243,2299.93652344,-1508.42907715,26.13060570,0.00000000,0.00000000,0.00000000); //object(plant_pot_6) (1)
	CreateDynamicObject(2243,2296.00097656,-1508.44201660,26.12767792,0.00000000,0.00000000,0.00000000); //object(plant_pot_6) (2)
	CreateDynamicObject(4100,2274.32470703,-1542.12902832,27.59892273,0.00000000,0.00000000,48.73852539); //object(meshfence1_lan) (11)
	CreateDynamicObject(4100,2274.57006836,-1528.06640625,27.59892273,0.00000000,0.00000000,48.73535156); //object(meshfence1_lan) (12)
	CreateDynamicObject(4100,2274.91162109,-1513.91394043,27.57666969,0.00000000,0.00000000,48.73535156); //object(meshfence1_lan) (13)
	CreateDynamicObject(325,2299.87402344,-1508.39221191,26.20632935,0.00000000,0.00000000,0.00000000); //object(1)
	CreateDynamicObject(325,2295.94873047,-1508.38269043,26.21988678,0.00000000,0.00000000,0.00000000); //object(2)
	CreateDynamicObject(970,2303.17529297,-1496.88476562,24.13663101,0.45678711,335.99914551,271.20343018); //object(fencesmallb) (1)
	CreateDynamicObject(970,2303.25488281,-1505.22692871,25.72889709,359.99731445,334.24682617,270.24914551); //object(fencesmallb) (2)
	CreateDynamicObject(970,2292.77294922,-1496.84020996,24.16898155,359.32135010,334.24328613,268.16979980); //object(fencesmallb) (3)
	CreateDynamicObject(970,2292.64306641,-1505.31799316,25.63962173,1.76266479,331.98086548,271.18466187); //object(fencesmallb) (4)
	CreateDynamicObject(970,2303.24291992,-1501.01770020,25.02043152,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (5)
	CreateDynamicObject(970,2292.77832031,-1501.15649414,25.19210625,0.00000000,0.00000000,90.49987793); //object(fencesmallb) (6)
	CreateDynamicObject(970,2324.98632812,-1510.53955078,25.47189331,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (7)
	CreateDynamicObject(970,2314.08618164,-1510.44287109,26.32557106,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (8)
	CreateDynamicObject(970,2318.60839844,-1510.46252441,26.31603241,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (9)
	CreateDynamicObject(970,2329.77392578,-1506.97009277,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (10)
	CreateDynamicObject(970,2325.42016602,-1506.99011230,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (11)
	CreateDynamicObject(970,2320.95336914,-1507.00231934,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (12)
	CreateDynamicObject(970,2316.47729492,-1507.05249023,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (13)
	CreateDynamicObject(970,2312.06689453,-1507.08276367,26.42330360,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (14)
	CreateDynamicObject(4100,2276.65673828,-1500.43115234,25.25576973,14.86514282,346.80059814,219.93161011); //object(meshfence1_lan) (14)
	CreateDynamicObject(1557,2311.72949219,-1510.25402832,25.84375000,0.00000000,0.00000000,90.25000000); //object(gen_doorext19) (1)
	CreateDynamicObject(1557,2311.72973633,-1507.22204590,25.83787537,0.00000000,0.00000000,269.50000000); //object(gen_doorext19) (2)
	CreateDynamicObject(1257,2308.23852539,-1559.16833496,18.76250076,339.50000000,0.00000000,94.25000000); //object(bustopm) (1)
	CreateDynamicObject(1231,2306.07714844,-1507.95031738,28.57584000,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
	CreateDynamicObject(1231,2289.25024414,-1508.33251953,28.58375931,0.00000000,0.00000000,289.00000000); //object(streetlamp2) (2)
	CreateDynamicObject(1215,2327.58569336,-1506.99438477,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
	CreateDynamicObject(1215,2323.16552734,-1506.98376465,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
	CreateDynamicObject(1215,2318.68676758,-1507.05786133,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
	CreateDynamicObject(1215,2314.26562500,-1507.17871094,26.40219879,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
	CreateDynamicObject(1215,2327.65991211,-1510.55566406,25.53479958,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
	CreateDynamicObject(1215,2321.79882812,-1510.56176758,25.68479729,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
	CreateDynamicObject(1215,2316.32934570,-1510.47778320,26.40480804,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
	CreateDynamicObject(970,2330.10278320,-1510.52087402,24.09450531,1.74060059,330.48504639,181.48507690); //object(fencesmallb) (15)
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#2

10/10 good job keep up the good work
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#3

Quote:
Originally Posted by Tom1412
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10/10 good job keep up the good work
exactly
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#4

Thanks :P Keep the comments coming lol
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#5

Very cool :P
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#6

awasome!
keep it up!
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#7

Never saw a church in the ghetto, but the church itself looks nice.

PS: Did you add a bus stop at the highway lol?
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#8

Yes, i put the bus stop there lol to hide a small bug in the map :P
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#9

Quote:
Originally Posted by Hiddos
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Never saw a church in the ghetto, but the church itself looks nice.

PS: Did you add a bus stop at the highway lol?
There's always a Church in the ghetto ..
and ye he did lol the bus stop remove that xD else awsoume place to put it very nice map.
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#10

Quote:
Originally Posted by NotoriousMOB
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There's always a Church in the ghetto ..
and ye he did lol the bus stop remove that xD else awsoume place to put it very nice map.
Oh, what I actually meant to say, but most probably forgot to type, was that I've never seen a church that nice and 'rich' (so to say) in a ghetto, lol.
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#11

its very goooooood 10.5/10 xD
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#12

Great dude
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#13

Thanks lol Any of you guys gonna use it? :P
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#14

Awesome job!!!!!!
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#15

Thanks :P
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#16

Thanks for sharing this awesome map. Im gonna test it now!
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#17

I think this is gay but I give you a 5 for a good effort.
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#18

Quote:
Originally Posted by PCheriyan007
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I think this is gay but I give you a 5 for a good effort.
Explain how a map can be gay? Then come back and post you nugget :P

Secondly, people may find that offensive. Especially the "gay" people of the community, so maybe ya should be careful what your saying in public forums and think about others before saying stuff...

All Most like you suggesting, its a bad thing to be gay. And if im right, being gay isnt a bad thing its a good thing, So i pesonally am gonna take your post as a compliment.
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#19

10/10, Goodjob
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#20

Quote:
Originally Posted by Skidmarks
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Explain how a map can be gay? Then come back and post you nugget :P

Secondly, people may find that offensive. Especially the "gay" people of the community, so maybe ya should be careful what your saying in public forums and think about others before saying stuff...

All Most like you suggesting, its a bad thing to be gay. And if im right, being gay isnt a bad thing its a good thing, So i pesonally am gonna take your post as a compliment.
I told my friend who was using the computer to say that I wasn't going to use this map but instead he said it was gay so...yeah. I'm sorry if I offended anybody. Other than that this map is very good from the aspect of realism.
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