[HELP] Clear after every part of tutorial
#1

Hy guys ! Sorry for my english . Please help me . I want to after every part of tutorial the chat will be cleared .
Код:
			    if(TutTime[i] == 3)
			    {
				GameTextForPlayer(i, "Inceputul", 3000, 1);
				SendClientMessage(i, 0xcc00ccff, "~w~--- [TUTORIAL] Inceputul ---");
			        SendClientMessage(i, 0x666600ff, "Salut ! Vad ca esti nou, deci ti-am pregatit un mic tutorial.");
			        SendClientMessage(i, 0xffffffff, "Fiecare player nou trebuie sa stie ce poate face si ce nu.");
			        SendClientMessage(i, 0x666600ff, "Te rog sa citesti cu atentie pentru a nu pune intrebari mai tarziu.");
			    }
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#2

This send 13 times a message to playerid with nothing so chat get cleared

pawn Код:
for(new b = 0; b < 13; b++)
    {
        SendClientMessage(playerid," ");
    }
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#3

Thanks but isn't what I want and it isn't work !
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#4

pawn Код:
for(new i = 0;i<13;i++)
{
    SendClientMessage(playerid,0,"");
}
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#5

Use this function:
pawn Код:
stock ClearPlayerChat( playerid ) { for( new i < 0; i < 50; i++ ) return SendClientMessage( playerid, 0xAAAAAA, " " ); }
Usage: ClearPlayerChat( playerid )
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#6

Thanks sabretur but it isn't work . I think that I wrong . Please complete :
PHP код:
            if(TutTime[i] >= 1)
            {
                
TutTime[i] += 1;
                if(
TutTime[i] == 3)
                {
                    
GameTextForPlayer(i"Inceputul"30001);
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Inceputul ---");
                    
SendClientMessage(i0x666600ff"Salut ! Vad ca esti nou, deci ti-am pregatit un mic tutorial.");
                    
SendClientMessage(i0xffffffff"Fiecare player nou trebuie sa stie ce poate face si ce nu.");
                    
SendClientMessage(i0x666600ff"Te rog sa citesti cu atentie pentru a nu pune intrebari mai tarziu.");
                }
                   else if(
TutTime[i] == 14)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Informatii despre server ---");
                }
                else if(
TutTime[i] == 16)
                {
                    
GameTextForPlayer(i"Informatii despre server"30001);
                    
SendClientMessage(i0x666600ff"Acest server este unul RolePlay Hard (RPH).");
                    
SendClientMessage(i0xffffffff"Nu suntem interesati de playerii ce fac DeatchMatch (DM).");
                    
SendClientMessage(i0x666600ff"Numele pe care ti-l alegi spune multe despre tine, ai grija ce alegi.");
                    
SendClientMessage(i0xffffffff"De preferat numele trebuie sa fie de forma : Vlad_Cristi.");
                    
SendClientMessage(i0x666600ff"Daca vrei sa aflii mai multe despre RPH, viziteaza forumul .");
                    
SendClientMessage(i0xffffffff"Poti gasi forumu pe pagina noastra de web: www.frequency-network.com");
                }
                else if(
TutTime[i] == 30)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Nevoie de ajutor ? ---");
                }
                else if(
TutTime[i] == 32)
                {
                    
GameTextForPlayer(i"Nevoie de ajutor ?"30001);
                    
SendClientMessage(i0x666600ff"Daca esti confuz si vrei sa aflii mai multe informatii cand esti in joc");
                    
SendClientMessage(i0xffffffff"Doar intreaba un admin (/admins) si acesta te va ajuta.");
                    
SendClientMessage(i0x666600ff"Pentru si mai multe informatii viziteaza forumul nostru (/forum)");
                    
SendClientMessage(i0xffffffff"Nu incepe sa strigi ca un nebun abuzand de comenzi , risti kick/warn.");
                    
SendClientMessage(i0x666600ff"Iar daca vei continua vei primi ban bineinteles!");
                    
SendClientMessage(i0xffffffff"Foloseste comanda /w (Whisper) /call pentru a vorbi cu cineva.");
                }
                else if(
TutTime[i] == 52)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Coduri si abuzuri ---");
                }
                else if(
TutTime[i] == 54)
                {
                    
GameTextForPlayer(i"Coduri si abuzuri"30001);
                    
SendClientMessage(i0x666600ff"Noi specam ca n0beit nu va mai fi creeat niciodata si pedepsim aspru folosirea lui.");
                    
SendClientMessage(i0xffffffff"Te-ai intrebat vreodata ce ai pana la urma de castigat ? Iti zic eu doar un BAN.");
                    
SendClientMessage(i0x666600ff"Daca vezi pe cineva ce foloseste coduri foloseste /report si vei primi 100k.");
                    
SendClientMessage(i0xffffffff"Abuzul de buguri este la fel de rau ca folosirea codurilor.");
                    
SendClientMessage(i0x666600ff"Deci noi nu vrem sa abuzezi de buguri , doar foloseste /report am gasit un bug.");
                    
SendClientMessage(i0xffffffff"Bineinteles daca vezi pe cineva abuzand reporteaza-l (/report) si vei primi 100k");
                }
                  else if(
TutTime[i] == 74)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Respect ---");
                }
                else if(
TutTime[i] == 76)
                {
                    
GameTextForPlayer(i"Respect"30001);
                    
SendClientMessage(i0x666600ff"Respectul este o notiune de baza a RPH. Respecta si vei fi respectat.");
                    
SendClientMessage(i0xffffffff"Un mic sfat : cand te intalnesti cu o persoana noua vorbestei cu persoana a III-a.");
                    
SendClientMessage(i0x666600ff"Nu tipa la playeri si nu ii jigni, vei primi mute sau daca se repeta ban.");
                    
SendClientMessage(i0xffffffff"Doar respecta oamenii din jur si vei fi la rnadul tau respectat.");
                }
                  else if(
TutTime[i] == 96)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Drive-by ---");
                }
                else if(
TutTime[i] == 98)
                {
                    
GameTextForPlayer(i"Drive-by"30001);
                    
SendClientMessage(i0x666600ff"Noi nu acceptam drive-by pe acest server, si este pedepsit aspru.");
                    
SendClientMessage(i0xffffffff"Si pe deasupra este DeathMatch , ceea ce noi nu agreeam.");
                    
SendClientMessage(i0x666600ff"Nu folosi drive-by daca nu vrei sa fi banat.");
                }
                  else if(
TutTime[i] == 108)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Limba ---");
                }
                else if(
TutTime[i] == 110)
                {
                    
GameTextForPlayer(i"Limba"30001);
                    
SendClientMessage(i0x666600ff"We'd like you to use Romanian in any chat.");
                    
SendClientMessage(i0xffffffff"But if you isn't a romanian, talk in english.");
                    
SendClientMessage(i0x666600ff"Our staff must know English, so talk with them.");
                }
                  else if(
TutTime[i] == 119)
                {
                    
SendClientMessage(i0xcc00ccff"--- [TUTORIAL] Finalul ---");
                }
                else if(
TutTime[i] == 121)
                {
                    
GameTextForPlayer(i"Finalul"30001);
                    
SendClientMessage(i0x666600ff"Cam asta a fost tot ce am avut de spus .");
                    
SendClientMessage(i0xffffffff"Doar respecta regulile si distreaza-te.");
                    
SendClientMessage(i0x666600ff"Numai bine: Staff-ul Frequency Netwotk.");
                }
                else if(
TutTime[i] == 127)
                {
                    
TutTime[i] = 0PlayerInfo[i][pTut] = 1;
                    
gOoc[i] = 0gNews[i] = 0gFam[i] = 0;
                    
TogglePlayerControllable(i1);
                    
MedicBill[i] = 0;
                    
SetPlayerSpawn(i);
                }
            } 
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