DeAMX?
#1

Does this program really works?

I tested it, but some things doesn't works:

1 - Floats are turned into integers
2 - The includes aren't the same (In the original there was ZCMD, in the decompiled file no.
3 - OnFilterScriptInit/Exit turned into OnGameModeInit/Exit ?

And some minor things like the renomination of the variables(var0, var1, or glob0, glob1) and the arguments)arg1, arg2), the defines and the comments doesn't exists anymore.

The question is: Compiling again the decompiled file will it work the same? Or the pawn compiler will give some errors?
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#2

Quote:
Originally Posted by [GF]Sasino97
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Does this program really works?

I tested it, but some things doesn't works:

1 - Floats are turned into integers
2 - The includes aren't the same (In the original there was ZCMD, in the decompiled file no.
3 - OnFilterScriptInit/Exit turned into OnGameModeInit/Exit ?

And some minor things like the renomination of the variables(var0, var1, or glob0, glob1) and the arguments)arg1, arg2), the defines and the comments doesn't exists anymore.

The question is: Compiling again the decompiled file will it work the same? Or the pawn compiler will give some errors?
Idk, you could just try it out. I think it does not have to work, but there are true things in it, that's why there is AntiDeAMX.
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#3

What's AntiDeAmx?

EDIT:Thanks, i ******d it
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