25.03.2011, 04:37
How to make a command /setbiz. I tried many things but it fails. This is my /buybiz code
pawn Код:
if(strcmp(cmd, "/buybiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
if(PlayerInfo[playerid][pPbiskey] != 255)
{
SendClientMessage(playerid, COLOR_WHITE, " You already own a business, type /sellbiz if you want to buy this one.");
return 1;
}
for(new b = 0; b < sizeof(SBizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded])
{
format(string, sizeof(string), "You Must Be Level %d To Purchase This",SBizzInfo[b][sbLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerPCash(playerid) >= SBizzInfo[b][sbBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b+100;
SBizzInfo[b][sbOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255);
GivePlayerPCash(playerid,-SBizzInfo[b][sbBuyPrice]);
DestroyPickup(SBizzInfo[b][sbPickupID]);
SBizzInfo[b][sbPickupID]=CreateStreamPickup(1239, 1, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ],50);
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On your New Purchase.");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section.");
OnPropUpdate();
HouseEntered[playerid] = b;
OnPlayerDataSave(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
return 1;
}
}
}
for(new b = 0; b < sizeof(BizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
{
format(string, sizeof(string), "You Must Be Level %d To Purchase This",BizzInfo[b][bLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerPCash(playerid) >= BizzInfo[b][bBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b;
BizzInfo[b][bOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
GivePlayerPCash(playerid,-BizzInfo[b][bBuyPrice]);
//PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
DestroyPickup(BizzInfo[b][bPickupID]);
BizzInfo[b][bPickupID]=CreateStreamPickup(1239, 1, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ],50);
SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
GameTextForPlayer(playerid, "~w~Welcome~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
PlayerInfo[playerid][pLocal] = b ;
SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On your New Purchase.");
SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section.");
OnPropUpdate();
HouseEntered[playerid] = b;
OnPlayerDataSave(playerid);
SetPlayerVirtualWorld(playerid,b);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
return 1;
}
}
}
}
return 1;
}