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[Map] Royal Wedding Church - Printable Version

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+---- Thread: [Map] Royal Wedding Church (/showthread.php?tid=253080)

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Royal Wedding Church - Skidmarks - 04.05.2011

To Celebrate the royal wedding, i decided id map a church. Below is some Screenshots and pawn code for you guys. I did try to add a cemetry, but getting the grass to sit smoothly and not buggy was a pain in ones butt :P

Please Do leave comments below in reply to this as i like constructive criticism.

ALSO, I MAP FOR FREE NEED SOMETHING MAPPING PM ME










paste the code in your Gamemode under "OnGameModeInit()"
Код:
AddStaticVehicleEx(580,2305.70849609,-1487.94824219,23.12150574,270.00000000,-1,-1,15); //Stafford
	AddStaticVehicleEx(409,2298.51220703,-1487.94458008,23.09152985,270.00000000,-1,-1,15); //Stretch
	AddStaticVehicleEx(579,2291.22558594,-1487.95507812,23.05282402,270.75000000,-1,1,15); //Huntley
	AddStaticVehicleEx(507,2294.47607422,-1479.23950195,23.24415016,270.00000000,-1,1,15); //Elegant
	AddStaticVehicleEx(598,2312.00903320,-1487.72436523,23.57509041,270.00000000,-1,-1,15); //Police Car (LVPD)
	AddStaticVehicleEx(523,2317.63110352,-1487.86413574,23.15713310,300.00000000,-1,-1,15); //HPV1000
	AddStaticVehicleEx(523,2319.97241211,-1487.82751465,23.21827507,300.00000000,-1,-1,15); //HPV1000
	AddStaticVehicleEx(599,2284.11596680,-1487.95397949,22.98435020,270.00000000,-1,-1,15); //Police Ranger
	CreateDynamicObject(9931,2297.89086914,-1530.79125977,41.04968262,0.00000000,0.00000000,90.00000000); //object(church_sfe) (1)
	CreateDynamicObject(4682,2302.29150391,-1541.75573730,4.82497692,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (1)
	CreateDynamicObject(4682,2302.30883789,-1537.55285645,8.18436623,90.00000000,179.92407227,180.07592773); //object(ladtbuild3_lan2) (2)
	CreateDynamicObject(4682,2300.86987305,-1537.26257324,8.20123386,90.00000000,180.00085449,89.99365234); //object(ladtbuild3_lan2) (3)
	CreateDynamicObject(4682,2302.59130859,-1536.40319824,8.03483868,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (4)
	CreateDynamicObject(4682,2311.22045898,-1527.08178711,4.84295845,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (5)
	CreateDynamicObject(4682,2311.23461914,-1541.88049316,4.82954359,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (6)
	CreateDynamicObject(4682,2311.19921875,-1537.67675781,8.20978451,90.00000000,179.92309570,180.07141113); //object(ladtbuild3_lan2) (7)
	CreateDynamicObject(4682,2311.50903320,-1536.45495605,8.23241615,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (8)
	CreateDynamicObject(4682,2311.50463867,-1530.79089355,8.22757149,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (9)
	CreateDynamicObject(4682,2310.35546875,-1530.49865723,8.18133926,90.00000000,179.92309570,0.07141113); //object(ladtbuild3_lan2) (10)
	CreateDynamicObject(4100,2331.21679688,-1517.40332031,26.31025314,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (1)
	CreateDynamicObject(4100,2331.16113281,-1531.25842285,26.31025314,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (2)
	CreateDynamicObject(4100,2331.18798828,-1545.07324219,26.29683876,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (3)
	CreateDynamicObject(4100,2331.17089844,-1550.08166504,26.29683876,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (4)
	CreateDynamicObject(4100,2324.34277344,-1557.26196289,26.29452515,0.00000000,0.00000000,320.24877930); //object(meshfence1_lan) (5)
	CreateDynamicObject(4100,2310.50219727,-1557.33923340,26.29452515,0.00000000,0.00000000,320.24597168); //object(meshfence1_lan) (6)
	CreateDynamicObject(4100,2296.67285156,-1557.34167480,26.29452515,0.00000000,0.00000000,319.74597168); //object(meshfence1_lan) (7)
	CreateDynamicObject(4100,2288.41479492,-1557.26733398,26.28995705,0.00000000,0.00000000,320.24597168); //object(meshfence1_lan) (8)
	CreateDynamicObject(4100,2280.78662109,-1549.90222168,27.57666969,0.00000000,0.00000000,136.99050903); //object(meshfence1_lan) (10)
	CreateDynamicObject(1364,2302.24804688,-1500.78869629,25.08880997,0.00000000,0.00000000,270.00000000); //object(cj_bush_prop) (1)
	CreateDynamicObject(1364,2293.96166992,-1500.93054199,25.08880997,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop) (2)
	CreateDynamicObject(2243,2299.93652344,-1508.42907715,26.13060570,0.00000000,0.00000000,0.00000000); //object(plant_pot_6) (1)
	CreateDynamicObject(2243,2296.00097656,-1508.44201660,26.12767792,0.00000000,0.00000000,0.00000000); //object(plant_pot_6) (2)
	CreateDynamicObject(4100,2274.32470703,-1542.12902832,27.59892273,0.00000000,0.00000000,48.73852539); //object(meshfence1_lan) (11)
	CreateDynamicObject(4100,2274.57006836,-1528.06640625,27.59892273,0.00000000,0.00000000,48.73535156); //object(meshfence1_lan) (12)
	CreateDynamicObject(4100,2274.91162109,-1513.91394043,27.57666969,0.00000000,0.00000000,48.73535156); //object(meshfence1_lan) (13)
	CreateDynamicObject(325,2299.87402344,-1508.39221191,26.20632935,0.00000000,0.00000000,0.00000000); //object(1)
	CreateDynamicObject(325,2295.94873047,-1508.38269043,26.21988678,0.00000000,0.00000000,0.00000000); //object(2)
	CreateDynamicObject(970,2303.17529297,-1496.88476562,24.13663101,0.45678711,335.99914551,271.20343018); //object(fencesmallb) (1)
	CreateDynamicObject(970,2303.25488281,-1505.22692871,25.72889709,359.99731445,334.24682617,270.24914551); //object(fencesmallb) (2)
	CreateDynamicObject(970,2292.77294922,-1496.84020996,24.16898155,359.32135010,334.24328613,268.16979980); //object(fencesmallb) (3)
	CreateDynamicObject(970,2292.64306641,-1505.31799316,25.63962173,1.76266479,331.98086548,271.18466187); //object(fencesmallb) (4)
	CreateDynamicObject(970,2303.24291992,-1501.01770020,25.02043152,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (5)
	CreateDynamicObject(970,2292.77832031,-1501.15649414,25.19210625,0.00000000,0.00000000,90.49987793); //object(fencesmallb) (6)
	CreateDynamicObject(970,2324.98632812,-1510.53955078,25.47189331,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (7)
	CreateDynamicObject(970,2314.08618164,-1510.44287109,26.32557106,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (8)
	CreateDynamicObject(970,2318.60839844,-1510.46252441,26.31603241,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (9)
	CreateDynamicObject(970,2329.77392578,-1506.97009277,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (10)
	CreateDynamicObject(970,2325.42016602,-1506.99011230,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (11)
	CreateDynamicObject(970,2320.95336914,-1507.00231934,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (12)
	CreateDynamicObject(970,2316.47729492,-1507.05249023,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (13)
	CreateDynamicObject(970,2312.06689453,-1507.08276367,26.42330360,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (14)
	CreateDynamicObject(4100,2276.65673828,-1500.43115234,25.25576973,14.86514282,346.80059814,219.93161011); //object(meshfence1_lan) (14)
	CreateDynamicObject(1557,2311.72949219,-1510.25402832,25.84375000,0.00000000,0.00000000,90.25000000); //object(gen_doorext19) (1)
	CreateDynamicObject(1557,2311.72973633,-1507.22204590,25.83787537,0.00000000,0.00000000,269.50000000); //object(gen_doorext19) (2)
	CreateDynamicObject(1257,2308.23852539,-1559.16833496,18.76250076,339.50000000,0.00000000,94.25000000); //object(bustopm) (1)
	CreateDynamicObject(1231,2306.07714844,-1507.95031738,28.57584000,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
	CreateDynamicObject(1231,2289.25024414,-1508.33251953,28.58375931,0.00000000,0.00000000,289.00000000); //object(streetlamp2) (2)
	CreateDynamicObject(1215,2327.58569336,-1506.99438477,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
	CreateDynamicObject(1215,2323.16552734,-1506.98376465,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
	CreateDynamicObject(1215,2318.68676758,-1507.05786133,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
	CreateDynamicObject(1215,2314.26562500,-1507.17871094,26.40219879,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
	CreateDynamicObject(1215,2327.65991211,-1510.55566406,25.53479958,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
	CreateDynamicObject(1215,2321.79882812,-1510.56176758,25.68479729,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
	CreateDynamicObject(1215,2316.32934570,-1510.47778320,26.40480804,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
	CreateDynamicObject(970,2330.10278320,-1510.52087402,24.09450531,1.74060059,330.48504639,181.48507690); //object(fencesmallb) (15)



Re: Royal Wedding Church - Tom1412 - 04.05.2011

10/10 good job keep up the good work


Re: Royal Wedding Church - park4bmx - 04.05.2011

Quote:
Originally Posted by Tom1412
Посмотреть сообщение
10/10 good job keep up the good work
exactly


Re: Royal Wedding Church - Skidmarks - 05.05.2011

Thanks :P Keep the comments coming lol


Re: Royal Wedding Church - IstuntmanI - 05.05.2011

Very cool :P


Re: Royal Wedding Church - Kaperstone - 05.05.2011

awasome!
keep it up!


Re: Royal Wedding Church - Hiddos - 05.05.2011

Never saw a church in the ghetto, but the church itself looks nice.

PS: Did you add a bus stop at the highway lol?


Re: Royal Wedding Church - Skidmarks - 05.05.2011

Yes, i put the bus stop there lol to hide a small bug in the map :P


Re: Royal Wedding Church - NotoriousMOB - 05.05.2011

Quote:
Originally Posted by Hiddos
Посмотреть сообщение
Never saw a church in the ghetto, but the church itself looks nice.

PS: Did you add a bus stop at the highway lol?
There's always a Church in the ghetto ..
and ye he did lol the bus stop remove that xD else awsoume place to put it very nice map.


Re: Royal Wedding Church - Hiddos - 05.05.2011

Quote:
Originally Posted by NotoriousMOB
Посмотреть сообщение
There's always a Church in the ghetto ..
and ye he did lol the bus stop remove that xD else awsoume place to put it very nice map.
Oh, what I actually meant to say, but most probably forgot to type, was that I've never seen a church that nice and 'rich' (so to say) in a ghetto, lol.


Re: Royal Wedding Church - Makaveli^ - 05.05.2011

its very goooooood 10.5/10 xD


Re: Royal Wedding Church - royal_king - 05.05.2011

Great dude


Re: Royal Wedding Church - Skidmarks - 06.05.2011

Thanks lol Any of you guys gonna use it? :P


Re : Royal Wedding Church - Naruto_Emilio - 06.05.2011

Awesome job!!!!!!


Re: Royal Wedding Church - Skidmarks - 06.05.2011

Thanks :P


Respuesta: Royal Wedding Church - Code8976Man - 06.05.2011

Thanks for sharing this awesome map. Im gonna test it now!


Re: Royal Wedding Church - PCheriyan007 - 06.05.2011

I think this is gay but I give you a 5 for a good effort.


Re: Royal Wedding Church - Skidmarks - 06.05.2011

Quote:
Originally Posted by PCheriyan007
Посмотреть сообщение
I think this is gay but I give you a 5 for a good effort.
Explain how a map can be gay? Then come back and post you nugget :P

Secondly, people may find that offensive. Especially the "gay" people of the community, so maybe ya should be careful what your saying in public forums and think about others before saying stuff...

All Most like you suggesting, its a bad thing to be gay. And if im right, being gay isnt a bad thing its a good thing, So i pesonally am gonna take your post as a compliment.


Re: Royal Wedding Church - ExTro - 06.05.2011

10/10, Goodjob


Re: Royal Wedding Church - PCheriyan007 - 06.05.2011

Quote:
Originally Posted by Skidmarks
Посмотреть сообщение
Explain how a map can be gay? Then come back and post you nugget :P

Secondly, people may find that offensive. Especially the "gay" people of the community, so maybe ya should be careful what your saying in public forums and think about others before saying stuff...

All Most like you suggesting, its a bad thing to be gay. And if im right, being gay isnt a bad thing its a good thing, So i pesonally am gonna take your post as a compliment.
I told my friend who was using the computer to say that I wasn't going to use this map but instead he said it was gay so...yeah. I'm sorry if I offended anybody. Other than that this map is very good from the aspect of realism.